From 3ebc3847b4b5c2eb02c192e828606c9c5af97287 Mon Sep 17 00:00:00 2001 From: Iajret Creature <122297233+AnArgonianLizardThatStealsPRs@users.noreply.github.com> Date: Wed, 8 Nov 2023 00:34:55 +0300 Subject: [PATCH] [MIRROR] sets the leaper move and pull forces to strong [MDB IGNORE] (#24846) (#496) * sets the leaper move and pull forces to strong (#79557) ## About The Pull Request i forgot to set these in my last pr ## Why It's Good For The Game they are large heavy monsters they shouldnt be able to be pulled so easily ## Changelog :cl: balance: sets the leaper move and pull forces to strong /:cl: * sets the leaper move and pull forces to strong --------- Co-authored-by: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Co-authored-by: Ben10Omintrix <138636438+Ben10Omintrix@users.noreply.github.com> --- code/modules/mob/living/basic/jungle/leaper/leaper.dm | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/code/modules/mob/living/basic/jungle/leaper/leaper.dm b/code/modules/mob/living/basic/jungle/leaper/leaper.dm index 543e21ef802..6c866a6a955 100644 --- a/code/modules/mob/living/basic/jungle/leaper/leaper.dm +++ b/code/modules/mob/living/basic/jungle/leaper/leaper.dm @@ -31,6 +31,8 @@ lighting_cutoff_blue = 25 mob_size = MOB_SIZE_LARGE ai_controller = /datum/ai_controller/basic_controller/leaper + move_resist = MOVE_FORCE_VERY_STRONG + pull_force = MOVE_FORCE_VERY_STRONG ///appearance when we dead var/mutable_appearance/dead_overlay ///appearance when we are alive @@ -49,6 +51,11 @@ /mob/living/basic/leaper/Initialize(mapload) . = ..() + AddElement(\ + /datum/element/change_force_on_death,\ + move_resist = MOVE_RESIST_DEFAULT,\ + pull_force = PULL_FORCE_DEFAULT,\ + ) AddComponent(/datum/component/obeys_commands, pet_commands) AddComponent(/datum/component/seethrough_mob) AddElement(/datum/element/wall_smasher)