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Deforest Medical Cargo Company Update | Not so free healthcare | Medb…
…ay watches in horror as assistants overdose themselves on dollar store medpens (#24771) * injectors of various types * adds a timer to injecting others with the pens * fixes some of the stuff * fixes the do after * replaces the old pens and chems with the new ones in the company * fixes that too * fixes injector icons * gives all of the pens a slight debuff chem so its not all upsides * stack items and prepacked medkits * as usual, bug fixes * makes those names different * stops accidentally overriding multiver pill bottles * sprites for bigger bags, mob sprites soon to come * big medkitted all over the place * removes unused check * should fix tests * removes a single conceptually stupid injector * changes a few thing saround * nerfs pentibinin * adjusts a few of the pens to be a bit better and or worse * fixes the wearable medkits not being to carry the things they spawn with * makes the orange wearable unzip faster and slow down less unzipped * buffs the bags by allowing belt usage * puts the tiny wound analyzers in some of the medkits * lets the splint work on muscle issues, changes the sound a bit * tweaks worn sprites of and gives inhands to wearable medkits * removes debug message * adjusts some numbers and docs * adds some of the kits to cargo so medbay can order in bulk * adds some of the medical stuff to opfor as well * gives all the medkits unique inhands * tweaks a lot of the stuff (pickup sounds wahoo!) * adds a little more to using the instant wound healing kits * adds tox damage to twitch overdose so you cannot become fucking invincbl * makes the comment style more similar across the code * lets the frontier kit be hooked onto belts + owrn sprite for it * makes the bandages not get ruined by bleeds as fast * Update code/__DEFINES/~skyrat_defines/opposing_force_defines.dm Co-authored-by: GoldenAlpharex <[email protected]> * Update code/__DEFINES/~skyrat_defines/opposing_force_defines.dm Co-authored-by: GoldenAlpharex <[email protected]> * makes the big surgical kit come stocked * Update modular_skyrat/modules/deforest_medical_items/code/chemicals/demoneye.dm Co-authored-by: GoldenAlpharex <[email protected]> * reviews for some of demoneye * Update modular_skyrat/modules/deforest_medical_items/code/chemicals/demoneye.dm Co-authored-by: GoldenAlpharex <[email protected]> * Update modular_skyrat/modules/deforest_medical_items/code/chemicals/demoneye.dm Co-authored-by: GoldenAlpharex <[email protected]> * makes the demoneye organ damage list static * Update modular_skyrat/modules/deforest_medical_items/code/chemicals/twitch.dm Co-authored-by: GoldenAlpharex <[email protected]> * more review stuff * reviews for the injectors * Update modular_skyrat/modules/deforest_medical_items/code/storage_items.dm Co-authored-by: GoldenAlpharex <[email protected]> * Update modular_skyrat/modules/deforest_medical_items/code/storage_items.dm Co-authored-by: GoldenAlpharex <[email protected]> * updates the civil defense kit's sprite to be a bit better * formats the cargo packs a bit nicer * fixes a slight logic error * fixes an erroneous comment * makes the big surgery kit able to hold, and come with a rollerbed * moves that static list a bit * fixes first responder surgical kit's left inhand * makes the combat surgeon kit not missing sprite when worn * makes the rapid wound fixers actually get used, reworks medkits slightly * messes with the big surgical kit AGAIN * makes demoneye need stable plasma to cook to stop conflicts * Update modular_skyrat/modules/deforest_medical_items/code/storage_items.dm Co-authored-by: sqnztb <[email protected]> * Update modular_skyrat/modules/deforest_medical_items/code/storage_items.dm Co-authored-by: sqnztb <[email protected]> * Fixes the trait that had to be moved! * fixes demon-eye colors and twitch afterimage length --------- Co-authored-by: GoldenAlpharex <[email protected]> Co-authored-by: sqnztb <[email protected]> Co-authored-by: GoldenAlpharex <[email protected]>
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31 changes: 31 additions & 0 deletions
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modular_skyrat/modules/deforest_medical_items/code/cargo_packs.dm
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Original file line number | Diff line number | Diff line change |
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/datum/supply_pack/medical/civil_defense | ||
name = "Civil Defense Medical Kit Crate" | ||
crate_name = "civil defense medical kit crate" | ||
desc = "Contains five civil defense medical kits, small packs of injectors meant to be passed out to the public in case of emergency." | ||
access = ACCESS_MEDICAL | ||
cost = CARGO_CRATE_VALUE * 10 // 2000 | ||
contains = list( | ||
/obj/item/storage/medkit/civil_defense/stocked = 5, | ||
) | ||
|
||
/datum/supply_pack/medical/frontier_first_aid | ||
name = "Frontier First Aid Crate" | ||
crate_name = "frontier first aid crate" | ||
desc = "Contains two of each of frontier medical kits, and combat surgeon medical kits." | ||
access = ACCESS_MEDICAL | ||
cost = CARGO_CRATE_VALUE * 10 | ||
contains = list( | ||
/obj/item/storage/medkit/frontier/stocked = 2, | ||
/obj/item/storage/medkit/combat_surgeon/stocked = 2, | ||
) | ||
|
||
/datum/supply_pack/medical/heavy_duty_medical | ||
name = "Heavy Duty Medical Kit Crate" | ||
crate_name = "heavy duty medical kit crate" | ||
desc = "Contains a large satchel medical kit, and a first responder surgical kit." | ||
access = ACCESS_MEDICAL | ||
cost = CARGO_CRATE_VALUE * 10 | ||
contains = list( | ||
/obj/item/storage/backpack/duffelbag/deforest_medkit/stocked, | ||
/obj/item/storage/backpack/duffelbag/deforest_surgical/stocked, | ||
) |
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