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DD4poorV2.cbp
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DD4poorV2.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="DD4poorV2" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Script file="lib_finder.script" />
<Target title="Debug">
<Option output="bin/Debug/DD4poorV2" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="C:/Program Files (x86)/CodeBlocks/SFML-2.1/include" />
<Add directory="include" />
<Add directory="src" />
</Compiler>
<Linker>
<Add library="C:\Program Files (x86)\CodeBlocks\SFML-2.1\lib\libsfml-graphics-d.a" />
<Add library="C:\Program Files (x86)\CodeBlocks\SFML-2.1\lib\libsfml-window-d.a" />
<Add library="C:\Program Files (x86)\CodeBlocks\SFML-2.1\lib\libsfml-system-d.a" />
<Add directory="C:/Program Files (x86)/CodeBlocks/SFML-2.1/lib" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/DD4poorV2" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="C:\Program Files (x86)\CodeBlocks\SFML-2.1\lib\libsfml-graphics.a" />
<Add library="C:\Program Files (x86)\CodeBlocks\SFML-2.1\lib\libsfml-window.a" />
<Add library="C:\Program Files (x86)\CodeBlocks\SFML-2.1\lib\libsfml-system.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
</Compiler>
<Unit filename="game.cpp" />
<Unit filename="include/gobelin.h" />
<Unit filename="include/heroes.h" />
<Unit filename="include/magicien.h" />
<Unit filename="include/mob.h" />
<Unit filename="include/personnages.h" />
<Unit filename="include/weapon.h" />
<Unit filename="main.cpp" />
<Unit filename="src/gobelin.cpp" />
<Unit filename="src/heroes.cpp" />
<Unit filename="src/magicien.cpp" />
<Unit filename="src/mob.cpp" />
<Unit filename="src/personnages.cpp" />
<Unit filename="src/weapon.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>