diff --git a/html/changelogs/archive/2023-10.yml b/html/changelogs/archive/2023-10.yml index 28708d8221c..7a8f2191324 100644 --- a/html/changelogs/archive/2023-10.yml +++ b/html/changelogs/archive/2023-10.yml @@ -368,3 +368,304 @@ - bugfix: Spider types get properly checked again. nikothedude: - bugfix: Borers work now +2023-10-10: + Fazzie: + - qol: NT's logo on Centcom's landing pad looks better + - qol: Centcom's Cargo and other rooms had their items rearanged to look marginally + better. Like you're every gonna see them! + - bugfix: The Thunderdome on Centcom now has up-to-date cooking machinery + GoldenAlpharex: + - qol: "You can now bind the Shift Layer Up/Down verbs to keybinds! Look for \"\ + shiftlayerup\" and \"shiftlayerdown\" respectively in your Game Preferences\ + \ >\_Keybindings to bind them, as they aren't bound by default (for now)!" + Hatterhat: + - qol: Internal health analyzer no longer displays both health and chem scans at + the same time; LMB for health, RMB for chems. + Melber: + - bugfix: Wearing bread (or roses, or other non-mask things) no longer prevents + you from TTS speaking. + Melbert: + - bugfix: Robotic bodyparts not attached to people are now properly affected by + EMPs. + - bugfix: Virtual Drink Glasses now look correct. + Motho: + - rscadd: Bitrunners can now have alternative job titles. FTU urges that these titles + are purely cosmetic and not representative of bitrunning ability. + - rscadd: Barbers, Botanists, Warehouse Techs, Coroners, Curators, Cyborgs, Geneticists, + Mimes, Nanotrasen Consultants, Roboticists, and Virologists enjoy new alternative + job titles. + - rscadd: Certain jobs now have Trainee/Newbie alternative job titles ordered at + the very bottom of the title selection dialog. If you or your character are + new to the job/department, set your title so your colleagues are aware! + - rscdel: Removed Engineering Trainee. + - qol: Alphabetized alt-titles excluding two key areas. The base title, and the + newbie title. + Nerev4r: + - image: One new long ring tail! + SkyratBot: + - bugfix: Warm donk-pockets should now have omnizine in them again. + - code_imp: COMSIG_GLOB_LIGHT_MECHANISM_COMPLETED is now COMSIG_GLOB_PUZZLE_COMPLETED + - qol: The autopsy tray (and surgery trays) can now hold the autopsy scanner + - bugfix: Metastation disposals will no longer infinitely loop garbage around the + station. + - bugfix: fixed gibbing from having too much blood not working in some cases + - refactor: Heavily refactored mirrors to be less ass cancer 1998 code. Player facing + changes are that mirrors now use a radial menu, women can get beards in magic + mirrors, made the magic mirror 'change sex' option Woke (it supports the 4 official + genders and physique as well) + - bugfix: Fixed Pride Mirror teleporting you into the space on the first use. Now + it waits until you officially cancel and say 'I am Done' so you can customize + yourself to your liking. + - bugfix: Cowardly mobs will consistently run away from you instead of getting tired + and just sort of standing there after an initial burst of movement. + - bugfix: Virtual domain gondola meat will no longer have a small chance to turn + you into a weaker gondola variant + - bugfix: Added extra checks to bitrunning domain cleanup so avatars are deleted + properly. + - rscadd: Quantum servers now look for a new machine called a byteforge to spawn + loot on- no longer on an invisible landmark. This should make the rooms rebuildable + after disasters. + - rscadd: '*Most* bitrunning machinery is now researchable and buildable via circuits + in the engineering protolathe.' + - refactor: Refactor gib code to be more robust. + - qol: Gibbing a mob will result in all items being dropped instead of getting deleted. + There are a few exceptions (like admin gib self) where this will not take place. + - code_imp: made an eensy teensie weensie change to some supermatter boilerplate + - code_imp: moved some global procs and vars related to reagents to its own dedicated + file. removed some unused procs and macros + - code_imp: heavy auto docs for a lot of procs + - refactor: adds reagent sanity and bound check code + - refactor: multiple reagents are more uniformly distributed when transferring them + between beakers or dropper & in every other reagent dependent operation + - code_imp: exploration drone adventures are now file-based and not database-based + - bugfix: Images are once more displayed as images in vv instead of as an appearance + TheSS13Melon: + - bugfix: Bitrunner now shows up with other cargo jobs on the suit sensors menu. + Wallem: + - rscadd: Nuclear Operatives now have ready access to ancient cowboy technology + in the form of the Outlaw Bundle. Now you too can roll into town on your horse. + honkpocket: + - bugfix: the OPFOR loadout 'Syndicate insurgent bundle' MODsuit is subtyped correctly + - bugfix: the OPFOR loadout 'Blood-Red MODsuit' is subtyped correctly + - balance: changes the mask in the 'Syndicate insurgent bundle' from SWAT to Syndicate + nikothedude: + - qol: SAD patients can now reject the treatment at the last step, preventing any + changes from being made + - balance: Synth tend wounds repeatable step now takes 2.5 seconds from 1 + - balance: 2 new synth tend wounds upgrades available to research + - bugfix: Synth tend wounds now gives proper feedback + - bugfix: Flipped tables now properly block movement + - balance: Defibrilators now EMP synths and apply a temporary brain trauma for 90 + seconds to them + - balance: Synth revival surgery time and steps vastly reduced/streamlined + ninjanomnom: + - rscadd: Pipes now have a colored visual display that shows their contents at a + glance. + softcerv: + - spellcheck: renames the purpura NIFSofts to libidine +2023-10-11: + GoldenAlpharex: + - bugfix: Frogs no longer make obnoxious sounds anymore (again). + Melbert: + - bugfix: Miner's Salve, Sterilizine, and Space Cleaner now all properly affect + burn wounds + Paxilmaniac: + - bugfix: The quartermaster's Rengo rifle will no longer have floating bayonets + SkyratBot: + - bugfix: moved a garbage spawner on Tramstation that was causing random runtimes + due to sometimes spawning in space depending on which module got loaded + - bugfix: fixes a runtime in organ on_death() + - bugfix: fixed some faulty research connections in between heretic's blade and + rust paths. + - bugfix: Heretic mobs will not be summoned with AI enabled, and won't turn into + small animals instead of summoning a flesh stalker. + - bugfix: Fixed some issues in the security camera UI - pressing next or back will + now loop through the cameras + - bugfix: Fixed some style issues in the camera console where selected cams weren't + showing as selected + - bugfix: Camera console search works again + - bugfix: you can no longer polymorph belt into a holoparasite + - refactor: Revenants, the mob that's split between planes of Life and Death, have + been refactored into a basic mob. While this alone shouldn't touch behavior, + a lot of the backend code has been gutted and refactored to try and furnish + a better antagonist experience. This might mean that some weird stuff can come + up and around, report something if it's utterly broken. + - code_imp: In order to better facilitate some code, you do not ghost outside of + a revenant on death, you simply get transferred into the ectoplasm. You should + still be able to speak with your ghost friends on how hard you got wrecked or + if you'll be able to resurrect though. + - code_imp: The timing on revenant stuff such as being revealed, stunned, and inhibited + (by holy weapons) should be tweaked a bit to allow better management. This should + mean that getting unstunned and such should be a bit more precise now. + - qol: Revenant instructions are now relayed in a neat little examine block. + - bugfix: Wound promotion and demotion no longer removes gauze from the limb + - balance: The Changeling Space Suit has been replaced by a new ability which makes + you passively spaceproof without replacing your clothing. + - admin: Editing the atmos sensitivity variables on a basic mob during the game + will now actually do something. + - qol: Adds a base physical description proc to gameplay species, displays it on + magic mirrors. It will give a description of not the lore of the species but + in what way they differ from base species. + - bugfix: Fixes a bad subtype on magical mirrors. + - bugfix: Magical mirrors now give the user ADVANCEDTOOLUSER and LITERACY if they + lack either of them, so monkey wizards aren't softlocked. + - bugfix: Borg modules can no longer be sold by pirates. + - balance: Unholy water acts as a coagulant for cultists. + - bugfix: bitrunners will no longer be lumped in with assistants on the crew monitor + console's display + - bugfix: count station food verb now counts food only onstation + - bugfix: Antiglow now probably has negative glow power. + - refactor: Harvester constructs have been updated to the basic mob framework. This + should have very little impact on their behavior, but please report any issues. + - bugfix: Fixes a few runtimes with TTS and skips some code if TTS isn't enabled. + - sound: Add burning sound loop to bonfires and fireplaces + - code_imp: Improved fireplaces to only process when lit + - bugfix: using a magic mirror to change gender or skintone will now update your + icon properly to match your selection + - rscadd: Adds practice carbines to all firing ranges. They don't deal damage. + - balance: Reviver Implant now able to revive dead people. + nikothedude: + - bugfix: Chest/Heads can now be augmented in the augment menu + - bugfix: Augments menu color wheels now properly recognize existing color + - rscadd: Science can now print advanced tools + - rscadd: Robotics can now print advanced medical tools and health analyzers + - rscadd: Roboticists can now randomly get advanced engi/medical tools in the mail + - rscadd: Table flipping now throws everything on the table +2023-10-12: + GoldenAlpharex: + - bugfix: Bitrunners and Coroners now have Akula outfits. + - bugfix: Shaft Miners now have the Cargo Akula outfit, rather than the default + one. + Hatterhat: + - balance: Blueshield's armor is now on par with a regular security vest's, with + comparatively improved fire/acid and barely improved bomb armor. (None of their + equipment covers their legs.) + - image: Blueshield's vest is now reskinnable, with three variants; the old slim + variant, a sec-vest variant, and a marine variant. + - image: Blueshield's earpiece is no longer a bright blue tumor on the side of their + head. + LT3: + - bugfix: After the untimely loss of too many novice HoPs, the Icebox "New IDs and + You" instructions have been moved from the icemoon wastes to the HoP's office, + ending this rite of passage + - bugfix: Added some missing firelocks in the pharmacy area. Icebox pharmacy now + has a shower + OrionTheFox: + - image: returns Lopland Security's blue ID trims, and updated a few modular ID + trims for DS2/NRI + SkyratBot: + - code_imp: removed round robin method of transferring reagents which would result + in some missing reagents after transferring. + - code_imp: added some more rounding for reagent operations. + - code_imp: cleaned up some plumbing & reaction chamber code + - code_imp: improves the performance of `update_total()` , `clear_reagents()` & + `del_reagent()` procs + - bugfix: plumbing setups will no longer output 0 or more than maximum available + volume of reagents. + - bugfix: removing, copying, transfering reagents is now done proportionally and + not equally again. + - refactor: examining individual reagents up close will display their volumes up + to 4 decimal places for accuracy. + - qol: droppers & beakers round the amount of reagents transferred before displaying + them to chat for easy readibility + - sound: the blood cult's rise to power is now accompanied by several new sound + effects + - rscadd: Adds a new lavaland ruin where you can find a unique egg. + - image: you can now change the style of lipstick to be higher or lower on the face + by alt-clicking the lipstick tube + - balance: Flesh Spiders heal automatically over time if they go a short time without + taking damage, instead of healing large chunks by clicking themselves and waiting + two seconds. + - qol: Spider egg clusters which only hatch into one kind of spider don't ask you + to select that one type from a radial menu with one option on it. + - qol: As a Flesh Spider, the game now tells you how you can heal yourself. + - bugfix: You cannot order with cargo budget if you don't have cargo access in the + Galactic Market + - bugfix: Private & Cargo orders no longer get mixed together in the same crate + if you order them interchangeably so no more embezzlement in the Galactic Market + - bugfix: Orders made with cargo budget come in a regular cargo crate thus allowing + you to open them without QM cargo budget card in the Galactic Market + - qol: Orders made in the Galactic Market will deduct money from your account/cargo + budget only after the order has been confirmed in the cargo request console + & after the shuttle arrives with your order. This way you drain the budget only + after your orders were successfully delivered and not before hand itself + - qol: You can now see what drones and gorillas are holding by examining them. + - admin: It's now easier to give handless mobs hands by applying the "dextrous" + element. + - balance: Spiders and Bears can now climb railings (you know if... they'd rather + do that than destroy them). + - refactor: venus human traps are basicmobs now + - balance: venus human traps have 100 health + - balance: venus human traps take damage out of range of kudzu, heal near kudzu, + are slightly slower, attack slower, and their damage output is slightly more + random + - balance: also venus human trap tangle ability now needs you to actually move backwards + to pull victims + - admin: Gondola supplypods are functional again. + - bugfix: Examining twice experiment handlers with an active fish-related experiment + now gives a comprehensible, correctly spaced list of scanned species rather + than something like "pufferfishguppyslimefishchasmchrab". + - bugfix: No more "line snapped" balloon messages everytime the fishing minigame + is over + - bugfix: Getting to the Master level of the fishing skill now correctly gives you + that slight helping hand to identify yet-to-be-caught fishes. + nikothedude: + - qol: Table flipping feedback is now in the form of balloon alerts + - rscadd: Robo can now print standard and alien surgical tools + - bugfix: Defibs now dont screw over organics if the user was robotic +2023-10-13: + Hatterhat: + - bugfix: The CIN replicator medipen pouch and pocket first-aid kit no longer have + bag-like functionality (scooping/the action button), which they didn't need + to fit in your pockets anyway. + - balance: First-aid pouches (the ones through Cargo for 300 cr) now have five slots; + one up from four. + - rscadd: Ammo pouches can now be reskinned into casing pouches, which let them + hold ten individual shell casings in your pocket. Yes, this includes shotgun + shells. This is also primarily intended for shotgun users. + - spellcheck: .50 BMG surplus, incendiary, and marksman have now been given more + SR-lore-accurate names. + - bugfix: 10mm Reaper can't be printed in ammo benches like it was intended. If + you don't know what this means, don't worry about it. + LT3: + - rscadd: Introducing Nanotrasen Wave! A Nanotrasen exclusive, Waveallows your PDA + to be charged wirelessly through microwave frequencies. You can Wave-charge + your device by placing it inside a compatible microwave and selecting the charge + mode. + - rscadd: Microwaves can be upgraded to add wireless charging + - rscadd: Cell-swappable microwave for the engineer on-the-go + - rscadd: Microwave now has a wire to swap charge/cook modes + - rscadd: Furnishings RCD upgrade now includes wireless microwave + - rscadd: Tramstation and Birdshot engineering break rooms now have microwave and + donk pockets. Some microwaves come pre-equipped with wireless charging and an + upgraded cell. + - bugfix: The microwave in the snowdin ruin is now real, not a fluff prop + - qol: Canisters can now be built in one step, no upgrading required + Paxilmaniac: + - image: The sprites for forge structures have been vastly improved + SkyratBot: + - bugfix: The Holy Hand Grenade's effect on revealing a revenant had its duration + accidentally nerfed, it is now back to 10 seconds. + - bugfix: Revenant midrounds should now properly run. + - bugfix: Revenant harvesting should now let you actually pass the final do_after + so you can harvest that sweet essence. + - refactor: Gorillas now use the basic mob framework. Please report any unusual + side effects. + - bugfix: Fixed the errant bluescreen in the camera console. + - code_imp: basicmobs that delete on death, ghost before dying + - qol: The rollerdome is now better - the dance floor works now, and the bar is + groovier. + - bugfix: Dullahans can read, strip people, and utilise tools. + - bugfix: Dullahan brains and eyes will not decay while inside their living severed + head. + - image: Inhands for the Sakhno and related rifles will no longer be way too high + or big + burgerenergy: + - qol: Both versions of Interdyne received some map touch ups. Standouts include; + a fax machine, dorm locks, a make shift brig area, a revamped bathroom, botany, + and kitchen, as well as backporting Icemoon improvements to the Lavaland version. + nikothedude: + - rscadd: Sec/Medhuds can now see a small ! if a person has the DNR quick, as well + as see a blurb in examine about it + - rscadd: You can now buckle yourself to washing machines! This serves no practical + purpose except for FUN TIMES.