From 56279d2b31e7a60f202ff675ff9734d913e89527 Mon Sep 17 00:00:00 2001 From: Iajret Creature <122297233+AnArgonianLizardThatStealsPRs@users.noreply.github.com> Date: Fri, 20 Oct 2023 13:01:36 +0300 Subject: [PATCH] [MIRROR] [NO GBP] Fix airtank gib not dropping parts or items [MDB IGNORE] (#24441) (#157) * [NO GBP] Fix airtank gib not dropping parts or items (#79088) ## About The Pull Request - Fixes #79086 I missed a `PROC_REF` when I refactored gib code. ## Why It's Good For The Game Keeps the same consistency as before. ## Changelog :cl: fix: Airtank suicides will now drop items and organs again. /:cl: * [NO GBP] Fix airtank gib not dropping parts or items --------- Co-authored-by: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Co-authored-by: Tim --- code/modules/mob/living/carbon/death.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/death.dm b/code/modules/mob/living/carbon/death.dm index bbf82ccefc5..78b8554361b 100644 --- a/code/modules/mob/living/carbon/death.dm +++ b/code/modules/mob/living/carbon/death.dm @@ -19,7 +19,7 @@ BT.on_death() /mob/living/carbon/proc/inflate_gib() // Plays an animation that makes mobs appear to inflate before finally gibbing - addtimer(CALLBACK(src, PROC_REF(gib), null, null, TRUE, TRUE), 25) + addtimer(CALLBACK(src, PROC_REF(gib), DROP_BRAIN|DROP_ORGANS|DROP_ITEMS), 25) var/matrix/M = matrix() M.Scale(1.8, 1.2) animate(src, time = 40, transform = M, easing = SINE_EASING)