diff --git a/code/datums/wounds/_wounds.dm b/code/datums/wounds/_wounds.dm index a2b3647df01..cde13ea2d20 100644 --- a/code/datums/wounds/_wounds.dm +++ b/code/datums/wounds/_wounds.dm @@ -215,13 +215,13 @@ var/msg = span_danger("[victim]'s [limb.plaintext_zone] [occur_text]!") var/vis_dist = COMBAT_MESSAGE_RANGE - if(severity > WOUND_SEVERITY_MODERATE) + if(severity > WOUND_SEVERITY_SEVERE) msg = "[msg]" vis_dist = DEFAULT_MESSAGE_RANGE victim.visible_message(msg, span_userdanger("Your [limb.plaintext_zone] [occur_text]!"), vision_distance = vis_dist) if(sound_effect) - playsound(L.owner, sound_effect, sound_volume + (20 * severity), TRUE) + playsound(L.owner, sound_effect, sound_volume + (20 * severity), TRUE, falloff_exponent = SOUND_FALLOFF_EXPONENT + 2, ignore_walls = FALSE, falloff_distance = 0) wound_injury(old_wound, attack_direction = attack_direction) if(!demoted)