From f5c2d30843f2b8d03f7149302011b54ac8951087 Mon Sep 17 00:00:00 2001 From: NovaBot <154629622+NovaBot13@users.noreply.github.com> Date: Wed, 7 Feb 2024 09:59:37 -0500 Subject: [PATCH] [MIRROR] Mechs now use proper name when renamed (#798) * Mechs now use proper name when renamed (#81309) ## About The Pull Request When you rename a mech, it now becomes a proper name. ## Why It's Good For The Game People give their guns people names, and in my experience people also give mechs people names, it would be cool if they were referred to 'thing' instead of 'the thing', to encourage that. ## Changelog :cl: spellcheck: Mechs that have been renamed now are proper names, so are not described as 'the' mech. /:cl: * Mechs now use proper name when renamed --------- Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> --- code/modules/vehicles/mecha/mecha_ui.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/vehicles/mecha/mecha_ui.dm b/code/modules/vehicles/mecha/mecha_ui.dm index 826a746c849..1bf5b8674a4 100644 --- a/code/modules/vehicles/mecha/mecha_ui.dm +++ b/code/modules/vehicles/mecha/mecha_ui.dm @@ -190,7 +190,7 @@ if(userinput == format_text(name)) //default mecha names may have improper span artefacts in their name, so we format the name to_chat(usr, span_notice("You rename [name] to... well, [userinput].")) return - name = userinput + name = "\proper [userinput]" chassis_camera?.update_c_tag(src) if("toggle_safety") set_safety(usr)