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AttachmentsOffset.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{CD46D681-47BB-4D2A-9125-BDE1AC1F514E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AttachmentsOffset</RootNamespace>
<AssemblyName>AttachmentsOffset</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Aki-Common">
<HintPath>C:\SPTarkov\Aki_Data\Modules\aki-common\Aki-Common.dll</HintPath>
</Reference>
<Reference Include="Aki-Singleplayer">
<HintPath>C:\SPTarkov\Aki_Data\Modules\aki-singleplayer\Aki-Singleplayer.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>C:\SPTarkov\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Comfort, Version=1.0.0.4, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\SPTarkov\EscapeFromTarkov_Data\Managed\Comfort.dll</HintPath>
</Reference>
<Reference Include="ItemComponent.Types, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\SPTarkov\EscapeFromTarkov_Data\Managed\ItemComponent.Types.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\SPTarkov\EscapeFromTarkov_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization, Version=2.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\SPTarkov\EscapeFromTarkov_Data\Managed\Sirenix.Serialization.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\SPTarkov\EscapeFromTarkov_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>C:\SPTarkov\EscapeFromTarkov_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:\SPTarkov\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\SPTarkov\EscapeFromTarkov_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\SPTarkov\EscapeFromTarkov_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\SPTarkov\EscapeFromTarkov_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\SPTarkov\EscapeFromTarkov_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\SPTarkov\EscapeFromTarkov_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="src\client\AttachmentsOffset.cs" />
<Compile Include="src\client\BetterSlider.cs" />
<Compile Include="src\client\ModConfiguration.cs" />
<Compile Include="src\client\ModInformation.cs" />
<Compile Include="src\client\OffsetableComponentOperation.cs" />
<Compile Include="src\client\OffsetableComponentTransaction.cs" />
<Compile Include="src\client\OffsetableComponmentOperationBuilder.cs" />
<Compile Include="src\client\Utils.cs" />
<Compile Include="src\client\EditOffsetWindow.cs" />
<Compile Include="src\client\ItemViewCache.cs" />
<Compile Include="src\client\OffsetableComponent.cs" />
<Compile Include="src\client\Patches.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="_Build\Faupi-AttachmentsOffset\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(TargetPath)" "$(ProjectDir)_Build\Faupi-AttachmentsOffset\module.dll"</PostBuildEvent>
</PropertyGroup>
</Project>