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If the media wave of a spell circle encounters a branch (ie a position in which there are two potential paths it could take) then the circle will mishap and immediately shut off. However, unlike the check for a broken circle, this happens at runtime rather than before the circle starts up. As a result, you can use a setup like the one shown below to make extremely large circles that shut off early and thus can be quickly restarted.
The text was updated successfully, but these errors were encountered:
Minecraft version
1.20.1
Hex Casting version
0.11.2
Issue description
If the media wave of a spell circle encounters a branch (ie a position in which there are two potential paths it could take) then the circle will mishap and immediately shut off. However, unlike the check for a broken circle, this happens at runtime rather than before the circle starts up. As a result, you can use a setup like the one shown below to make extremely large circles that shut off early and thus can be quickly restarted.
The text was updated successfully, but these errors were encountered: