diff --git a/code/modules/power/supermatter/supermatter_hit_procs.dm b/code/modules/power/supermatter/supermatter_hit_procs.dm index 9d5b0d1067b..6f01b5ff7e3 100644 --- a/code/modules/power/supermatter/supermatter_hit_procs.dm +++ b/code/modules/power/supermatter/supermatter_hit_procs.dm @@ -33,8 +33,8 @@ var/damage_to_be = damage + external_damage_immediate * clamp((emergency_point - damage) / emergency_point, 0, 1) if(damage_to_be > danger_point) visible_message(span_notice("[src] compresses under stress, resisting further impacts!")) + playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE) - playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE) qdel(projectile) return COMPONENT_BULLET_BLOCKED