From 45a78d23942f7d21609895d2ddd9e6043b6b49b3 Mon Sep 17 00:00:00 2001 From: Jeroen Baert <3607063+Forceflow@users.noreply.github.com> Date: Mon, 6 Feb 2023 04:13:30 +0100 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 1584e82..3671b25 100644 --- a/README.md +++ b/README.md @@ -24,7 +24,7 @@ The original TriMesh2 project is quite Linux/GCC-oriented, and only has limited * The (optional) ``mesh_view`` utility has dependencies on OpenGL and Freeglut, because it needs to display a window with a textured model ### Build steps - * For **Windows**, build solutions for VS2022, VS2019 and VS2017 are provided in the `mscv`folder, verified working with the [free Community Editions](https://visualstudio.microsoft.com/vs/community/) of Visual Studio. The solutions contain both Debug and Release profiles for 32-bit and 64-bit builds. + * For **Windows**, build solutions for VS2022 and VS2019 are provided in the `mscv`folder, verified working with the [free Community Editions](https://visualstudio.microsoft.com/vs/community/) of Visual Studio. The solutions contain both Debug and Release profiles for 32-bit and 64-bit builds. * The built libraries will be placed in a folder named `lib.(architecture).(visual studio version)` in the trimesh2 root folder. For example, for a 64-bit Visual Studio 2017 build, it will be `lib.win64.vs141`. The utilities will be placed in `util.(architecture).(visual studio version)`. This naming scheme is in place to avoid clashing trimesh2 versions. * For **Linux**, a makefile is provided. You might need additional packages before you can build the utilities on your system. On Ubuntu these are: `mesa-common-dev libglu1-mesa-dev libxi-dev`. * For **OSX**, I'm being told it builds using the makefile, but I have no way to check. If you encounter problems, please, file an issue report :)