From 4699073eec66843a1faf6ac241946af2e156c227 Mon Sep 17 00:00:00 2001 From: Iajret Creature <122297233+AnArgonianLizardThatStealsPRs@users.noreply.github.com> Date: Tue, 24 Oct 2023 02:55:20 +0300 Subject: [PATCH] Fixes synth puncture wounds being assigned to a non-existant wound type (#237) a Co-authored-by: nikothedude <59709059+nikothedude@users.noreply.github.com> --- code/__DEFINES/wounds.dm | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/code/__DEFINES/wounds.dm b/code/__DEFINES/wounds.dm index 68318fec1c8..7aec41d7b5c 100644 --- a/code/__DEFINES/wounds.dm +++ b/code/__DEFINES/wounds.dm @@ -221,14 +221,11 @@ GLOBAL_LIST_INIT(wounding_types_to_series, list( WOUND_SERIES_FLESH_BURN_BASIC, WOUND_SERIES_METAL_BURN_OVERHEAT, // SKYRAT EDIT ADDITION - SYNTH WOUNDS ), - WOUND_PUNCTURE = list( + WOUND_PIERCE = list( WOUND_SERIES_FLESH_PUNCTURE_BLEED, WOUND_SERIES_MUSCLE_DAMAGE, // SKYRAT EDIT ADDITION - MUSCLE WOUNDS WOUND_SERIES_WIRE_PIERCE_ELECTRICAL_DAMAGE, // SKYRAT EDIT ADDITION - SYNTH WOUNDS ), - WOUND_PIERCE = list( - WOUND_SERIES_FLESH_PUNCTURE_BLEED, - ), )) /// Used in get_corresponding_wound_type(): Will pick the highest severity wound out of severity_min and severity_max