Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Minor enhancements #115

Open
11 tasks
peonso opened this issue Nov 18, 2016 · 5 comments
Open
11 tasks

Minor enhancements #115

peonso opened this issue Nov 18, 2016 · 5 comments

Comments

@peonso
Copy link
Collaborator

peonso commented Nov 18, 2016

Marked ones have correct behavior confirmed working in OTHire.

  • 1. If you are using spells, you can't use attack weapons (you won't be able to wand and exori vis, since wand will only shots 2-3 seconds after casting spells).
  • 3. You aren't able to use fluids when positioned above ladders and rope spots.
  • 4. Walking and type interactions. You shouldn't be able talk? Should stop if you talk?
  • 5. Walking and use interactions, you should be able to eat, use runes, open backpack?
  • 8. Poison field shouldn't do damage, just add poison condition. (at OTHire they do damage, instead of only applying condition)
  • 9. Summons can be summoned above holes, falling down.
  • 10. Fields can be placed above holes, you can go down but won't be able to rope items/creatures.
  • 14. Poison Storm, Envenon, Soulfire, Berserk formulas.
  • 19. Field runes do half damage in PvP for some seconds.
  • 20. Slime fluid damage starts from 10. (at OTHire it's starting at 5)
  • 21. Animate Dead rune, 0 range, you can only use it standing next to the corpse.
@peonso
Copy link
Collaborator Author

peonso commented Nov 18, 2016

Checked on real files online server.

    1. ?
    1. You are be able to use fluids at those spots.
    1. You can talk and use instant spells while walking. You won't be stopped.
    1. You can walk while using items, but continue to walk after an small delay (even with map click), as if you standstill by an instant. If you spam an usable item you will standstill until you stops. If you use a rune your character will stop moving.
    1. Poison fields do no damage, they just add poison condition.
    1. ?
    1. ?
    1. Just adds the condition, initial variation from damage 32-44 (half at PvP) at level 89 ml 62.
    1. Field runes do half damage in PvP for some seconds. Until fields is not attached to a player and doesn't give skull to the caster anymore.
    1. Slime fluid damage starts from 10.
    1. Animate Dead rune, 0 range, you can only use it standing next to the corpse.

@LaloHao
Copy link

LaloHao commented Nov 25, 2016

i. Atk speed bug is caused by Spell::postCastSpell
#103 (comment)

@fervi
Copy link

fervi commented Dec 13, 2016

  1. It is easy to add, but on Tibia 7.6 (maybe added in 7.7?) there is no sound when you eat food

If you want - add
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, sound)

on actions/scripts/food/food.lua after DoPlayerFeed

@peonso
Copy link
Collaborator Author

peonso commented Aug 27, 2017

regarding 5, tested on zanera, if you set your character to walk by map click, and use you backpack or food, etc, your character will stop and do the action.

With this, the character won't stop, and will be able to do the action, but it's not 7.7 default behavior:

4:47: player.cpp
4:47: onWalk
4:47: setNextAction(OTSYS_TIME() + getStepDuration(dir));
4:47: comment that out

@peonso peonso changed the title Research about this issues Minor enhancements Oct 17, 2017
@peonso
Copy link
Collaborator Author

peonso commented Apr 15, 2019

regarding n.8 some movement event could be made: Ezzz-dev/Nostalrius#6 (comment)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants