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blurry menu items - active/hover effect on ps vita #2001
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Can you run engine |
Can I put it to some cfg file? Do you have link to doc, how can I run it with these parameters? |
There is a "Developer mode" button in the bottom left of the LiveArea launch screen, if you use that to run the game it will enable logging and |
Got it, thanks! It didn't seems to be button for the first look. Here it is: engine.log |
I tried to fix that in 54b0cf9 but on the other hand it seems vitaGL is supposed to be an ES driver... @fgsfdsfgs did I broke something? Aren't we supposed to turn on |
I honestly don't remember. VitaGL includes a complete impl of GLES2, but also a somewhat incomplete impl of desktop GL2.1 with some extensions. This bug was always there since the Vita port got merged in though. |
@fgsfdsfgs it is weird that it exposes OES extensions and has GL_VERSION says it's ES but at the same time we're treating it like proper GL driver. |
It's a bit of a hybrid, but remember that the drawing is done by vgl_shim, which probably would work fine with or without |
Oh yeah, there's one thing that I completely forgot about. NPOT textures in VGL have fucked up mipmaps, so they were turned off in the old port. I don't know if it's been fixed since then. |
Yeah, I just saw this report too. Wonder if it got fixed. We're also on specific VGL version: Rinnegatamante/vitaGL@064db9e, which is two years old at this point. |
The latest build from Are errors like |
Have you tried branch with updated vitaGL as well?
So far, yeah, they are expected. |
The menu is okay. Gameplay looks good as well. But I was not able to run the game in developer mode. Should it run? |
That's interesting. You should be able to use the dev mode regardless, so this is a bug. |
I'll test game play in dev mode in build from master as well tomorrow. |
Hello guys, do you think that this bug is fixable?
I saw some older builds (from 2018, on youtube) where this bug was not common.
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