diff --git a/changelog/snippets/balance.6551.md b/changelog/snippets/balance.6551.md index 995211d2bf..8a7f6d9cfd 100644 --- a/changelog/snippets/balance.6551.md +++ b/changelog/snippets/balance.6551.md @@ -7,7 +7,13 @@ - ShieldRechargeTime: 120 --> 100 - ShieldRegenRate: 180 --> 240 - Fizz Launcher 1 - - FiringTolerance: 3 --> 20 + - Damage: 240 --> 140 + - DPS: 960 --> 560 + - FiringTolerance: 3 --> 10 + - HeadingArcRange: 120 --> 90 - Fizz Launcher 2 - - FiringTolerance: 1 --> 20 + - Damage: 240 --> 140 + - DPS: 960 --> 560 + - FiringTolerance: 1 --> 10 + - HeadingArcRange: 120 --> 90 - PrefersPrimaryWeaponTarget: true --> false diff --git a/units/UAA0310/UAA0310_unit.bp b/units/UAA0310/UAA0310_unit.bp index 6e2aad6b6a..0d258a2a47 100644 --- a/units/UAA0310/UAA0310_unit.bp +++ b/units/UAA0310/UAA0310_unit.bp @@ -607,9 +607,9 @@ UnitBlueprint{ DisplayName = "Fizz Launcher", FireTargetLayerCapsTable = { Air = "Air|Land" }, FiringRandomness = 3, - FiringTolerance = 20, + FiringTolerance = 10, HeadingArcCenter = 270, - HeadingArcRange = 120, + HeadingArcRange = 90, Label = "AAFizz01", MaxRadius = 44, MuzzleSalvoDelay = 0, @@ -673,9 +673,9 @@ UnitBlueprint{ DisplayName = "Fizz Launcher", FireTargetLayerCapsTable = { Air = "Air|Land" }, FiringRandomness = 3, - FiringTolerance = 20, + FiringTolerance = 10, HeadingArcCenter = 90, - HeadingArcRange = 120, + HeadingArcRange = 90, Label = "AAFizz02", MaxRadius = 44, MuzzleSalvoDelay = 0,