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Clock.h
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#pragma once
#include <lvgl/src/lv_core/lv_obj.h>
#include <chrono>
#include <cstdint>
#include <memory>
#include <components/heartrate/HeartRateController.h>
#include "displayapp/screens/Screen.h"
#include "components/datetime/DateTimeController.h"
#include "components/ble/weather/WeatherService.h"
namespace Pinetime {
namespace Controllers {
class Settings;
class Battery;
class Ble;
class NotificationManager;
class MotionController;
}
namespace Applications {
namespace Screens {
class Clock : public Screen {
public:
Clock(Controllers::DateTime& dateTimeController,
const Controllers::Battery& batteryController,
const Controllers::Ble& bleController,
Controllers::NotificationManager& notificationManager,
Controllers::Settings& settingsController,
Controllers::HeartRateController& heartRateController,
Controllers::MotionController& motionController,
Controllers::WeatherService& weatherService,
Controllers::FS& filesystem);
~Clock() override;
bool OnTouchEvent(TouchEvents event) override;
bool OnButtonPushed() override;
private:
Controllers::DateTime& dateTimeController;
const Controllers::Battery& batteryController;
const Controllers::Ble& bleController;
Controllers::NotificationManager& notificationManager;
Controllers::Settings& settingsController;
Controllers::HeartRateController& heartRateController;
Controllers::MotionController& motionController;
Controllers::WeatherService& weatherService;
Controllers::FS& filesystem;
std::unique_ptr<Screen> screen;
std::unique_ptr<Screen> WatchFaceDigitalScreen();
std::unique_ptr<Screen> WatchFaceAnalogScreen();
std::unique_ptr<Screen> WatchFacePineTimeStyleScreen();
std::unique_ptr<Screen> WatchFaceTerminalScreen();
std::unique_ptr<Screen> WatchFaceInfineatScreen();
std::unique_ptr<Screen> WatchFaceCasioStyleG7710();
};
}
}
}