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Is your feature request related to a problem? Please describe.
Addition of the anti flood limit config that was added with Arma 2.18 - Currenly running every 0.5 seconds and likely cause of a lot of servers dying.
Describe the solution you'd like
Adding the option to change the CFG settings like you do the other ones.
Describe alternatives you've considered
Currently put into Mission Selector override to update the values but cannot confirm if this will actually work or not.
Additional context
From Dedmen in the Arma Discord
cycle is time in seconds.
Every cycle, if player sends more than "limit" number of messages, they get flagged.
If the last 4 out of 8 cycles were flagged, or if within one cycle the hard limit is exceeded. The player is kicked if enableKick is true, or logged to RPT that they exceeded the limit.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
Addition of the anti flood limit config that was added with Arma 2.18 - Currenly running every 0.5 seconds and likely cause of a lot of servers dying.
Describe the solution you'd like
Adding the option to change the CFG settings like you do the other ones.
Describe alternatives you've considered
Currently put into Mission Selector override to update the values but cannot confirm if this will actually work or not.
Additional context
From Dedmen in the Arma Discord
class AntiFlood {
cycleTime = 0.5;
cycleLimit = 400;
cycleHardLimit = 4000;
enableKick = false;
};
Server.cfg
These are default values.
cycle is time in seconds.
Every cycle, if player sends more than "limit" number of messages, they get flagged.
If the last 4 out of 8 cycles were flagged, or if within one cycle the hard limit is exceeded. The player is kicked if enableKick is true, or logged to RPT that they exceeded the limit.
The text was updated successfully, but these errors were encountered: