diff --git a/units/UAL0111/UAL0111_unit.bp b/units/UAL0111/UAL0111_unit.bp index 018ad692de..4367384479 100644 --- a/units/UAL0111/UAL0111_unit.bp +++ b/units/UAL0111/UAL0111_unit.bp @@ -209,17 +209,10 @@ UnitBlueprint{ RenderFireClock = true, SlavedToBody = true, TargetPriorities = { - "STRUCTURE SHIELD", - "STRUCTURE DEFENSE ANTIMISSILE", "STRUCTURE DEFENSE", - "TECH2 ARTILLERY", - "TECH3 SNIPER", - "TECH3 ARTILLERY", - "TECH2 MOBILE SILO", + "SNIPER", + "SHIELD", "STRUCTURE", - "TECH3 MOBILE", - "TECH2 MOBILE", - "TECH1 MOBILE", "ALLUNITS", }, TargetRestrictDisallow = "UNTARGETABLE", diff --git a/units/UEL0111/UEL0111_unit.bp b/units/UEL0111/UEL0111_unit.bp index b70d097e40..2e01f0b705 100644 --- a/units/UEL0111/UEL0111_unit.bp +++ b/units/UEL0111/UEL0111_unit.bp @@ -209,17 +209,10 @@ UnitBlueprint{ RenderFireClock = true, SlavedToBody = true, TargetPriorities = { - "STRUCTURE SHIELD", - "STRUCTURE DEFENSE ANTIMISSILE", "STRUCTURE DEFENSE", - "TECH2 ARTILLERY", - "TECH3 SNIPER", - "TECH3 ARTILLERY", - "TECH2 MOBILE SILO", + "SNIPER", + "SHIELD", "STRUCTURE", - "TECH3 MOBILE", - "TECH2 MOBILE", - "TECH1 MOBILE", "ALLUNITS", }, TargetRestrictDisallow = "UNTARGETABLE", diff --git a/units/URL0111/URL0111_unit.bp b/units/URL0111/URL0111_unit.bp index 027bc4d538..26dd25f3d4 100644 --- a/units/URL0111/URL0111_unit.bp +++ b/units/URL0111/URL0111_unit.bp @@ -215,17 +215,10 @@ UnitBlueprint{ RenderFireClock = true, SlavedToBody = true, TargetPriorities = { - "STRUCTURE SHIELD", - "STRUCTURE DEFENSE ANTIMISSILE", "STRUCTURE DEFENSE", - "TECH2 ARTILLERY", - "TECH3 SNIPER", - "TECH3 ARTILLERY", - "TECH2 MOBILE SILO", + "SNIPER", + "SHIELD", "STRUCTURE", - "TECH3 MOBILE", - "TECH2 MOBILE", - "TECH1 MOBILE", "ALLUNITS", }, TargetRestrictDisallow = "UNTARGETABLE", diff --git a/units/XEL0306/XEL0306_unit.bp b/units/XEL0306/XEL0306_unit.bp index a3e6da7108..71ec8b07d4 100644 --- a/units/XEL0306/XEL0306_unit.bp +++ b/units/XEL0306/XEL0306_unit.bp @@ -206,9 +206,9 @@ UnitBlueprint{ SkipReadyState = true, TargetPriorities = { "STRUCTURE DEFENSE", - "TECH3 MOBILE", - "TECH2 MOBILE", - "TECH1 MOBILE", + "SNIPER", + "SHIELD", + "STRUCTURE", "ALLUNITS", }, TargetRestrictDisallow = "UNTARGETABLE", diff --git a/units/XSL0111/XSL0111_unit.bp b/units/XSL0111/XSL0111_unit.bp index 84a409d7b1..b8bae22275 100644 --- a/units/XSL0111/XSL0111_unit.bp +++ b/units/XSL0111/XSL0111_unit.bp @@ -206,17 +206,10 @@ UnitBlueprint{ RenderFireClock = true, SlavedToBody = true, TargetPriorities = { - "STRUCTURE SHIELD", - "STRUCTURE DEFENSE ANTIMISSILE", "STRUCTURE DEFENSE", - "TECH2 ARTILLERY", - "TECH3 SNIPER", - "TECH3 ARTILLERY", - "TECH2 MOBILE SILO", + "SNIPER", + "SHIELD", "STRUCTURE", - "TECH3 MOBILE", - "TECH2 MOBILE", - "TECH1 MOBILE", "ALLUNITS", }, TargetRestrictDisallow = "UNTARGETABLE",