diff --git a/code/game/objects/items/shields.dm b/code/game/objects/items/shields.dm index 16de567c7b..c1f562f3cc 100644 --- a/code/game/objects/items/shields.dm +++ b/code/game/objects/items/shields.dm @@ -406,27 +406,6 @@ obj/item/shield/riot/bullet_proof to_chat(user, span_notice("[src] can now be concealed.")) add_fingerprint(user) -/obj/item/shield/riot/tower - name = "tower shield" - desc = "A heavy metal tower shield. Very unwieldly." - icon_state = "shield_tower" - item_state = "shield_tower" - slot_flags = ITEM_SLOT_BACK - shieldbash_cooldown = 8 SECONDS - shieldbash_brutedamage = 50//if you close in with this, and land a shieldbash you should deal a good bit of damage - shieldbash_stamdmg = 80//and stamina - force = 25 - block_parry_data = /datum/block_parry_data/shield/tower - throwforce = 5 - throw_speed = 1 - throw_range = 1 - slowdown = 0.2 - w_class = WEIGHT_CLASS_HUGE - custom_materials = list(/datum/material/iron = 32000) - repair_material = /obj/item/stack/sheet/metal - shield_flags = SHIELD_FLAGS_HEAVY - max_integrity = -1 - /datum/block_parry_data/shield/tower block_slowdown = 0.75 block_damage_multiplier = 0.7