diff --git a/changelog/snippets/fix.6389.md b/changelog/snippets/fix.6389.md new file mode 100644 index 0000000000..efd3772b55 --- /dev/null +++ b/changelog/snippets/fix.6389.md @@ -0,0 +1 @@ +- (#6389) Improve tech 2 static artillery's ability to shoot up cliffs. diff --git a/units/UAB2303/UAB2303_unit.bp b/units/UAB2303/UAB2303_unit.bp index 593881e149..f8387ad5cb 100644 --- a/units/UAB2303/UAB2303_unit.bp +++ b/units/UAB2303/UAB2303_unit.bp @@ -146,8 +146,8 @@ UnitBlueprint{ MinRadius = 50, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, - MuzzleVelocity = 26.13, - MuzzleVelocityReduceDistance = 120, + MuzzleVelocity = 27.8, + MuzzleVelocityReduceDistance = 115, ProjectileId = "/projectiles/AIFMiasmaShell01/AIFMiasmaShell01_proj.bp", ProjectilesPerOnFire = 1, RackBones = { diff --git a/units/UEB2303/UEB2303_unit.bp b/units/UEB2303/UEB2303_unit.bp index ae59b64ea3..6b075c1065 100644 --- a/units/UEB2303/UEB2303_unit.bp +++ b/units/UEB2303/UEB2303_unit.bp @@ -153,8 +153,8 @@ UnitBlueprint{ MinRadius = 50, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, - MuzzleVelocity = 26.13, - MuzzleVelocityReduceDistance = 120, + MuzzleVelocity = 27.8, + MuzzleVelocityReduceDistance = 115, ProjectileId = "/projectiles/TIFArtillery01/TIFArtillery01_proj.bp", ProjectilesPerOnFire = 1, RackBones = { diff --git a/units/URB2303/URB2303_unit.bp b/units/URB2303/URB2303_unit.bp index 47d675c533..39131e8b3d 100644 --- a/units/URB2303/URB2303_unit.bp +++ b/units/URB2303/URB2303_unit.bp @@ -140,8 +140,8 @@ UnitBlueprint{ MinRadius = 50, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, - MuzzleVelocity = 26.13, - MuzzleVelocityReduceDistance = 120, + MuzzleVelocity = 27.8, + MuzzleVelocityReduceDistance = 115, ProjectileId = "/projectiles/CIFMolecularResonanceShell01/CIFMolecularResonanceShell01_proj.bp", ProjectilesPerOnFire = 1, RackBones = { diff --git a/units/XSB2303/XSB2303_unit.bp b/units/XSB2303/XSB2303_unit.bp index 3f4ac76ad0..d4c9f3fedb 100644 --- a/units/XSB2303/XSB2303_unit.bp +++ b/units/XSB2303/XSB2303_unit.bp @@ -158,8 +158,8 @@ UnitBlueprint{ MuzzleChargeDelay = 1, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, - MuzzleVelocity = 26.13, - MuzzleVelocityReduceDistance = 120, + MuzzleVelocity = 27.8, + MuzzleVelocityReduceDistance = 115, ProjectileId = "/projectiles/SIFZthuthaamArtilleryShell02/SIFZthuthaamArtilleryShell02_proj.bp", ProjectilesPerOnFire = 1, RackBones = {