diff --git a/code/datums/sprite_accessories.dm b/code/datums/sprite_accessories.dm index c0c6578437e..4576c65d6f2 100644 --- a/code/datums/sprite_accessories.dm +++ b/code/datums/sprite_accessories.dm @@ -1,21 +1,21 @@ /* + * Hello and welcome to sprite_accessories: For sprite accessories, such as hair, + * facial hair, and possibly tattoos and stuff somewhere along the line. This file is + * intended to be friendly for people with little to no actual coding experience. + * The process of adding in new hairstyles has been made pain-free and easy to do. + * Enjoy! - Doohl + * + * + * Notice: This all gets automatically compiled in a list in dna.dm, so you do not + * have to define any UI values for sprite accessories manually for hair and facial + * hair. Just add in new hair types and the game will naturally adapt. + * + * !!WARNING!!: changing existing hair information can be VERY hazardous to savefiles, + * to the point where you may completely corrupt a server's savefiles. Please refrain + * from doing this unless you absolutely know what you are doing, and have defined a + * conversion in savefile.dm + */ - Hello and welcome to sprite_accessories: For sprite accessories, such as hair, - facial hair, and possibly tattoos and stuff somewhere along the line. This file is - intended to be friendly for people with little to no actual coding experience. - The process of adding in new hairstyles has been made pain-free and easy to do. - Enjoy! - Doohl - - - Notice: This all gets automatically compiled in a list in dna.dm, so you do not - have to define any UI values for sprite accessories manually for hair and facial - hair. Just add in new hair types and the game will naturally adapt. - - !!WARNING!!: changing existing hair information can be VERY hazardous to savefiles, - to the point where you may completely corrupt a server's savefiles. Please refrain - from doing this unless you absolutely know what you are doing, and have defined a - conversion in savefile.dm -*/ /proc/init_sprite_accessory_subtypes(prototype, list/L, list/male, list/female, add_blank)//Roundstart argument builds a specific list for roundstart parts where some parts may be locked if(!istype(L)) L = list() @@ -1776,6 +1776,10 @@ name = "Spikes" icon_state = "spikes" +/datum/sprite_accessory/tails/lizard/short + name = "Short" + icon_state = "short" + /datum/sprite_accessory/tails/human/cat name = "Cat" icon = 'icons/mob/human/cat_features.dmi' diff --git a/icons/mob/human/species/lizard/lizard_tails.dmi b/icons/mob/human/species/lizard/lizard_tails.dmi index c388e31fd9b..8af62b32cfe 100644 Binary files a/icons/mob/human/species/lizard/lizard_tails.dmi and b/icons/mob/human/species/lizard/lizard_tails.dmi differ