From 28a7b7a8af301901b07aa8e9b5a5efbce23834f4 Mon Sep 17 00:00:00 2001 From: "(Jip) Willem Wijnia" Date: Fri, 5 Jul 2024 22:33:29 +0200 Subject: [PATCH] Revert the reclaim rate changes (#6323) As requested by the balance team. --- lua/sim/Prop.lua | 2 +- lua/sim/Unit.lua | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/lua/sim/Prop.lua b/lua/sim/Prop.lua index 02bc791918..f78a189152 100644 --- a/lua/sim/Prop.lua +++ b/lua/sim/Prop.lua @@ -269,7 +269,7 @@ Prop = Class(moho.prop_methods) { local maxMass = self.MaxMassReclaim or 0 local maxEnergy = self.MaxEnergyReclaim or 0 local timeReclaim = self.TimeReclaim or 0 - local maxValue = maxMass * 5 + local maxValue = maxMass if maxEnergy > maxValue then maxValue = maxEnergy end diff --git a/lua/sim/Unit.lua b/lua/sim/Unit.lua index a64f9d1277..fabef4c92b 100644 --- a/lua/sim/Unit.lua +++ b/lua/sim/Unit.lua @@ -1741,7 +1741,7 @@ Unit = ClassUnit(moho.unit_methods, IntelComponent, VeterancyComponent) { time = time * overkillMultiplier -- Now we adjust the global multiplier. This is used for balance purposes to adjust global reclaim rate. - local time = time / 2 + local time = time * 2 local prop = Wreckage.CreateWreckage(bp, pos, self:GetOrientation(), mass, energy, time, self.DeathHitBox)