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the base block model for decorated pots has the UVs for the top and bottom flipped; the bottom is assigned to the top texture and vice versa
don't ask me why they're the opposite from how box uv works, i genuinely have no idea why lol
EBE model:
vanilla entity model:
The text was updated successfully, but these errors were encountered:
Fix uvs for the decorated pot
607a37c
Fixes FoundationGames#196
Successfully merging a pull request may close this issue.
the base block model for decorated pots has the UVs for the top and bottom flipped; the bottom is assigned to the top texture and vice versa
don't ask me why they're the opposite from how box uv works, i genuinely have no idea why lol
EBE model:
vanilla entity model:
The text was updated successfully, but these errors were encountered: