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[MIRROR] Autolathe item and UI fix [MDB IGNORE] (#25184) (#768)
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* Autolathe item and UI fix (#79847)

## About The Pull Request
1. Fixes #79828
The problem strictly applies to toolboxes or any items that can be
printed from custom materials, that's now fixed. Another bonus fix is
that it no longer greys out items like toolboxes just because they don't
have fixed material requirements, it now computes the maximum amount of
material present in the lathe and uses that to check how many toolboxes
or any other similar type of item can be printed

![Screenshot
(361)](https://github.com/tgstation/tgstation/assets/110812394/8a92f215-8e51-4e4b-8d90-5b6097b59dfe)

3. This also fixes another uncaught bug where the UI would not compute
the new max number of printable items if glass/bluespace crystals were
inserted. It would only update when iron was inserted which is weird but
that's fixed now too.

## Changelog
:cl:
fix: autolathe does not diminish materials from custom material items
like toolboxes when printing them in bulk. Also does not gray out that
item in the UI
fix: autloathe correctly updates UI after inserting items into it
/:cl:

* Autolathe item and UI fix

---------

Co-authored-by: SkyratBot <[email protected]>
Co-authored-by: SyncIt21 <[email protected]>
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3 people authored Nov 23, 2023
1 parent a274ca8 commit d33aa95
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88 changes: 37 additions & 51 deletions code/game/machinery/autolathe.dm
Original file line number Diff line number Diff line change
Expand Up @@ -64,11 +64,17 @@
/obj/machinery/autolathe/ui_static_data(mob/user)
var/list/data = materials.ui_static_data()

data["designs"] = handle_designs(stored_research.researched_designs)
var/max_available = materials.total_amount()
for(var/datum/material/container_mat as anything in materials.materials)
var/available = materials.materials[container_mat]
if(available)
max_available = max(max_available, available)

data["designs"] = handle_designs(stored_research.researched_designs, max_available)
if(imported_designs.len)
data["designs"] += handle_designs(imported_designs)
data["designs"] += handle_designs(imported_designs, max_available)
if(hacked)
data["designs"] += handle_designs(stored_research.hacked_designs)
data["designs"] += handle_designs(stored_research.hacked_designs, max_available)

return data

Expand All @@ -83,7 +89,7 @@

return data

/obj/machinery/autolathe/proc/handle_designs(list/designs)
/obj/machinery/autolathe/proc/handle_designs(list/designs, max_available)
var/list/output = list()

var/datum/asset/spritesheet/research_designs/spritesheet = get_asset_datum(/datum/asset/spritesheet/research_designs)
Expand All @@ -108,7 +114,13 @@
else
cost[i] = design_cost

max_multiplier = min(max_multiplier, 50, round((istype(mat) ? materials.get_material_amount(i) : 0) / design_cost))
var/mat_available
if(istype(mat)) //regular mat
mat_available = materials.get_material_amount(mat)
else //category mat means we can make it from any mat, use largest available mat
mat_available = max_available

max_multiplier = min(max_multiplier, 50, round(mat_available / design_cost))

//create & send ui data
var/icon_size = spritesheet.icon_size_id(design.id)
Expand Down Expand Up @@ -208,28 +220,34 @@
materials.use_materials(materials_used, coeff, multiplier)
to_chat(usr, span_notice("You print [multiplier] item(s) from the [src]"))
update_static_data_for_all_viewers()

//print item
icon_state = "autolathe_n"
var/time_per_item = is_stack ? 32 : ((32 * coeff * multiplier) ** 0.8) / multiplier
make_items(custom_materials, multiplier, is_stack, usr, time_per_item)

return TRUE

/obj/machinery/autolathe/crowbar_act(mob/living/user, obj/item/tool)
if(default_deconstruction_crowbar(tool))
return TOOL_ACT_TOOLTYPE_SUCCESS

/obj/machinery/autolathe/screwdriver_act_secondary(mob/living/user, obj/item/tool)
if(default_deconstruction_screwdriver(user, "autolathe_t", "autolathe", tool))
return TOOL_ACT_TOOLTYPE_SUCCESS

/obj/machinery/autolathe/attackby(obj/item/attacking_item, mob/living/user, params)
if(user.combat_mode) //so we can hit the machine
return ..()

if(busy)
balloon_alert(user, "it's busy!")
return TRUE

if(default_deconstruction_crowbar(attacking_item))
return TRUE

if(panel_open && is_wire_tool(attacking_item))
wires.interact(user)
return TRUE

if(user.combat_mode) //so we can hit the machine
return ..()

if(machine_stat)
return TRUE

Expand Down Expand Up @@ -258,45 +276,16 @@
balloon_alert(user, "close the panel first!")
return FALSE

if(istype(attacking_item, /obj/item/storage/bag/trash))
for(var/obj/item/content_item in attacking_item.contents)
if(!do_after(user, 0.5 SECONDS, src))
return FALSE
attackby(content_item, user)
return TRUE

return ..()

/obj/machinery/autolathe/attackby_secondary(obj/item/weapon, mob/living/user, params)
. = SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
if(busy)
balloon_alert(user, "it's busy!")
return

if(default_deconstruction_screwdriver(user, "autolathe_t", "autolathe", weapon))
return

if(machine_stat)
return SECONDARY_ATTACK_CALL_NORMAL

if(panel_open)
balloon_alert(user, "close the panel first!")
return

return SECONDARY_ATTACK_CALL_NORMAL

/obj/machinery/autolathe/proc/AfterMaterialInsert(container, obj/item/item_inserted, last_inserted_id, mats_consumed, amount_inserted, atom/context)
SIGNAL_HANDLER

if(ispath(item_inserted, /obj/item/stack/ore/bluespace_crystal))
use_power(SHEET_MATERIAL_AMOUNT / 10)
else if(item_inserted.has_material_type(/datum/material/glass))
flick("autolathe_r", src)//plays glass insertion animation by default otherwise
else
flick("autolathe_o", src)//plays metal insertion animation
flick("autolathe_[item_inserted.has_material_type(/datum/material/glass) ? "r" : "o"]", src)

use_power(min(active_power_usage * 0.25, amount_inserted / 100))
update_static_data_for_all_viewers()
use_power(min(active_power_usage * 0.25, amount_inserted / 100))

update_static_data_for_all_viewers()

/obj/machinery/autolathe/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
. = ..()
Expand All @@ -311,7 +300,6 @@
/obj/machinery/autolathe/proc/make_items(list/picked_materials, multiplier, is_stack, mob/user, time_per_item)
var/atom/our_loc = drop_location()
var/atom/drop_loc = get_step(src, drop_direction)
var/client_awarded = FALSE

busy = TRUE
SStgui.update_uis(src) //so ui immediatly knows its busy
Expand All @@ -327,12 +315,10 @@

//custom materials for toolboxes
if(length(picked_materials))
new_item.set_custom_materials(picked_materials, 1 / multiplier) //Ensure we get the non multiplied amount
if(!client_awarded) //so we dont award the medal multiple times
for(var/datum/material/mat in picked_materials)
if(!istype(mat, /datum/material/glass) && !istype(mat, /datum/material/iron))
user.client.give_award(/datum/award/achievement/misc/getting_an_upgrade, user)
client_awarded = TRUE
new_item.set_custom_materials(picked_materials) //Ensure we get the non multiplied amount
for(var/datum/material/mat in picked_materials)
if(!istype(mat, /datum/material/glass) && !istype(mat, /datum/material/iron))
user.client.give_award(/datum/award/achievement/misc/getting_an_upgrade, user)

//no need to call if ontop of us
if(drop_direction)
Expand Down
37 changes: 21 additions & 16 deletions tgui/packages/tgui/interfaces/Autolathe.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -118,18 +118,20 @@ type PrintButtonProps = {
quantity: number;
availableMaterials: MaterialMap;
SHEET_MATERIAL_AMOUNT: number;
maxmult: number;
};

const PrintButton = (props: PrintButtonProps, context) => {
const { act } = useBackend<AutolatheData>(context);
const { design, quantity, availableMaterials, SHEET_MATERIAL_AMOUNT } = props;

const canPrint = !Object.entries(design.cost).some(
([material, amount]) =>
!availableMaterials[material] ||
amount * quantity > (availableMaterials[material] ?? 0)
);
const {
design,
quantity,
availableMaterials,
SHEET_MATERIAL_AMOUNT,
maxmult,
} = props;

const canPrint = maxmult >= quantity;
return (
<Tooltip
content={
Expand All @@ -146,7 +148,9 @@ const PrintButton = (props: PrintButtonProps, context) => {
!canPrint && 'FabricatorRecipe__Button--disabled',
])}
color={'transparent'}
onClick={() => act('make', { id: design.id, multiplier: quantity })}>
onClick={() =>
canPrint && act('make', { id: design.id, multiplier: quantity })
}>
&times;{quantity}
</div>
</Tooltip>
Expand All @@ -163,11 +167,8 @@ const AutolatheRecipe = (props: AutolatheRecipeProps, context) => {
const { act } = useBackend<AutolatheData>(context);
const { design, availableMaterials, SHEET_MATERIAL_AMOUNT } = props;

const canPrint = !Object.entries(design.cost).some(
([material, amount]) =>
!availableMaterials[material] ||
amount > (availableMaterials[material] ?? 0)
);
const maxmult = design.maxmult;
const canPrint = maxmult > 0;

return (
<div className="FabricatorRecipe">
Expand Down Expand Up @@ -195,7 +196,9 @@ const AutolatheRecipe = (props: AutolatheRecipeProps, context) => {
'FabricatorRecipe__Title',
!canPrint && 'FabricatorRecipe__Title--disabled',
])}
onClick={() => act('make', { id: design.id, multiplier: 1 })}>
onClick={() =>
canPrint && act('make', { id: design.id, multiplier: 1 })
}>
<div className="FabricatorRecipe__Icon">
<Box
width={'32px'}
Expand All @@ -212,13 +215,15 @@ const AutolatheRecipe = (props: AutolatheRecipeProps, context) => {
quantity={5}
SHEET_MATERIAL_AMOUNT={SHEET_MATERIAL_AMOUNT}
availableMaterials={availableMaterials}
maxmult={maxmult}
/>

<PrintButton
design={design}
quantity={10}
SHEET_MATERIAL_AMOUNT={SHEET_MATERIAL_AMOUNT}
availableMaterials={availableMaterials}
maxmult={maxmult}
/>

<div
Expand All @@ -227,9 +232,9 @@ const AutolatheRecipe = (props: AutolatheRecipeProps, context) => {
!canPrint && 'FabricatorRecipe__Button--disabled',
])}>
<Button.Input
content={'[Max: ' + design.maxmult + ']'}
content={'[Max: ' + maxmult + ']'}
color={'transparent'}
maxValue={design.maxmult}
maxValue={maxmult}
onCommit={(_e, value: string) =>
act('make', {
id: design.id,
Expand Down

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