From 23cd352862b1a9b8074d9f8fdec3f340081e1d41 Mon Sep 17 00:00:00 2001 From: Iajret Creature <122297233+AnArgonianLizardThatStealsPRs@users.noreply.github.com> Date: Tue, 31 Oct 2023 11:51:05 +0300 Subject: [PATCH] [MIRROR] Fixes Obsessed Moodlets Not Going Away When They Lose The Trauma [MDB IGNORE] (#24669) (#351) * Fixes Obsessed Moodlets Not Going Away When They Lose The Trauma (#79295) Adds a clear_mood_event proc to obsessed's on_lose so that the mood event goes away. * Fixes Obsessed Moodlets Not Going Away When They Lose The Trauma --------- Co-authored-by: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Co-authored-by: Jackraxxus <60418544+Jackraxxus@users.noreply.github.com> --- code/datums/brain_damage/creepy_trauma.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/datums/brain_damage/creepy_trauma.dm b/code/datums/brain_damage/creepy_trauma.dm index 0203a78b2f7..1b19b4744cb 100644 --- a/code/datums/brain_damage/creepy_trauma.dm +++ b/code/datums/brain_damage/creepy_trauma.dm @@ -67,6 +67,7 @@ /datum/brain_trauma/special/obsessed/on_lose() ..() owner.mind.remove_antag_datum(/datum/antagonist/obsessed) + owner.clear_mood_event("creeping") if(obsession) UnregisterSignal(obsession, COMSIG_MOB_EYECONTACT)