diff --git a/html/changelogs/archive/2023-10.yml b/html/changelogs/archive/2023-10.yml
index 28708d8221c..7a8f2191324 100644
--- a/html/changelogs/archive/2023-10.yml
+++ b/html/changelogs/archive/2023-10.yml
@@ -368,3 +368,304 @@
- bugfix: Spider types get properly checked again.
nikothedude:
- bugfix: Borers work now
+2023-10-10:
+ Fazzie:
+ - qol: NT's logo on Centcom's landing pad looks better
+ - qol: Centcom's Cargo and other rooms had their items rearanged to look marginally
+ better. Like you're every gonna see them!
+ - bugfix: The Thunderdome on Centcom now has up-to-date cooking machinery
+ GoldenAlpharex:
+ - qol: "You can now bind the Shift Layer Up/Down verbs to keybinds! Look for \"\
+ shiftlayerup\" and \"shiftlayerdown\" respectively in your Game Preferences\
+ \ >\_Keybindings to bind them, as they aren't bound by default (for now)!"
+ Hatterhat:
+ - qol: Internal health analyzer no longer displays both health and chem scans at
+ the same time; LMB for health, RMB for chems.
+ Melber:
+ - bugfix: Wearing bread (or roses, or other non-mask things) no longer prevents
+ you from TTS speaking.
+ Melbert:
+ - bugfix: Robotic bodyparts not attached to people are now properly affected by
+ EMPs.
+ - bugfix: Virtual Drink Glasses now look correct.
+ Motho:
+ - rscadd: Bitrunners can now have alternative job titles. FTU urges that these titles
+ are purely cosmetic and not representative of bitrunning ability.
+ - rscadd: Barbers, Botanists, Warehouse Techs, Coroners, Curators, Cyborgs, Geneticists,
+ Mimes, Nanotrasen Consultants, Roboticists, and Virologists enjoy new alternative
+ job titles.
+ - rscadd: Certain jobs now have Trainee/Newbie alternative job titles ordered at
+ the very bottom of the title selection dialog. If you or your character are
+ new to the job/department, set your title so your colleagues are aware!
+ - rscdel: Removed Engineering Trainee.
+ - qol: Alphabetized alt-titles excluding two key areas. The base title, and the
+ newbie title.
+ Nerev4r:
+ - image: One new long ring tail!
+ SkyratBot:
+ - bugfix: Warm donk-pockets should now have omnizine in them again.
+ - code_imp: COMSIG_GLOB_LIGHT_MECHANISM_COMPLETED is now COMSIG_GLOB_PUZZLE_COMPLETED
+ - qol: The autopsy tray (and surgery trays) can now hold the autopsy scanner
+ - bugfix: Metastation disposals will no longer infinitely loop garbage around the
+ station.
+ - bugfix: fixed gibbing from having too much blood not working in some cases
+ - refactor: Heavily refactored mirrors to be less ass cancer 1998 code. Player facing
+ changes are that mirrors now use a radial menu, women can get beards in magic
+ mirrors, made the magic mirror 'change sex' option Woke (it supports the 4 official
+ genders and physique as well)
+ - bugfix: Fixed Pride Mirror teleporting you into the space on the first use. Now
+ it waits until you officially cancel and say 'I am Done' so you can customize
+ yourself to your liking.
+ - bugfix: Cowardly mobs will consistently run away from you instead of getting tired
+ and just sort of standing there after an initial burst of movement.
+ - bugfix: Virtual domain gondola meat will no longer have a small chance to turn
+ you into a weaker gondola variant
+ - bugfix: Added extra checks to bitrunning domain cleanup so avatars are deleted
+ properly.
+ - rscadd: Quantum servers now look for a new machine called a byteforge to spawn
+ loot on- no longer on an invisible landmark. This should make the rooms rebuildable
+ after disasters.
+ - rscadd: '*Most* bitrunning machinery is now researchable and buildable via circuits
+ in the engineering protolathe.'
+ - refactor: Refactor gib code to be more robust.
+ - qol: Gibbing a mob will result in all items being dropped instead of getting deleted.
+ There are a few exceptions (like admin gib self) where this will not take place.
+ - code_imp: made an eensy teensie weensie change to some supermatter boilerplate
+ - code_imp: moved some global procs and vars related to reagents to its own dedicated
+ file. removed some unused procs and macros
+ - code_imp: heavy auto docs for a lot of procs
+ - refactor: adds reagent sanity and bound check code
+ - refactor: multiple reagents are more uniformly distributed when transferring them
+ between beakers or dropper & in every other reagent dependent operation
+ - code_imp: exploration drone adventures are now file-based and not database-based
+ - bugfix: Images are once more displayed as images in vv instead of as an appearance
+ TheSS13Melon:
+ - bugfix: Bitrunner now shows up with other cargo jobs on the suit sensors menu.
+ Wallem:
+ - rscadd: Nuclear Operatives now have ready access to ancient cowboy technology
+ in the form of the Outlaw Bundle. Now you too can roll into town on your horse.
+ honkpocket:
+ - bugfix: the OPFOR loadout 'Syndicate insurgent bundle' MODsuit is subtyped correctly
+ - bugfix: the OPFOR loadout 'Blood-Red MODsuit' is subtyped correctly
+ - balance: changes the mask in the 'Syndicate insurgent bundle' from SWAT to Syndicate
+ nikothedude:
+ - qol: SAD patients can now reject the treatment at the last step, preventing any
+ changes from being made
+ - balance: Synth tend wounds repeatable step now takes 2.5 seconds from 1
+ - balance: 2 new synth tend wounds upgrades available to research
+ - bugfix: Synth tend wounds now gives proper feedback
+ - bugfix: Flipped tables now properly block movement
+ - balance: Defibrilators now EMP synths and apply a temporary brain trauma for 90
+ seconds to them
+ - balance: Synth revival surgery time and steps vastly reduced/streamlined
+ ninjanomnom:
+ - rscadd: Pipes now have a colored visual display that shows their contents at a
+ glance.
+ softcerv:
+ - spellcheck: renames the purpura NIFSofts to libidine
+2023-10-11:
+ GoldenAlpharex:
+ - bugfix: Frogs no longer make obnoxious sounds anymore (again).
+ Melbert:
+ - bugfix: Miner's Salve, Sterilizine, and Space Cleaner now all properly affect
+ burn wounds
+ Paxilmaniac:
+ - bugfix: The quartermaster's Rengo rifle will no longer have floating bayonets
+ SkyratBot:
+ - bugfix: moved a garbage spawner on Tramstation that was causing random runtimes
+ due to sometimes spawning in space depending on which module got loaded
+ - bugfix: fixes a runtime in organ on_death()
+ - bugfix: fixed some faulty research connections in between heretic's blade and
+ rust paths.
+ - bugfix: Heretic mobs will not be summoned with AI enabled, and won't turn into
+ small animals instead of summoning a flesh stalker.
+ - bugfix: Fixed some issues in the security camera UI - pressing next or back will
+ now loop through the cameras
+ - bugfix: Fixed some style issues in the camera console where selected cams weren't
+ showing as selected
+ - bugfix: Camera console search works again
+ - bugfix: you can no longer polymorph belt into a holoparasite
+ - refactor: Revenants, the mob that's split between planes of Life and Death, have
+ been refactored into a basic mob. While this alone shouldn't touch behavior,
+ a lot of the backend code has been gutted and refactored to try and furnish
+ a better antagonist experience. This might mean that some weird stuff can come
+ up and around, report something if it's utterly broken.
+ - code_imp: In order to better facilitate some code, you do not ghost outside of
+ a revenant on death, you simply get transferred into the ectoplasm. You should
+ still be able to speak with your ghost friends on how hard you got wrecked or
+ if you'll be able to resurrect though.
+ - code_imp: The timing on revenant stuff such as being revealed, stunned, and inhibited
+ (by holy weapons) should be tweaked a bit to allow better management. This should
+ mean that getting unstunned and such should be a bit more precise now.
+ - qol: Revenant instructions are now relayed in a neat little examine block.
+ - bugfix: Wound promotion and demotion no longer removes gauze from the limb
+ - balance: The Changeling Space Suit has been replaced by a new ability which makes
+ you passively spaceproof without replacing your clothing.
+ - admin: Editing the atmos sensitivity variables on a basic mob during the game
+ will now actually do something.
+ - qol: Adds a base physical description proc to gameplay species, displays it on
+ magic mirrors. It will give a description of not the lore of the species but
+ in what way they differ from base species.
+ - bugfix: Fixes a bad subtype on magical mirrors.
+ - bugfix: Magical mirrors now give the user ADVANCEDTOOLUSER and LITERACY if they
+ lack either of them, so monkey wizards aren't softlocked.
+ - bugfix: Borg modules can no longer be sold by pirates.
+ - balance: Unholy water acts as a coagulant for cultists.
+ - bugfix: bitrunners will no longer be lumped in with assistants on the crew monitor
+ console's display
+ - bugfix: count station food verb now counts food only onstation
+ - bugfix: Antiglow now probably has negative glow power.
+ - refactor: Harvester constructs have been updated to the basic mob framework. This
+ should have very little impact on their behavior, but please report any issues.
+ - bugfix: Fixes a few runtimes with TTS and skips some code if TTS isn't enabled.
+ - sound: Add burning sound loop to bonfires and fireplaces
+ - code_imp: Improved fireplaces to only process when lit
+ - bugfix: using a magic mirror to change gender or skintone will now update your
+ icon properly to match your selection
+ - rscadd: Adds practice carbines to all firing ranges. They don't deal damage.
+ - balance: Reviver Implant now able to revive dead people.
+ nikothedude:
+ - bugfix: Chest/Heads can now be augmented in the augment menu
+ - bugfix: Augments menu color wheels now properly recognize existing color
+ - rscadd: Science can now print advanced tools
+ - rscadd: Robotics can now print advanced medical tools and health analyzers
+ - rscadd: Roboticists can now randomly get advanced engi/medical tools in the mail
+ - rscadd: Table flipping now throws everything on the table
+2023-10-12:
+ GoldenAlpharex:
+ - bugfix: Bitrunners and Coroners now have Akula outfits.
+ - bugfix: Shaft Miners now have the Cargo Akula outfit, rather than the default
+ one.
+ Hatterhat:
+ - balance: Blueshield's armor is now on par with a regular security vest's, with
+ comparatively improved fire/acid and barely improved bomb armor. (None of their
+ equipment covers their legs.)
+ - image: Blueshield's vest is now reskinnable, with three variants; the old slim
+ variant, a sec-vest variant, and a marine variant.
+ - image: Blueshield's earpiece is no longer a bright blue tumor on the side of their
+ head.
+ LT3:
+ - bugfix: After the untimely loss of too many novice HoPs, the Icebox "New IDs and
+ You" instructions have been moved from the icemoon wastes to the HoP's office,
+ ending this rite of passage
+ - bugfix: Added some missing firelocks in the pharmacy area. Icebox pharmacy now
+ has a shower
+ OrionTheFox:
+ - image: returns Lopland Security's blue ID trims, and updated a few modular ID
+ trims for DS2/NRI
+ SkyratBot:
+ - code_imp: removed round robin method of transferring reagents which would result
+ in some missing reagents after transferring.
+ - code_imp: added some more rounding for reagent operations.
+ - code_imp: cleaned up some plumbing & reaction chamber code
+ - code_imp: improves the performance of `update_total()` , `clear_reagents()` &
+ `del_reagent()` procs
+ - bugfix: plumbing setups will no longer output 0 or more than maximum available
+ volume of reagents.
+ - bugfix: removing, copying, transfering reagents is now done proportionally and
+ not equally again.
+ - refactor: examining individual reagents up close will display their volumes up
+ to 4 decimal places for accuracy.
+ - qol: droppers & beakers round the amount of reagents transferred before displaying
+ them to chat for easy readibility
+ - sound: the blood cult's rise to power is now accompanied by several new sound
+ effects
+ - rscadd: Adds a new lavaland ruin where you can find a unique egg.
+ - image: you can now change the style of lipstick to be higher or lower on the face
+ by alt-clicking the lipstick tube
+ - balance: Flesh Spiders heal automatically over time if they go a short time without
+ taking damage, instead of healing large chunks by clicking themselves and waiting
+ two seconds.
+ - qol: Spider egg clusters which only hatch into one kind of spider don't ask you
+ to select that one type from a radial menu with one option on it.
+ - qol: As a Flesh Spider, the game now tells you how you can heal yourself.
+ - bugfix: You cannot order with cargo budget if you don't have cargo access in the
+ Galactic Market
+ - bugfix: Private & Cargo orders no longer get mixed together in the same crate
+ if you order them interchangeably so no more embezzlement in the Galactic Market
+ - bugfix: Orders made with cargo budget come in a regular cargo crate thus allowing
+ you to open them without QM cargo budget card in the Galactic Market
+ - qol: Orders made in the Galactic Market will deduct money from your account/cargo
+ budget only after the order has been confirmed in the cargo request console
+ & after the shuttle arrives with your order. This way you drain the budget only
+ after your orders were successfully delivered and not before hand itself
+ - qol: You can now see what drones and gorillas are holding by examining them.
+ - admin: It's now easier to give handless mobs hands by applying the "dextrous"
+ element.
+ - balance: Spiders and Bears can now climb railings (you know if... they'd rather
+ do that than destroy them).
+ - refactor: venus human traps are basicmobs now
+ - balance: venus human traps have 100 health
+ - balance: venus human traps take damage out of range of kudzu, heal near kudzu,
+ are slightly slower, attack slower, and their damage output is slightly more
+ random
+ - balance: also venus human trap tangle ability now needs you to actually move backwards
+ to pull victims
+ - admin: Gondola supplypods are functional again.
+ - bugfix: Examining twice experiment handlers with an active fish-related experiment
+ now gives a comprehensible, correctly spaced list of scanned species rather
+ than something like "pufferfishguppyslimefishchasmchrab".
+ - bugfix: No more "line snapped" balloon messages everytime the fishing minigame
+ is over
+ - bugfix: Getting to the Master level of the fishing skill now correctly gives you
+ that slight helping hand to identify yet-to-be-caught fishes.
+ nikothedude:
+ - qol: Table flipping feedback is now in the form of balloon alerts
+ - rscadd: Robo can now print standard and alien surgical tools
+ - bugfix: Defibs now dont screw over organics if the user was robotic
+2023-10-13:
+ Hatterhat:
+ - bugfix: The CIN replicator medipen pouch and pocket first-aid kit no longer have
+ bag-like functionality (scooping/the action button), which they didn't need
+ to fit in your pockets anyway.
+ - balance: First-aid pouches (the ones through Cargo for 300 cr) now have five slots;
+ one up from four.
+ - rscadd: Ammo pouches can now be reskinned into casing pouches, which let them
+ hold ten individual shell casings in your pocket. Yes, this includes shotgun
+ shells. This is also primarily intended for shotgun users.
+ - spellcheck: .50 BMG surplus, incendiary, and marksman have now been given more
+ SR-lore-accurate names.
+ - bugfix: 10mm Reaper can't be printed in ammo benches like it was intended. If
+ you don't know what this means, don't worry about it.
+ LT3:
+ - rscadd: Introducing Nanotrasen Wave! A Nanotrasen exclusive, Waveallows your PDA
+ to be charged wirelessly through microwave frequencies. You can Wave-charge
+ your device by placing it inside a compatible microwave and selecting the charge
+ mode.
+ - rscadd: Microwaves can be upgraded to add wireless charging
+ - rscadd: Cell-swappable microwave for the engineer on-the-go
+ - rscadd: Microwave now has a wire to swap charge/cook modes
+ - rscadd: Furnishings RCD upgrade now includes wireless microwave
+ - rscadd: Tramstation and Birdshot engineering break rooms now have microwave and
+ donk pockets. Some microwaves come pre-equipped with wireless charging and an
+ upgraded cell.
+ - bugfix: The microwave in the snowdin ruin is now real, not a fluff prop
+ - qol: Canisters can now be built in one step, no upgrading required
+ Paxilmaniac:
+ - image: The sprites for forge structures have been vastly improved
+ SkyratBot:
+ - bugfix: The Holy Hand Grenade's effect on revealing a revenant had its duration
+ accidentally nerfed, it is now back to 10 seconds.
+ - bugfix: Revenant midrounds should now properly run.
+ - bugfix: Revenant harvesting should now let you actually pass the final do_after
+ so you can harvest that sweet essence.
+ - refactor: Gorillas now use the basic mob framework. Please report any unusual
+ side effects.
+ - bugfix: Fixed the errant bluescreen in the camera console.
+ - code_imp: basicmobs that delete on death, ghost before dying
+ - qol: The rollerdome is now better - the dance floor works now, and the bar is
+ groovier.
+ - bugfix: Dullahans can read, strip people, and utilise tools.
+ - bugfix: Dullahan brains and eyes will not decay while inside their living severed
+ head.
+ - image: Inhands for the Sakhno and related rifles will no longer be way too high
+ or big
+ burgerenergy:
+ - qol: Both versions of Interdyne received some map touch ups. Standouts include;
+ a fax machine, dorm locks, a make shift brig area, a revamped bathroom, botany,
+ and kitchen, as well as backporting Icemoon improvements to the Lavaland version.
+ nikothedude:
+ - rscadd: Sec/Medhuds can now see a small ! if a person has the DNR quick, as well
+ as see a blurb in examine about it
+ - rscadd: You can now buckle yourself to washing machines! This serves no practical
+ purpose except for FUN TIMES.