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Flaky tests were detected in this test run. This means that there was a failure that was cleared when the tests were simply restarted. Failures:
create_and_destroy: [2024-10-08 21:06:10] Runtime in code/game/objects/items/devices/mines.dm,383: Cannot execute null.is holding(). proc name: mine effect (/obj/item/mine/pressure/explosive/fire/mine_effect) src: the G-82 Incindeary (/obj/item/mine/pressure/explosive/fire/live) src.loc: the floor (5,45,2) (/turf/open/floor/vault) call stack: the G-82 Incindeary (/obj/item/mine/pressure/explosive/fire/live): mine effect(null) the G-82 Incindeary (/obj/item/mine/pressure/explosive/fire/live): blast now(null) /datum/callback (/datum/callback): InvokeAsync() Timer (/datum/controller/subsystem/timer): fire(0) Timer (/datum/controller/subsystem/timer): ignite(0) Master (/datum/controller/master): RunQueue() Master (/datum/controller/master): Loop(2) Master (/datum/controller/master): StartProcessing(0) at code/game/objects/items/devices/mines.dm:383
The text was updated successfully, but these errors were encountered:
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Flaky tests were detected in this test run. This means that there was a failure that was cleared when the tests were simply restarted.
Failures:
The text was updated successfully, but these errors were encountered: