From d941e87752750703dabac950a65981ee55ad721f Mon Sep 17 00:00:00 2001 From: NovaBot <154629622+NovaBot13@users.noreply.github.com> Date: Sat, 8 Jun 2024 19:59:12 -0400 Subject: [PATCH] [MIRROR] lobstrosity's meat is RAW! [MDB IGNORE] (#2933) * lobstrosity's meat is RAW! (#83786) ## About The Pull Request A simple fix to meat drops on lobstrosities, so that they aren't pre-cooked. ## Why It's Good For The Game Chefs have a limited access to crab meat unless miners are generous enough to bring it back, but because it is cooked it can't be used in crab rangoon or other recipes that call for the meat raw.. miners on the other hand usually aren't pressured for food anyways, due to how lavaland and icebox are. Furthermore, this is a sanity check of sorts: Why are lobstrosities, especially Arctic lobstrosities, dropping cooked meat? If they're able to survive in lava, it should probably come out raw. ## Changelog :cl: fix: Lobstrosities are no longer pre-cooked through bluespace shenanigans. /:cl: * lobstrosity's meat is RAW! --------- Co-authored-by: DustanHache <107366411+DustanHache@users.noreply.github.com> Co-authored-by: NovaBot13 --- .../mob/living/basic/lavaland/lobstrosity/lobstrosity.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/basic/lavaland/lobstrosity/lobstrosity.dm b/code/modules/mob/living/basic/lavaland/lobstrosity/lobstrosity.dm index 56994542b75..ccab4d3c031 100644 --- a/code/modules/mob/living/basic/lavaland/lobstrosity/lobstrosity.dm +++ b/code/modules/mob/living/basic/lavaland/lobstrosity/lobstrosity.dm @@ -20,7 +20,7 @@ attack_vis_effect = ATTACK_EFFECT_BITE // Closer than a scratch to a crustacean pinching effect melee_attack_cooldown = 1 SECONDS butcher_results = list( - /obj/item/food/meat/crab = 2, + /obj/item/food/meat/slab/rawcrab = 2, /obj/item/stack/sheet/bone = 2, /obj/item/organ/internal/monster_core/rush_gland = 1, )