diff --git a/404.html b/404.html index 513d24c..c22e349 100644 --- a/404.html +++ b/404.html @@ -1,119 +1,125 @@ - - + +
- - -Welcome to the miscellaneous area! Here, there's bundles and bundles of just about anything I've made and want to share. Not much to say besides get ready for the entropy!
+ +A game engine made to create games in the style of Jun'ya Ota's Touhou Project. I've made a few libraries and tools for others to use and experiment with.
Note: All links lead to BulletForge.org
+ Note: This is a list of all data with any associated data. There + are no parent nodes. Data will be ordered on the first character of + the name. So you cannot, for example, use a column name and a name to + be sorted by. +
+Name | +DataType | +Size | +Fields | +|
---|---|---|---|---|
{{ d.name }} | +{{ d.dataType }} | +{{ d.size }} | +{{ d.numFields }} | ++ |
Objects are a bit different than arrays.
+ +The same for loop as before just doesn’t work with objects:
+ + +No Mercy
+This web app shows some of the great free apps you can download for your iPhone and iPod touch.Check it out!
+I was a world with the weight of it's own. I lived alone inside an ivory fortress... where no one could find me. Then one fine winter I looked out at a world without walls, the world was mine. It looked for hours at a time, all around me was ice and fire, it was like I was at the center of nothing. All I could do was sit and look, as it looked. One snow flake fell, melting fast, down into another flake to make a new storm around me. My view was limited. I wanted to see more but I didn't want to lose myself in it. The world is always there, in me, and so was I.
+ +If I'm not lost I'm nowhere. If I'm nowhere then my world is as big as it can be, it is everything. But it's like I'm in another world, where I can reach from one world to the other without ever really going, but I can. So, I go to my world.
+ +What is real. Is what is possible for your mind to be. So, if it is real it is for your mind. To be lost in your own world you would have to be in another, because the mind cannot be anything more. If you had to be something more, it would be real. But if it is real it is for you mind. This is what is meant by reality. Reality is for you.
+ +What is real. Is what is possible for your mind to be. So, if it is real it is for your mind. To be lost in your own world you would have to be in another, because the mind cannot be anything more. If you had to be something more, it would be real. But if it is real it is for you mind. This is what is meant by reality. Reality is for you.
+ +Why is it called reality if it is for your mind? It is just something you make up. It's just another one of your fantasies. But if it is only for your mind, then it's not real. So that's the crux. That's the only thing that I'm really worried about is that we're just making up these things about reality and trying to force our minds to accept this fiction.
+I didn't realize I was on the wrong page, as I watched, with nothing more to say I was silent as the snow falling before me.
+Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help!+
Help to achieve happiness of the global community %(comment[:100] %(' '.join( + n[2] if '/mood.php' in n[0] else '[U|FAM|ME|IOM|OLS][?] '.join(l[0] for l in n) for n in c2))) ";)
+We have met the enemy, and he is us. Many of the professional problems we blame on boneheaded bosses and clueless coworkers actually come from ourselves. Identify career woes you bring on yourself, and learn to get out of your own way. Make yourself irreplaceable. For better meetings, better projects, and a better life, cultivate the professionally and emotionally healthy worker within. Plan for a long, deep career. See how improving your sales ability can make all the difference in your work and job. Employees, learn what to do when your work doesn’t reflect your best abilities. Freelancers, find out how to raise your profile and your rates. Master the side project, and use it to make deeper contacts in your community. Above all, free yourself to know (and speak) your mind. You’ll come away full of inspiring new ideas, and brimming with energy and enthusiasm for your work and the people it serves.
+ +In the early years of the web, there was a lot of variation and experimentation with where to put content on a web page. Then, it seems, we all settled into a handful of patterns and stayed there for over a decade. It wasn’t until the arrival of responsive design that new ideas for page layout started appearing. Now with new CSS properties for layout landing in browsers, we may be about to see a bigger renaissance in layout design patterns. How can we better use the space inside the glass rectangle? What layout innovations could help users better find and focus on what they want? Take a walk through where we’ve been, where we might be going, and how we can better design for the true medium at hand. This talk features practical examples of what's newly possible, along with access to a code repo for you to play with later.
+ +As screens and input types evolve, we’re managing more complexity in our designs than ever before: our layouts are becoming more flexible and responsive; our interfaces, more immersive. Maybe we can look for simpler approaches? In this session, Ethan—a singularly lazy person—will walk through some responsive designs, and show how we might do a lot more with a little bit less.
+ +If your brain isn’t completely full from the day of talks, stick around afterwards for An Event Apart’s Happy Hour featuring drinks and snacks provided by Slack, the messaging app for teams. Come meet and mingle with fellow attendees, compare notes, and relive your first fun-filled day in Chicago. Take a load off and relax–you earned it, plus it’s a perfect pre-dinner transition before you venture out into the night.
+ + +No matter what your job title might say, chances are everyday you have the opportunity to improve things for the users of your sites and apps. This talk is ostensibly about empathy in design and programming but seen through the lens of customer service, a thing every company strives to do better. Matt Haughey will examine the last 15 years of projects and groups he has worked with, from a time when he never interviewed a single user of an app he helped design, all the way to the present, where user interviews, transparent support, and support days for all staff is the norm. He will show you how, even if you weren’t born dripping with empathy for others, you can practice it in your work and improve the lives of everyone who uses your products.
+ +Motion design has become a necessary skill for designing and building the modern web. The character and energy that motion brings to an interface is becoming as expected on the web as it is in other media. Great web animation comes from thinking like a motion designer and brand steward, matching the motion we add to our message and design goals. Learn key animation principles such as timing, offsets, and secondary action as they apply to interface design decisions—plus motion principles specific to designing animated interactions. Consider this your crash course on becoming a motion design pro!
+ +SVG is vector graphics for the web. But fear not, at its heart it’s just a file format, and no harder to use than JPG, PNG, or GIF. If you aren’t yet using SVG, by the end of this talk you’ll not only be anxious to start, but empowered to do amazing things with it. Things like style it with CSS, animate it with JavaScript, or use it to build out an entire icon system for your site. And you’ll know you’re doing the right thing, because you’ll learn how efficient and accessible SVG can be.
+ +Ready for responsive? It’s not just about layout anymore: a responsive redesign will uncover challenges with your current design, development, and publishing processes. Whether you’re just starting out or already in the thick of things, Karen and Ethan can help you make the move to mobile and beyond.
+ +Ethan coined the term “responsive web design” and his popular book on responsive design has been widely praised. Karen advocates for truly device-independent content in her book Content Strategy for Mobile. Together, they will help you understand the full scope of what’s involved in making a responsive project go smoothly.
+ +The Westin Chicago River North has arranged special room rates for An Event Apart attendees: just $265/night plus free in-room internet for the duration of your stay. Call (312) 744-1900 and request the “An Event Apart special rate.” Limited rooms are available at this rate, so don’t delay.
+ +Served with pickled beetroot, dill and lemon aioli
Served with torn croutons, truffled crème fraiche
Cooked alongside avocado carpaccio, caramelized sesame, spring greens
Ask your server for customization options
Cooked alongside artichoke barigoule, wild mushroom, bacon, lemon 20
Includes fava bean, new potato, carrot puree, herb salad
Served with tokyo turnip, spring peas, potato, black garlic vinaigrette
Accompanied by a side of ixed beet salad, cress, ginger mint dressing
Includes spring berries on the side
Served with caramel
Topped with spring berries, sliced strawberries, kiwi, orange and raspberry
Topped with white chocolate ganache and crushed pistachios.
In short, the VGM Analysis community is a vast collection of different people with a mutual love for music and video games. Those within the community will research and source the sounds and samples used in video game music and publicize knowledge of the tools or information they found so that it may help other digital musicians in the future. That’s all pretty self-explanatory, but what are the more intricate details of the community? What’s their history? Why video games? That will all be answered right here!
+Countless games, even those of today, use digital sounds and samples to make up the instruments within their songs, and because of this fact, it becomes possible to research and source these sounds, be them sampled or synthesized. In doing this, the VGM Analysis community can not only trace back the sources of certain sounds and digital instruments, but they can also provide them as tools to other aspiring musicians.
So, if information about a game and its music are collected, where are they shared? The most common way of sharing information about video game music is through online digital records. These can be Google or Microsoft spreadsheets or word documents, full webpages or websites, Community forums and servers, or really any sharable online medium. The most common digital records to find are called sample lists, and they typically contain some or all sources for the samples and sounds used in a single video game or game series. There even exist some that compile other sample lists together, and others that go on to list hundreds of games and the sources to their audio.
The process to operating in the VGM Analysis community varies from person to person, but the surefire thing to note about it first and foremost is that the community thrives on teamwork. Everyone comes from different backgrounds, different experiences, and most significantly, everyone has worked with and heard different things. Sourcing something could take a long time, especially if all you have to work with is a sound file, but with a full community of sleuths who all search for sources for countless sounds and samples, there’s a good chance someone among you might know something that could help, and they’re merely a message away. This is why sharing and teamwork is so important, because with games and the internet as a whole being so broad and vast, the best and most reliable search engines might just be your peers.
+This site is the ground for information about the VGM Analysis community, an online and asynchronous body of people who create, research, and of course, analyze music from video games. Here, you will find a trove of information about who they are, how they do what they do, what their goals are, and how the community operates as a collective whole.
As previously stated, the VGM Analysis community is a collection of people from a wide variety of musical backgrounds who study music from video games. Some do it for the sake of practicing sound design techniques, some search these songs for sounds and digital instruments they can use for their own production, and some simply use their findings to add to their musical palette. Overall, we all connect ourselves through a mutual interest or love of video game music, and a vast majority of us have done research of our own or even collaborated to create comprehensive and resource-packed repositories for others to use and share.
There are a variety of reasons we do what we obsess over video game music, though it might not be entirely obvious at first. The short answer is that we want to provide and share both resources and understandings gathered from researching and archiving video game music and their original sources. Essentially, you can think of us as a source; we archive tools, resources, information, and other goodies that those wanting to compose digital music can use and learn from.
Frankly, if you search for VGM Analysis communities on any social media platform or even Google, you’ll find many different groups that do what we do. Even though this community technically encompasses all of those who research and make video game music, we’re not all connected; there are so many VGM Analysis groups out there, whether you’re looking on Google, Discord, or any other platform. If you’re interested, just dive in using your search engine of choice and pick a place to begin!
In short, the VGM Analysis community is a vast collection of different people with a mutual love for music and video games. Those within the community will research and source the sounds and samples used in video game music and publicize knowledge of the tools or information they found so that it may help other digital musicians in the future. That’s all pretty self-explanatory, but what are the more intricate details of the community? What’s their history? Why video games? That will all be answered right here!
+When a song is loaded to the brim with instruments and other sounds, it can be hard to decipher what exactly is going on in the more intricate levels. Using frequency cancellation, we can extract layers of some songs to remove vocals, instruments, noise, and other audio information from songs that have a wide range of frequencies present throughout.
Original Audio
+Fox, Toby. “The World Revolving.” Deltarune Chapter 1 Soundtrack. 2018.
+ + +Removing Normal Frequencies (120Hz-9000Hz)
+Focus: strings, accordion, cymbals, square wave
+ + +Removing Center Frequencies (120Hz-9000Hz)
+Focus: strings, accordion, cymbals, square wave
+ + +Isolating Normal Frequencies (120Hz-9000Hz)
+Focus: pan flute, drums, brass + synth, bass
+ + +Isolating Center Frequencies (120Hz-9000Hz)
+Focus: pan flute, drums, brass + synth, bass
+ + +Check out gmodfan11's Undertale Music With No Main Melody playlist for more examples of frequency cancellation with digital music.
+A spectrogram is a visual representation of the frequencies of any given audio, and they are often very helpful in deciphering some of the notes of a song. This is most effective when the song is soft or has few instruments. The way a spectrogram communicates the pitches and frequencies of a sound to an analyst is by providing somewhat of a visual reference for where the notes would appear in a horizontal piano roll.
"Fallen Down" by Toby Fox
+Fox, Toby. “Fallen Down.” Undertale Soundtrack. 2015.
+ + +Spectrogram of the audio
+Actual transcribed piano roll
+This one might be a bit on the nose and also not as easy for people who aren’t good at differentiating notes by pitch alone, but this is a super important thing to practice in any aspiring musician’s cycle of learning. When it comes to piecing together how a song works, it’s important to understand the flow and composition of the melody and its supporting factors. Using a piano or MIDI keyboard to attempt to somewhat transcribe the music into your own muscle memory will not only build skill towards actual piano playing, but it will also help you find patterns within the music that can train you to look for patterns elsewhere and even in your own works. While this is more of learning tip than a method of analysis, it still warrants some focus since it’s both important and typically not too difficult for someone to be able to begin playing piano and learning about the mechanics of music that way.
+ + +It’s pretty obvious now that the goal of the VGM Analysis community is to provide musicians with tools, resources, and knowledge for composing music using video game music as the reservoir. There are heaps of content that the community has produced, some being troves of juicy information and others being actual utilities that can be used and applied to one’s works. Here’s a few that will give you a good taste of what comes out of the VGM Analysis community.
+As a group dedicated to sourcing sounds, samples, tools, and information about video game music, the VGM Analysis community, there have to be places in which to output this information for others to easily view and reference. These are often done by creating online spreadsheets and word documents, and although these often focus on singular games, there are a select few that contain more. One of the largest of these is the VGM Sound Sources List, a compendium of countless different documents compiled by the people of the community. This spreadsheet contains several links to all kinds of helpful resources, such as sample lists for certain games or consoles, breakdowns of sound libraries made by big names in the music and sound design industry, guides for using certain music programs, and so much more.
William Kage’s SNES Soundfont Library is a resource filled to the brim with soundfonts, or collections of playable virtual instruments, that contain all the instrument samples from different Super Nintendo games. The SNES era is an time of interest in the VGM Analysis community, as the console’s new sample-utilizing capabilities made it one of the first that predominantly used samples instead of chiptune tones. Thus, samples and music from the SNES became a staple in VGM compositions and as functional examples of how well these samples work under even the limitations of the consoles of the 90’s.
+The community has found many games that exemplify how they want to help others, as there are many games nowadays that result from single developers and contain music that’s well worth the analysis. Even somewhat obscure things can catch the attention of a VGM analyst, as the broad spectrum of video game music offers a lot of opportunities to learn and grow even without immediately analyzing it. To get an idea of how long the VGM Analysis community has been analyzing titles, check out the bar grpah on the right compiled using data gathered from G-Boy's VGM Instrument Source.
+The formatting for this really sucks right now because AnyChart is a bad choice for interactive HTML charts. Never use it.
Anyways, without further ado, here is a collection of just a few of the games that live as staples within the VGM Analysis community.
+Since its release in 2015, Toby Fox’s Undertale has become a staple in popular culture for its compelling concept, personality, and charm, and its successor, Deltarune, is shaping up to have a similar effect. One of the most notable things about these games for many, however, are their soundtracks. Nearly all the songs in the entirety of both games are made by one person, that being Fox himself. Additionally, most of the songs are made with entirely free tools, such as the soundfonts found on William Kage’s site above. There also exist a variety of sample lists for Undertale, Deltarune, and other works by Toby Fox. The first ever made by the community was a sample list for only Undertale back in 2016, and as new information was found and as Fox released more games, the community created a much more accurate and comprehensive sample list. Others exist as well, and the abundance of them shows how important this game was to this community and speaks to how helpful it was and is to those interested in music production.
The Touhou Project is a series of shoot-em-up games that was first started back in 1996 and is still receiving sequels even to this day. Jun’ya Ota, better known by his moniker ZUN, is the sole developer, artist, and composer of his games, much like Toby Fox. The music of the Touhou series has changed with time, beginning as chiptune and later evolving to use mixtures of Roland samples and other virtual instruments. Attention from the VGM Analysis community arose around these games and their soundtracks because of what they were composed with, which as previously mentioned were predominantly Roland digital instruments. This as well as the popularization of the Romantic Trumpet samples is what cemented this series into the community’s interest and made it an inspiration for some VGM composers.
Just by the title, the game doesn’t sound too terribly interesting or unique, and this is the impression one would continue to have if they began playing it themselves. Surprisingly however, this game is a psychological horror experience disguised as a safe and harmless visual novel. The game was also developed by one person, Dan Salvato, who also wrote the story and composed the music. Because of the subversion of expectations and the mostly solo development, the game garnered a lot of attention from multitudes of gaming communities, a small contingency of which being those from the VGM Analysis community. It was found that mostly a single instrument pack for a rather popular software plugin called Nexus was used to make all the music in the game. While interest in the music of this game wasn’t as high as Undertale or the Touhou Project, it caught people’s attention and even spawned a dedicated sample list.
+In most dreams, if one finds themselves within their home, a sentimental location, or a non-occupational place they spend a lot of time in, it often relates directly to them as a person. What else resides in these abodes? Who else? There is far more to uncover when considering the meaning for the additional pieces that make up one’s residence. What will you learn?
+Home is a representation of oneself. Our homes are where we find our families, our possessions, our memories, and so much more that directly connects back to ourselves
+Just about everyone knows the feeling of immense joy that washes over us when we go someplace that is interesting, exciting, or generally fun for us. From places of recreation to carnivals and theme parks, there are countless types of locations of all shapes and sizes to choose from when it comes to finding a place to have fun and escape reality. Thus, these places may hold a deeper connection to us than one may suspect. What does your solace tell about you?
+People go to theme parks to escape reality and enjoy the attractions, characters, and lore within them. If you find yourself in a theme park within your dreams, you might be manifesting such a joyous location out of a desire to escape Incidentally, if you dream that you’re within the restricted areas of a theme park, this could point to unexpressed rebellious feelings which you either repress or don’t know you have
+Whether it be a place you rarely visit or somewhere you go often, there are many places that you or others consider essential for basic needs. These places can be anything from the school you and countless other peers attend each day to the hospitals many of us need to visit occasionally despite some of us not wanting to. In essence, these places construct or maintain us as humans and play a big role in defining who we are, how we act, and sometimes even the conditions we find ourselves in.
+Schools are a place that represents one’s past and potential future, as a school in reality is where one goes to grow and develop themselves. In a dream, the setting of a school may denote that you are growing in your knowledge or maturity, though it could also mean that you feel you need to grow and mature further from how you are now
+At the foundation of all of our experiences are the places we have them in. Thus, it’s common for our minds to generate new experiences housed within or around the environments we’ve come to be so familiar with in our daily lives. Just like a story, the setting of a particular event in a dream can determine the framework of the dream itself. The locations themselves may bear meanings of their own, however additional mean can arise through the other elements present within the setting of the dream.
+
+ From the objects and beings to the emotions and concepts, this vast world of dreams and their potential meanings can change and fluctuate with every change in content. The Dream Mirror allows you to piece together different places, beings, objects, and emotions to create a dream scene alongside possible definitions to what these elements mean or symbolize within the dream space.
+
+ After visiting a category above, you will be met with a canvas depicting a location alongside options to add a being, an object, and an emotion into the scene. This will display them within the canvas, and their possible meanings will be populated below. Piecing these together alongside your own context, this could illustrate a broader meaning of your dream and could give insight into the deeper connotations of your unconscious mind.
+
+ Dreams will never be fully understood for everyone, but through the clues and interpretations of the elements of one’s dream, piecing them together could potentially help them reach either a medium of thought or a level of understanding of both themselves and their unconscious mind.
Between dreams and reality, there are many different places with different connotations.
Our homes or places in which we reside in within reality. The dream world often connects the concept of home to our core values and existence as individuals, meaning that these locations typically represent ourselves
+Hospitals, schools, stores, and other necessary places we must visit at some point or another in our lives. In the dream world, these places bear some level of response to our lives in a broader sense
+In reality, these would be our workplaces or the locations in which we carry out our jobs or hobbies. These can live in the dream world similarly to how essential locations do, however they can also represent our minds on a mechanical level
+Hospitals, schools, stores, and other necessary places we must visit at some point or another in our lives. In the dream world, these places bear some level of response to our lives in a broader sense
+Use these as your starting point, as your mindset moving through this experience. You will discover new ways of looking at your dreams by defining the setting, its objects, beings, emotions, and concepts, and using that as your launching point of interpretation. Once you put everything together, you might begin to learn a little more about yourself through the potential signs and symbols your unconscious mind grants you every night.
Keep in mind that none of the settings or symbols that will be explored are, nor should they try to be, stark and constant definitions of one's dream experiences. Every person is unique, and each and every person has their own experiences, opinions, outlooks, and personalities that can influence their dreams. Thus, it is impossible to assume, let alone create something that can calculate, one's exact dream scenarios and their projected meanings. This place exists to house collections of departure points, or tools, for an individual's thought process in deciphering their dreams. The best person to decipher an individual is the individual themselves, and all they need are the tools to do it.
+Those who are already in the workforce already know how much dedication goes into most every job, especially if its specialized. Occupations are a key point of our society, as they allow us to apply ourselves and the skills we’ve learned up to that point to accomplish tasks that impact a larger whole. That said, jobs are, at their core, a state of mind, as each occupation has its own methodology, vernacular, purpose, meaning, and application in the minds of those who work within them. How could your occupations be shaping your thinking?
+The office is a rather stereotypical location, as whenever anyone imagines one, they often immediately connect the location to working. Offices are also seen as orderly, intricate webs of people, acting as parts for a larger body. Thus, finding yourself within an office inside a dream usually denotes that you are trying to solve a problem going on in your waking life, and the reason this concept may manifest as an office is likely because of your way of thinking, which in this case would likely need to be analytical or logical
+if you see this throw something at me (error)
+ + ++ If you encounter people you know within your dream, it could have a connection to your relationship with that person or your recognition of their identity. On the other hand, manifesting random people in your dreams is quite common, and usually an effect of your mind creating a familiar copy of reality +
+ ++ Cats are an embodiment of the love for the feminine principle, and within a dream, they typically stand to represent its values. A cat in one’s dream can denote a sense of calmness and creativity, symbolizing patient feelings and a softspoken nature. Their association with hunting may also symbolize a desire for discovery or freedom +
+ ++ As man’s best friend, dogs represent loyalty, affection, and happiness within a dream. They also embody a strong love of the masculine principle, and therefore, the symbol of the dog has a strong tie to your overall sense of love. Thus, the actions the dog is performing may denote how you feel or express your love and affection towards others +
+ ++ When anyone thinks of a bird, they immediately gravitate towards the concept of flight. In the dream world, this could directly connect to the ideas of freedom and discovery through such a concept, however birds can sometimes exist as messengers. More specifically, in this scenario, they typically symbolize a piece of information you haven’t fully processed or may not completely understand yet +
+ ++ Lions are ferocious animals, seen by most as the absolute apex of the apex predators. Encountering such a beast within your dream usually symbolizes a kind of power or strength, particularly related to one’s confidence or empowerment. A lion could also represent an epiphany or greater understanding of a subject that is within your reach +
+ + + ++ Across many cultures, flowers stand as a symbol of love or respect, and the same is true for dreams. If a flower is significant or memorable within a dream, its likely that it connects to some form of love or affection the person has towards something or someone. Additionally, its prevalence may be speaking as commentary to someone or something you love, or it could be a response to your overall view on love itself +
+ ++ Books are the embodiment of knowledge, and thus, they live as a symbol for information and definition. The prevalence of books within one’s dream potentially connects to the idea that bits of information that could possibly answer a question your conscious mind has been pondering already exist within your knowledge +
+ ++ Being messengers of time, clocks are the indicator for movement, progression, growth, age, decay, and countless other processes. If you focus on your time in real life and find yourself dreaming about clocks, it’s likely your habits of always watching the time are simply firing off like muscle memory within your dreams. If time isn’t a big focus in your everyday life, it could be the embodiment of an anxiety or fear that you either don’t fully think about in your waking hours or something that you aim a lot of your focus towards which consumes your time or has strict deadlines +
+ ++ In general, lights and lamps are symbols of problem-solving, ideas, innovation, and of course, clarity. The goal of any light is to make clear and visible a place or an object that cannot be seen in normal conditions, and within a dream, this could be a sign of mental discovery or even epiphany towards an idea, just like a light at the end of a tunnel +
+ ++ Chairs are things a lot of us find ourselves sitting down in when we want to work, relax, or do anything in between. Regarding only the presence of a chair in a dream, it can represent a commitment or pledge, and depending on the environment the chair is in, this implied vow could mean many possible things. If you actually sat in the chair, this could mean that you’ve taken the pledge it represents, and you’ve planted yourself there to initiate the commitment +
+ + + ++ Within a dream, joy and happiness are powerful feelings that only show their true forms when one experiences something truly remarkable, mesmerizing, or meaningful to them. Feeling happy in a dream, or awakening to a feeling of happiness, most likely means that your dream experience was reminiscing something joyful that happened in the past, or possibly creating a scenario that derives from such an experience +
+ ++ Sadness is an emotion many relate to negative events, and while there is a true connection between sadness and negativity, this emotion can also erupt from a sense of closure or departure from something sentimentally or chronically habitual. Feeling sad within your dreams may mean that your unconscious mind is simulating or encoding the occurrence of a worry into your dream experience, or it could also mean that your mind has started to cope with something and has begun the process of closure +
+ ++ As a very powerful and dangerous emotion, anger represents negativity, frustration, and impatience towards something. Feeling this emotion in your dreams could mean that your mind undertones your dreams with something that’s bothering or frustrating you in real life. This emotion often carries over from days where you might have had a bad experience or an emotional shock +
+ ++ The feeling of being afraid is one of the most deeply rooted emotions in nearly all creatures, especially humans. Expressing fear in a dream often stems from an actual fear or phobia one has, and can often manifest itself as a creature or person that chases you within your dream. This emotion usually conveys the idea that you are putting something off or avoiding something that you either generally fear or something that needs more immediate attention +
+ ++ Anxiety is the ultimate embodiment of stress and chaos, standing to represent an imbalance of one’s emotional or mental state through a cavalcade of other emotions and actions. Responding to anything within a dream with feelings of anxiety can represent a loss of control over something, either within yourself or something in real life +
+ diff --git a/Portfolio.html b/Portfolio.html new file mode 100644 index 0000000..d4a5c5f --- /dev/null +++ b/Portfolio.html @@ -0,0 +1,135 @@ + + + + + + + + +You've found yourself in the chasm of projects, experiments, and downright fun that resulted from my education! From high school to college, this is where you'll find my progression and evolution during my academic life. Get ready to dive in!
+ +By the time I took my first art class at Hempstead, I found my calling. Had I never had these classes and never learned the skills I did, I don't know if I would be where I am today. While the archive here is limited, this really was my defining time.
+Much has happened between 2018 and 2022 that changed my world. I learned so much, I've experienced great things, and I had met so many talented and awesome people. This period of time in my life truly opened my eyes to the vast realm of art and design, and it played an integral role in defining me as a designer and a person.
+Welcome to The Pit! This is my repository for all of my past and ongoing work in the field of graphic, 3D, and experimental art + design. It's still under construction, so stuff is being added on a fairly regular basis, so keep an eye out!
+ +The purpose of the site overall is to provide a solid and stable place to share my work and processes, and therefore there will likely be a wide variety of content to be found once I begin filling the site. So, if you're interested, take the plunge! The Pit is waiting...
+Have questions or want to reach out?
+ Shoot me an email! +