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ui.py
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ui.py
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import traceback
import adsk.core
from .options import FingerJointFeatureInput, PlacementType, DynamicSizeType, FusionExpression
class FingerJointUI(object):
def __init__(self, inputs, defaults):
app = adsk.core.Application.get()
unitsManager = app.activeProduct.unitsManager
defaultUnit = unitsManager.defaultLengthUnits
self._inputs = inputs
self._inputBody0 = inputs.addSelectionInput(
'inputBody0', 'First Body',
'Select the body that should contain the first finger.')
self._inputBody0.tooltip ='Select the body that contains the fingers.'
self._inputBody0.addSelectionFilter('SolidBodies')
# TODO allow to select more than one body here and below and do the cuts for all combinations?
self._inputBody0.setSelectionLimits(1,1)
self._inputBody1 = inputs.addSelectionInput(
'inputBody1', 'Second Body',
'Select the body that should contain the first notch.')
self._inputBody1.tooltip ='Select the body that contains the notches.'
self._inputBody1.addSelectionFilter('SolidBodies')
self._inputBody1.setSelectionLimits(1,1)
self._inputDirection = inputs.addSelectionInput(
'inputDirection', 'Direction of the Joint',
'Select edge along the direction of the joint.')
self._inputDirection.tooltip = ('Select an edge or sketch line along the direction of the joint. Normally, this should be defined '
'by an edge where the two bodies intersect. The planes separating fingers from notches will be perpendicular to this direction.')
self._inputDirection.addSelectionFilter('LinearEdges')
self._inputDirection.addSelectionFilter('SketchLines')
self._inputDirection.setSelectionLimits(1,1)
self._inputPlacementType = inputs.addButtonRowCommandInput('inputPlacementType', 'Finger Placement', False)
self._inputPlacementType.listItems.add('Fingers outside', defaults.placementType == PlacementType.FINGERS_OUTSIDE, 'resources/ui/placement_fingers_outside' )
self._inputPlacementType.listItems.add('Notches outside', defaults.placementType == PlacementType.NOTCHES_OUTSIDE, 'resources/ui/placement_notches_outside' )
self._inputPlacementType.listItems.add('Start with finger, end with notch', defaults.placementType == PlacementType.SAME_NUMBER_START_FINGER, 'resources/ui/placement_same_number_start_finger' )
self._inputPlacementType.listItems.add('Start with notch, end with finger', defaults.placementType == PlacementType.SAME_NUMBER_START_NOTCH, 'resources/ui/placement_same_number_start_notch' )
self._inputPlacementType.tooltipDescription = "Should the first selected body start/end with a finger or a notch?"
self._placementTypesByIndex = [
PlacementType.FINGERS_OUTSIDE,
PlacementType.NOTCHES_OUTSIDE,
PlacementType.SAME_NUMBER_START_FINGER,
PlacementType.SAME_NUMBER_START_NOTCH
]
self._inputIsNumberOfFingersFixed = inputs.addDropDownCommandInput('inputIsNumberOfFingersFixed', 'Number', adsk.core.DropDownStyles.LabeledIconDropDownStyle)
self._inputIsNumberOfFingersFixed.tooltipDescription = "Should the number of fingers be a fixed number or determined from the size of fingers/notches and the size of the overlap?"
dropdownItems = self._inputIsNumberOfFingersFixed.listItems
dropdownItems.add('Fixed', defaults.isNumberOfFingersFixed, 'resources/ui/finger_number_fixed')
dropdownItems.add('Dynamic', not defaults.isNumberOfFingersFixed, 'resources/ui/finger_number_dynamic')
self._numberOfFingersFixedByIndex = [True, False]
# Looks like a spinner has to have a maximum but 100000 seems reasonable. Creating that much fingers will likely run into memory or performance issues anyway.
self._inputFixedNumFingers = inputs.addIntegerSpinnerCommandInput('inputFixedNumFingers', 'Number of Fingers', 1 , 100000 , 1, defaults.fixedNumFingers)
self._inputDynamicSizeType = inputs.addButtonRowCommandInput('inputDynamicSizeType', 'Size', False)
self._inputDynamicSizeType.listItems.add('Fixed Notch Size', defaults.dynamicSizeType == DynamicSizeType.FIXED_NOTCH_SIZE, 'resources/ui/dynamic_type_fixed_notch' )
self._inputDynamicSizeType.listItems.add('Fixed Finger Size', defaults.dynamicSizeType == DynamicSizeType.FIXED_FINGER_SIZE, 'resources/ui/dynamic_type_fixed_finger' )
self._inputDynamicSizeType.listItems.add('Equal Notch and Finger Size', defaults.dynamicSizeType == DynamicSizeType.EQUAL_NOTCH_AND_FINGER_SIZE, 'resources/ui/dynamic_type_equal_notch_and_finger' )
self._inputDynamicSizeType.tooltipDescription = "Should notches or fingers have a fixed size or should their size be equally distributed over the length of the overlap?"
self._dynamicSizeTypesByIndex = [
DynamicSizeType.FIXED_NOTCH_SIZE,
DynamicSizeType.FIXED_FINGER_SIZE,
DynamicSizeType.EQUAL_NOTCH_AND_FINGER_SIZE,
]
defaultNotchSize = adsk.core.ValueInput.createByString(defaults.fixedNotchSize.expression)
self._inputFixedNotchSize = inputs.addValueInput('inputFixedNotchSize', 'Notch Size', defaultUnit, defaultNotchSize)
defaultFingerSize = adsk.core.ValueInput.createByString(defaults.fixedFingerSize.expression)
self._inputFixedFingerSize = inputs.addValueInput('inputFixedFingerSize', 'Finger Size', defaultUnit, defaultFingerSize)
defaultMinNotchSize = adsk.core.ValueInput.createByString(defaults.minNotchSize.expression)
self._inputMinNotchSize = inputs.addValueInput('inputMinNotchSize', 'Minimal Notch Size', defaultUnit, defaultMinNotchSize)
defaultMinFingerSize = adsk.core.ValueInput.createByString(defaults.minFingerSize.expression)
self._inputMinFingerSize = inputs.addValueInput('inputMinFingerSize', 'Minimal Finger Size', defaultUnit, defaultMinFingerSize)
defaultGap = adsk.core.ValueInput.createByString(defaults.gap.expression)
self._inputGap = inputs.addValueInput('inputGap', 'Gap between fingers', defaultUnit, defaultGap)
defaultGapToPart = adsk.core.ValueInput.createByString(defaults.gapToPart.expression)
self._inputGapToPart = inputs.addValueInput('inputGapToPart', 'Gap to part\n(experimental)', defaultUnit, defaultGapToPart)
self._inputIsPreviewEnabled = inputs.addBoolValueInput('inputIsPreviewEnabled', 'Show Preview', True, '', defaults.isPreviewEnabled)
self._inputErrorMessage = inputs.addTextBoxCommandInput('inputErrorMessage', '', '', 3, True)
self._inputErrorMessage.isFullWidth = True
self.updateVisibility()
self.focusNextSelectionInput()
def _getDistanceExpression(self, input):
if input.isVisible:
expression = FusionExpression(input.expression)
if expression.isValid:
return expression
def updateVisibility(self):
dynamicSizeType = self.getDynamicSizeType()
numberOfFingersFixed = self.isNumberOfFingersFixed()
self._inputFixedNotchSize.isVisible = dynamicSizeType == DynamicSizeType.FIXED_NOTCH_SIZE
self._inputFixedFingerSize.isVisible = dynamicSizeType == DynamicSizeType.FIXED_FINGER_SIZE
self._inputFixedNumFingers.isVisible = numberOfFingersFixed
self._inputMinNotchSize.isVisible = not numberOfFingersFixed and dynamicSizeType == DynamicSizeType.FIXED_FINGER_SIZE
self._inputMinFingerSize.isVisible = not numberOfFingersFixed and dynamicSizeType != DynamicSizeType.FIXED_FINGER_SIZE
def getBody0(self):
if self._inputBody0.selectionCount > 0:
return self._inputBody0.selection(0).entity
def getBody1(self):
if self._inputBody1.selectionCount > 0:
return self._inputBody1.selection(0).entity
def getDirection(self):
if self._inputDirection.selectionCount > 0:
return self._inputDirection.selection(0).entity
def getPlacementType(self):
return self._placementTypesByIndex[self._inputPlacementType.selectedItem.index]
def isNumberOfFingersFixed(self):
return self._numberOfFingersFixedByIndex[self._inputIsNumberOfFingersFixed.selectedItem.index]
def getFixedNumFingers(self):
if self._inputFixedNumFingers.isVisible:
return self._inputFixedNumFingers.value
def getDynamicSizeType(self):
return self._dynamicSizeTypesByIndex[self._inputDynamicSizeType.selectedItem.index]
def getFixedNotchSize(self):
return self._getDistanceExpression(self._inputFixedNotchSize)
def getFixedFingerSize(self):
return self._getDistanceExpression(self._inputFixedFingerSize)
def getMinNotchSize(self):
return self._getDistanceExpression(self._inputMinNotchSize)
def getMinFingerSize(self):
return self._getDistanceExpression(self._inputMinFingerSize)
def getGap(self):
return self._getDistanceExpression(self._inputGap)
def getGapToPart(self):
return self._getDistanceExpression(self._inputGapToPart)
def isPreviewEnabled(self):
return self._inputIsPreviewEnabled.value
def setInputErrorMessage(self, msg):
# We guard this statement to prevent an infinite loop of setting
# the value, validating the input because an input changed, computing
# the preview because the validation was successfull, and setting the
# value to '' there.
# Unfortunately, setting the formatted value to x doesn't mean that the
# value is x afterwards (e.g., '' is turned into '<br />').
if msg:
formattedText = '<p style="color:red">{}</p>'.format(msg)
if self._inputErrorMessage.formattedText != formattedText:
self._inputErrorMessage.formattedText = formattedText
else:
if self._inputErrorMessage.text != '':
self._inputErrorMessage.text = ''
def focusNextSelectionInput(self):
for input in self._inputs:
if isinstance(input, adsk.core.SelectionCommandInput) and input.selectionCount == 0:
input.hasFocus = True
break
def createInputs(self):
inputs = FingerJointFeatureInput()
inputs.body0 = self.getBody0()
inputs.body1 = self.getBody1()
inputs.direction = self.getDirection()
inputs.dynamicSizeType = self.getDynamicSizeType()
inputs.placementType = self.getPlacementType()
inputs.isNumberOfFingersFixed = self.isNumberOfFingersFixed()
# Only update the options that are relevant for the current operation.
if self.getFixedNumFingers() is not None:
inputs.fixedNumFingers = self.getFixedNumFingers()
if self.getFixedNotchSize() is not None:
inputs.fixedNotchSize = self.getFixedNotchSize()
if self.getFixedFingerSize() is not None:
inputs.fixedFingerSize = self.getFixedFingerSize()
if self.getMinNotchSize() is not None:
inputs.minNotchSize = self.getMinNotchSize()
if self.getMinFingerSize() is not None:
inputs.minFingerSize = self.getMinFingerSize()
inputs.gap = self.getGap()
inputs.gapToPart = self.getGapToPart()
inputs.isPreviewEnabled = self.isPreviewEnabled()
return inputs
def areInputsValid(self):
valid = True
errorMessage = ''
if self.getPlacementType() == PlacementType.FINGERS_OUTSIDE and self.isNumberOfFingersFixed() and self.getFixedNumFingers() < 2:
valid = False
errorMessage = 'When using one finger on each edge, there have to be at least two fingers.'
if self._inputFixedNotchSize.isVisible and (self.getFixedNotchSize() is None or self.getFixedNotchSize().value <= 0):
valid = False
if self._inputFixedFingerSize.isVisible and (self.getFixedFingerSize() is None or self.getFixedFingerSize().value <= 0):
valid = False
if self._inputMinNotchSize.isVisible and (self.getMinNotchSize() is None or self.getMinNotchSize().value <= 0):
valid = False
if self._inputMinFingerSize.isVisible and (self.getMinFingerSize() is None or self.getMinFingerSize().value <= 0):
valid = False
self.setInputErrorMessage(errorMessage)
return valid
def reportError(message, includeStacktrace=False):
fusion = adsk.core.Application.get()
fusionUI = fusion.userInterface
if includeStacktrace:
message = '{}\n\nStack trace:\n{}'.format(message, traceback.format_exc())
fusionUI.messageBox(message)