From e16e88b1248f45491d090e76c37c3b8f2c3b6023 Mon Sep 17 00:00:00 2001 From: NovaBot <154629622+NovaBot13@users.noreply.github.com> Date: Sun, 14 Apr 2024 10:48:27 -0400 Subject: [PATCH] [MIRROR] Security photobooths have their own ID (#1963) * Security photobooths have their own ID (#82628) ## About The Pull Request Prevents the HoP's photobooth button from connecting to the security photobooth via having the same ID. ## Why It's Good For The Game I forgot to add this when I made the security photobooth but it's important that by default without any varedits, the HoP and security photobooths stay separate. ## Changelog :cl: fix: The HoP's photobooth button is now consistently connected to the HoP's photobooth. /:cl: * Security photobooths have their own ID --------- Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> --- code/game/machinery/photobooth.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/machinery/photobooth.dm b/code/game/machinery/photobooth.dm index d7775974269..321ae7efd6e 100644 --- a/code/game/machinery/photobooth.dm +++ b/code/game/machinery/photobooth.dm @@ -38,6 +38,7 @@ req_one_access = list(ACCESS_SECURITY) color = COLOR_LIGHT_GRAYISH_RED add_height_chart = TRUE + button_id = "photobooth_machine_security" /obj/machinery/photobooth/Initialize(mapload) . = ..()