forked from bevyengine/bevy
-
Notifications
You must be signed in to change notification settings - Fork 0
/
window_fallthrough.rs
60 lines (56 loc) · 2.19 KB
/
window_fallthrough.rs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
//! This example illustrates how have a mouse's clicks/wheel/movement etc fall through the spawned transparent window to a window below.
//! If you build this, and hit 'P' it should toggle on/off the mouse's passthrough.
use bevy::prelude::*;
fn main() {
// Set the window's parameters, note we're setting always_on_top to be true.
let window_desc = WindowDescriptor {
transparent: true,
decorations: true,
always_on_top: true,
..default()
};
App::new()
.insert_resource(ClearColor(Color::NONE)) // Use a transparent window, to make effects obvious.
.add_plugins(DefaultPlugins.set(WindowPlugin {
window: window_desc,
..default()
}))
.add_startup_system(setup)
.add_system(toggle_mouse_passthrough) // This allows us to hit 'P' to toggle on/off the mouse's passthrough
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
// UI camera
commands.spawn(Camera2dBundle::default());
// Text with one section
commands.spawn((
// Create a TextBundle that has a Text with a single section.
TextBundle::from_section(
// Accepts a `String` or any type that converts into a `String`, such as `&str`
"Hit 'P' then scroll/click around!",
TextStyle {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 100.0, // Nice and big so you can see it!
color: Color::WHITE,
},
)
// Set the style of the TextBundle itself.
.with_style(Style {
position_type: PositionType::Absolute,
position: UiRect {
bottom: Val::Px(5.),
right: Val::Px(10.),
..default()
},
..default()
}),
));
}
// A simple system to handle some keyboard input and toggle on/off the hittest.
fn toggle_mouse_passthrough(keyboard_input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) {
if keyboard_input.just_pressed(KeyCode::P) {
let window = windows.primary_mut();
let hittest: bool = window.hittest();
window.set_cursor_hittest(!hittest);
}
}