From 75c8f143a80a1d3d394ce05390736abd43d2765e Mon Sep 17 00:00:00 2001 From: NovaBot <154629622+NovaBot13@users.noreply.github.com> Date: Sun, 31 Dec 2023 19:16:45 -0500 Subject: [PATCH] borgs dont dgasp twice when dying (#220) * borgs dont dgasp twice when dying (#80671) ## About The Pull Request fixes #80552 removes a single if statement that makes borgs dgasp when dying to _not_ gibbing, which they already did from what i checked mob/living/silicon/death(gibbed) didnt do much, but idk if its something important ## Why It's Good For The Game Cyborgs couldnt play dead since a single dgasp meant the cyborg wasnt dead ## Changelog :cl: fix: Cyborgs do not deathgasp twice when dying anymore /:cl: * borgs dont dgasp twice when dying --------- Co-authored-by: uaioy <114047053+uaioy@users.noreply.github.com> Co-authored-by: NovaBot --- code/modules/mob/living/silicon/death.dm | 2 -- 1 file changed, 2 deletions(-) diff --git a/code/modules/mob/living/silicon/death.dm b/code/modules/mob/living/silicon/death.dm index 1cd7035b8a0..229ad70bb84 100644 --- a/code/modules/mob/living/silicon/death.dm +++ b/code/modules/mob/living/silicon/death.dm @@ -5,8 +5,6 @@ new /obj/effect/decal/remains/robot(loc) /mob/living/silicon/death(gibbed) - if(!gibbed) - INVOKE_ASYNC(src, PROC_REF(emote), "deathgasp") diag_hud_set_status() diag_hud_set_health() update_health_hud()