diff --git a/_maps/map_files/Deathmatch/OSHA_Violator.dmm b/_maps/deathmatch/OSHA_Violator.dmm similarity index 100% rename from _maps/map_files/Deathmatch/OSHA_Violator.dmm rename to _maps/deathmatch/OSHA_Violator.dmm diff --git a/_maps/map_files/Deathmatch/starwars.dmm b/_maps/deathmatch/arena_station.dmm similarity index 100% rename from _maps/map_files/Deathmatch/starwars.dmm rename to _maps/deathmatch/arena_station.dmm diff --git a/_maps/map_files/Deathmatch/raidthebase.dmm b/_maps/deathmatch/backalley.dmm similarity index 100% rename from _maps/map_files/Deathmatch/raidthebase.dmm rename to _maps/deathmatch/backalley.dmm diff --git a/_maps/map_files/Deathmatch/instagib.dmm b/_maps/deathmatch/instagib.dmm similarity index 100% rename from _maps/map_files/Deathmatch/instagib.dmm rename to _maps/deathmatch/instagib.dmm diff --git a/_maps/map_files/Deathmatch/Maint_Mania.dmm b/_maps/deathmatch/maint_mania.dmm similarity index 100% rename from _maps/map_files/Deathmatch/Maint_Mania.dmm rename to _maps/deathmatch/maint_mania.dmm diff --git a/_maps/map_files/Deathmatch/meatower.dmm b/_maps/deathmatch/meat_tower.dmm similarity index 100% rename from _maps/map_files/Deathmatch/meatower.dmm rename to _maps/deathmatch/meat_tower.dmm diff --git a/_maps/map_files/Deathmatch/mech_madness.dmm b/_maps/deathmatch/mech_madness.dmm similarity index 100% rename from _maps/map_files/Deathmatch/mech_madness.dmm rename to _maps/deathmatch/mech_madness.dmm diff --git a/_maps/map_files/Deathmatch/The_Brig.dmm b/_maps/deathmatch/meta_brig.dmm similarity index 100% rename from _maps/map_files/Deathmatch/The_Brig.dmm rename to _maps/deathmatch/meta_brig.dmm diff --git a/_maps/map_files/Deathmatch/ragecage.dmm b/_maps/deathmatch/ragecage.dmm similarity index 100% rename from _maps/map_files/Deathmatch/ragecage.dmm rename to _maps/deathmatch/ragecage.dmm diff --git a/_maps/map_files/Deathmatch/SecuRing.dmm b/_maps/deathmatch/secu_ring.dmm similarity index 100% rename from _maps/map_files/Deathmatch/SecuRing.dmm rename to _maps/deathmatch/secu_ring.dmm diff --git a/_maps/map_files/Deathmatch/shooting_range.dmm b/_maps/deathmatch/shooting_range.dmm similarity index 100% rename from _maps/map_files/Deathmatch/shooting_range.dmm rename to _maps/deathmatch/shooting_range.dmm diff --git a/_maps/map_files/Deathmatch/Sniper_elite.dmm b/_maps/deathmatch/sniper_elite.dmm similarity index 100% rename from _maps/map_files/Deathmatch/Sniper_elite.dmm rename to _maps/deathmatch/sniper_elite.dmm diff --git a/_maps/map_files/Deathmatch/chinatown.dmm b/_maps/deathmatch/sunrise.dmm similarity index 100% rename from _maps/map_files/Deathmatch/chinatown.dmm rename to _maps/deathmatch/sunrise.dmm diff --git a/_maps/map_files/Deathmatch/arena.dmm b/_maps/deathmatch/underground_arena.dmm similarity index 100% rename from _maps/map_files/Deathmatch/arena.dmm rename to _maps/deathmatch/underground_arena.dmm diff --git a/code/modules/deathmatch/deathmatch_maps.dm b/code/modules/deathmatch/deathmatch_maps.dm index 71d7e8a8651..e594ab24fcb 100644 --- a/code/modules/deathmatch/deathmatch_maps.dm +++ b/code/modules/deathmatch/deathmatch_maps.dm @@ -1,11 +1,13 @@ /datum/lazy_template/deathmatch //deathmatch maps that have any possibility of the walls being destroyed should use indestructible walls, because baseturf moment - map_dir = "_maps/map_files/Deathmatch" + map_dir = "_maps/deathmatch" place_on_top = TRUE /// Map UI Name var/name /// Map Description var/desc = "" + /// Minimum players for this map var/min_players = 2 + /// Maximum players for this map var/max_players = 2 // TODO: make this automatic. /// The map will end in this time var/automatic_gameend_time = 8 MINUTES @@ -26,24 +28,24 @@ desc = "Dark maintenance tunnels, floor pills, improvised weaponry and a bloody beatdown. Welcome to assistant utopia." max_players = 8 allowed_loadouts = list(/datum/outfit/deathmatch_loadout/assistant) - map_name = "Maint_Mania" - key = "Maint_Mania" + map_name = "maint_mania" + key = "maint_mania" /datum/lazy_template/deathmatch/osha_violator name = "OSHA Violator" desc = "What would Engineering be without an overly complicated engine, with conveyor belts, emitters and shield generators sprinkled about? That's right, not Engineering." max_players = 10 allowed_loadouts = list(/datum/outfit/deathmatch_loadout/assistant) - map_name = "OSHA_Violator" - key = "OSHA_Violator" + map_name = "OSHA_violator" + key = "OSHA_violator" /datum/lazy_template/deathmatch/the_brig name = "The Brig" desc = "A recreation of MetaStation Brig." max_players = 12 allowed_loadouts = list(/datum/outfit/deathmatch_loadout/assistant) - map_name = "The_Brig" - key = "The_Brig" + map_name = "meta_brig" + key = "meta_brig" /datum/lazy_template/deathmatch/shooting_range name = "Shooting Range" @@ -61,8 +63,8 @@ desc = "Presenting the Security Ring, ever wanted to shoot people with disablers? Well now you can." max_players = 4 allowed_loadouts = list(/datum/outfit/deathmatch_loadout/securing_sec) - map_name = "SecuRing" - key = "SecuRing" + map_name = "secu_ring" + key = "secu_ring" /datum/lazy_template/deathmatch/instagib name = "Instagib" @@ -80,29 +82,29 @@ map_name = "mech_madness" key = "mech_madness" -/datum/lazy_template/deathmatch/sniperelite +/datum/lazy_template/deathmatch/sniper_elite name = "Sniper Elite" desc = "Sound of gunfire and screaming people make my day" max_players = 8 allowed_loadouts = list(/datum/outfit/deathmatch_loadout/operative/sniper) - map_name = "Sniper_elite" - key = "Sniper_elite" + map_name = "sniper_elite" + key = "sniper_elite" /datum/lazy_template/deathmatch/meatower name = "Meat Tower" desc = "There can only be one chef in this kitchen" max_players = 8 allowed_loadouts = list(/datum/outfit/deathmatch_loadout/chef) - map_name = "meatower" - key = "meatower" + map_name = "meat_tower" + key = "meat_tower" /datum/lazy_template/deathmatch/sunrise name = "Sunrise" desc = "DEHUMANIZE YOURSELF AND FACE TO BLOODSHED DEHUMANIZE YOURSELF AND FACE TO BLOODSHED DEHUMANIZE YOURSELF AND FACE TO BLOODSHED DEHUMANIZE YOURSELF AND FACE TO BLOODSHED" max_players = 8 allowed_loadouts = list(/datum/outfit/deathmatch_loadout/samurai) - map_name = "chinatown" - key = "chinatown" + map_name = "sunrise" + key = "sunrise" /datum/lazy_template/deathmatch/starwars name = "Arena Station" @@ -124,10 +126,10 @@ /datum/outfit/deathmatch_loadout/battler/tgcoder, /datum/outfit/deathmatch_loadout/naked, ) - map_name = "starwars" - key = "starwars" + map_name = "arena_station" + key = "arena_station" -/datum/lazy_template/deathmatch/arenaplatform +/datum/lazy_template/deathmatch/underground_thunderdome name = "Underground Thunderdome" desc = "An illegal underground thunderdome, for larger amounts of murder." max_players = 15 @@ -135,10 +137,10 @@ /datum/outfit/deathmatch_loadout/operative, /datum/outfit/deathmatch_loadout/naked, ) - map_name = "arena" - key = "arena" + map_name = "underground_arena" + key = "underground_arena" -/datum/lazy_template/deathmatch/raidthebase +/datum/lazy_template/deathmatch/backalley name = "Backalley" desc = "You are not built for these streets." max_players = 8 @@ -146,5 +148,5 @@ /datum/outfit/deathmatch_loadout/assistant, /datum/outfit/deathmatch_loadout/naked, ) - map_name = "raidthebase" - key = "raidthebase" + map_name = "backalley" + key = "backalley"