From be4d40f376e5cbaf943f905e0627f85a7a027684 Mon Sep 17 00:00:00 2001 From: Iajret Creature <122297233+AnArgonianLizardThatStealsPRs@users.noreply.github.com> Date: Fri, 20 Oct 2023 13:02:36 +0300 Subject: [PATCH] [MIRROR] Medical beds show correct overlay [NO GBP] [MDB IGNORE] (#24437) (#159) * Medical beds show correct overlay [NO GBP] (#79057) ## About The Pull Request Update the overlay if the brakes are on at mapload ## Changelog :cl: LT3 fix: Maploaded medical beds now have correct brake lights /:cl: * Medical beds show correct overlay [NO GBP] --------- Co-authored-by: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com> --- code/game/objects/structures/beds_chairs/bed.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/game/objects/structures/beds_chairs/bed.dm b/code/game/objects/structures/beds_chairs/bed.dm index edcec5add3a..4b82aeb5e8e 100644 --- a/code/game/objects/structures/beds_chairs/bed.dm +++ b/code/game/objects/structures/beds_chairs/bed.dm @@ -90,6 +90,8 @@ /obj/structure/bed/medical/Initialize(mapload) . = ..() AddElement(/datum/element/noisy_movement) + if(anchored) + update_appearance() /obj/structure/bed/medical/add_context(atom/source, list/context, obj/item/held_item, mob/living/user) . = ..()