From 156fa0c19fbde06580eee49d54778a6a90745760 Mon Sep 17 00:00:00 2001 From: NovaBot <154629622+NovaBot13@users.noreply.github.com> Date: Tue, 9 Apr 2024 06:52:51 -0400 Subject: [PATCH] [MIRROR] Fixes some grammar on vorpal scythe execute (#1877) * Fixes some grammar on vorpal scythe execute (#82509) ## About The Pull Request Easy PR on the tin, we were calling "the [src]" in a number of places on the vorpal scythe execute causing it to say "the the vorpal scythe" ## Why It's Good For The Game 5 second grammar fix basically ## Changelog :cl: fix: Vorpal Scythe execute messages now read correctly. /:cl: * Fixes some grammar on vorpal scythe execute --------- Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com> --- code/modules/jobs/job_types/chaplain/chaplain_vorpal_scythe.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/jobs/job_types/chaplain/chaplain_vorpal_scythe.dm b/code/modules/jobs/job_types/chaplain/chaplain_vorpal_scythe.dm index 74b1cdcf627..ec484ebe6eb 100644 --- a/code/modules/jobs/job_types/chaplain/chaplain_vorpal_scythe.dm +++ b/code/modules/jobs/job_types/chaplain/chaplain_vorpal_scythe.dm @@ -154,7 +154,7 @@ If the scythe isn't empowered when you sheath it, you take a heap of damage and if(do_after(user, 15 SECONDS * death_knell_speed_mod, target = potential_reaping)) playsound(get_turf(potential_reaping), 'sound/weapons/bladeslice.ogg', 250, TRUE) reaped_head.dismember() - user.visible_message(span_danger("[user] swings the [src] down, slicing [potential_reaping]'s [head_name] clean off! You think the [src] may have grown stronger!"), span_notice("As you perform the death knell on [potential_reaping], the [src] gains power! For a time...")) + user.visible_message(span_danger("[user] swings [src] down, slicing [potential_reaping]'s [head_name] clean off! You think [src] may have grown stronger!"), span_notice("As you perform the death knell on [potential_reaping], [src] gains power! For a time...")) if(potential_empowerment == SCYTHE_SATED) //We don't want actual player heads to go wandering off, but it'll be funny if a bunch of monkeyhuman heads started floating around reaped_head.AddComponent(/datum/component/haunted_item, \ haunt_color = "#7be595", \