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Bernardo Giordano edited this page Feb 9, 2019 · 16 revisions

The editor is a powerful tool: it allows you to not only edit existing Pokemon, but also allows you to generate new ones as well.

Editing an existing Pokemon

To begin, move your cursor over an existing Pokemon and press A on it.

This will bring you to another screen:

Top screen

The top screen displays the following information:

  • Species Name
  • Gender
  • Level
  • Nickname
  • OT (Original Trainer)
  • Pokerus status (does it have Pokerus or not)
  • Nature
  • Ability
  • Item held
  • ESV/TSV (Egg Shiny Value/Trainer Shiny Value)
  • TID/SID (Trainer ID/Secret ID)
  • CT/OT F.ship (Current trainer/Original trainer friendship)
  • Hidden Power type
  • HP, Attack, Defense, Special Attack, Special Defense and Speed stats
  • Moves known by the Pokemon

Bottom screen

The bottom screen allows you to modify basically everything. Right off the bat on the screen you can modify the following:

  • Species
  • Ball
  • Gender
  • Level
  • Nature
  • Ability (will shuffle between the default abilities for the selected species)
  • Held item
  • Shiny status (is it shiny or not)
  • Pokerus status
  • OT
  • Nickname
  • Friendship level

There are also 3 additional buttons on the screen that take you to different parts of the editor.

To return to this screen after entering a different part of the editor, press B.

Stats

The stats screen changes the bottom screen while keeping the top screen from the previous editor screen (except when changing hidden power, as it will change to list the hidden power you wish to select).

The bottom screen while in stats editing mode allows you to change the following

  • IV/EV
    • HP
    • Attack
    • Defense
    • Special Attack
    • Special Defense
    • Speed
  • Hidden Power (note: depending on your stats above, it will determine your hidden power. By changing your hidden power, you also change the IV value)

Moves

As before, the top screen remains the same (except when selecting a move, similar to selecting a hidden power).

The bottom screen allows you to change the following:

  • Current known moves
  • Relearn moves

Hex editor

The hex editor's button is located in the top right corner of the bottom screen, pressing it will open up a screen that looks completely different from the previous two screens.

Top Screen

The top screen shows the byte that is current selected, as well as what it's purpose is. If a byte is grayed out/disabled, it means you are not able to modify that byte.

Please note: you can unlock a more powerful and advanced hex editor mode by knowing its exact combination. We redirect you to look through the source code to find it out :)

You navigate the top screen by using the d-pad, and if a byte is enabled for editing, you can modify it using the bottom screen.

To change the selected byte value faster, you can hold A to increase the value and X to decrease it.

QR Code scanner

You can generate a Pokemon to your boxes scanning a QR Code that is generated from PKHeX.

Pressing L + R will enable the QR Scanner. Hovering the camera onto the QR code will do the trick.

Saving your changes

Once you have finished making your changes, make sure to press the SAVE button int the main editor screen.

If you attempt to exit without saving, the editor will prompt you if you wish to exit without saving your changes. Pressing A will disregard your changes. Pressing B will return you to the editor's screen where you'll be able to press the SAVE button again to save your changes.

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