From 377c67ff04443fb11866ece36e1dcbdb6e2bb4c1 Mon Sep 17 00:00:00 2001 From: Iajret Date: Wed, 3 Jan 2024 19:24:39 +0300 Subject: [PATCH] Create 2024-01.yml --- html/changelogs/archive/2024-01.yml | 93 +++++++++++++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 html/changelogs/archive/2024-01.yml diff --git a/html/changelogs/archive/2024-01.yml b/html/changelogs/archive/2024-01.yml new file mode 100644 index 00000000000..98b5f4a1383 --- /dev/null +++ b/html/changelogs/archive/2024-01.yml @@ -0,0 +1,93 @@ +2024-01-01: + NovaBot13: + - qol: added screentips to the janicart (pimpin' ride) + - bugfix: The sustenance vendor in perma actually serves food now + - bugfix: Dropdowns and pop-up menus have been rewritten. This should fix an issue + where dropdown text was accidentally scrolling if hovered. Please report any + issues on the repo + - rscadd: Atmos Holofan projectors can be right-clicked inhand to make their holograms + more transparent + - bugfix: Cyborgs do not deathgasp twice when dying anymore + - bugfix: fixed fire extinguisher cabinets not appearing opened after removing the + fire extinguisher from them + - refactor: hygeinebots are now basic bots. please report all the bugs + - bugfix: fixes hygenebots not being able to patrol + - rscadd: hygeinebots can now be controlled by Players + SomeRandomOwl: + - qol: PAI's now have a larger limit for their OOC notes and description, they can + now put up to 500 characters for both + - bugfix: NIFsoft settings panel now works once again +2024-01-02: + FearfulFurnishing: + - rscadd: Add bone dice, a d6 that can be crafted using a bone. + Lutowski: + - rscadd: Sunflower crown, poppy crown, lily crown and floral garland added to loadout. + - rscadd: Black Gas Mask added to loadout. + Melbert: + - refactor: Refactored the area transformation colossus crystal effect to use the + same system dimensional anomalies use. That means the colossus crystal now has + access to some dimensional themes (bamboo, plasma, glass) and the dimensional + anomaly now has access to some colossus themes (jungle, alien). + NovaBot13: + - rscadd: 69(roughly?) new vox phrases + - bugfix: Fixed footstep sounds. + - qol: The "Explosive Planted" alert for C4 actually shows the C4 + - qol: Gas analyzer can scan adjacent turfs. No more roasting yourself just to scan + your burn mix. + - bugfix: Protolathe input should feel more responsive. + - rscadd: Added new lizard variants of existing foods for equality of edibility. + - qol: made pickle jars reusable and vinegar craftable. + - bugfix: Having an inorganic chest/legs no longer makes you drop your ID, belt + or pocketed stuff upon losing your jumpsuit + - bugfix: you can set the chemical reaction chamber temps to 0k again + - bugfix: used higher rounding value for reactions thus you get full volumes especially + for endothermic reactions(no more 99.99 but 100 units). + - bugfix: chem heater now applies heat per reaction step and sends updates to UI + more frequently + - qol: Toggling an armour booster module on a MODsuit now gives a balloon alert + making the tradeoffs more clear. + - bugfix: slamming through a glass table while previously on a table no longer gives + you a negative offset. + - rscadd: A new heretic path opens up! Gaze up at the great sky for the path of + the moon opens and the lie shall be slain in pursuit of ultimate truth! + - bugfix: Fixes the syndicate delusion not working + Paxilmaniac: + - sound: The headset radio sound no longer reaches 17 entire tiles away from you + - code_imp: Some of the code around headset sounds has been improved a bit + - bugfix: Wind turbines will now correctly connect to a wire that was placed before + they were +2024-01-03: + NovaBot13: + - bugfix: turbine now shuts itself off when the room apc loses power or if it gets + damaged. Also uses a small amount of power for operation of internal electronics, + the green light & other stuff + - bugfix: No more runtime in turbine computer when parts are not fully connected + - qol: adds screentips & examines for turbine + - code_imp: removed unused vars, auto doc procs and cleans up some code in turbine + - refactor: attack_slime is completely gone + - refactor: slime lifestate changes now have less boilerplate code + - balance: baby slimes do a bit of a less damage on the low end, but all slime damage + is much more consistent + - balance: instead of taking half brute damage, cyborgs are now immune to slime's + melee attacks. Charged slimes attacking cyborgs now lose a bit of charge. They + still get massive damage from charged slimes, and every slime attack flashes + them. + - bugfix: slimes can now properly drain basic mobs and simple animals that they + can damage + - bugfix: slimes can drift in zero gravity + - image: Throwing things has now a sprite animation forward your target. + - sound: Throwing things also has a sound accompagnying it. + - spellcheck: Dwarves don't throw things hard like hulks. Instead their throws are + described as "flimsily". + - image: resprited the Pirate/Sailor costumes, the pirate jacket, and the pirate + spacesuit + - bugfix: Fixed integrated circuit speech logging + Vishenka0704: + - admin: The ability to export a part(or z-level) of the map has been added. + vinylspiders: + - bugfix: fixes a rare bug that could result in spawning without any equipment + - spellcheck: updates discord url in panic bunker message + - admin: opfor panel 'approve objective' button is no longer annoyingly in the way + of the objective title text + - qol: when you send a message as an admin via the opfor panel and no one is handling + the opfor, it will automatically mark you as handling it