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[MIRROR] Sunders the many unused sprites and organizes what's left in structures.dmi #2925

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Apr 17, 2024
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4 changes: 2 additions & 2 deletions code/game/machinery/deployable.dm
Original file line number Diff line number Diff line change
Expand Up @@ -99,15 +99,15 @@
/obj/structure/barricade/wooden/crude
name = "crude plank barricade"
desc = "This space is blocked off by a crude assortment of planks."
icon_state = "woodenbarricade-old"
icon_state = "plankbarricade"
drop_amount = 1
max_integrity = 50
proj_pass_rate = 65
layer = SIGN_LAYER

/obj/structure/barricade/wooden/crude/snow
desc = "This space is blocked off by a crude assortment of planks. It seems to be covered in a layer of snow."
icon_state = "woodenbarricade-snow-old"
icon_state = "plankbarricade_snow"
max_integrity = 75

/obj/structure/barricade/wooden/make_debris()
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2 changes: 1 addition & 1 deletion code/modules/awaymissions/mission_code/snowdin.dm
Original file line number Diff line number Diff line change
Expand Up @@ -369,7 +369,7 @@
/obj/structure/barricade/wooden/snowed
name = "crude plank barricade"
desc = "This space is blocked off by a wooden barricade. It seems to be covered in a layer of snow."
icon_state = "woodenbarricade-snow"
icon_state = "woodenbarricade_snow"
max_integrity = 125

/obj/item/clothing/under/syndicate/coldres
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Binary file modified icons/obj/structures.dmi
Binary file not shown.
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