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[BUG] Server.cfg - AdvancedOptions faulty implementation #221

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OverlordZorn opened this issue Nov 22, 2024 · 1 comment
Open

[BUG] Server.cfg - AdvancedOptions faulty implementation #221

OverlordZorn opened this issue Nov 22, 2024 · 1 comment

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@OverlordZorn
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OverlordZorn commented Nov 22, 2024

server.cfg output

// INGAME SETTINGS
disableVoN = 1;				// If set to 1, Voice over Net will not be available
vonCodec = 0;				// If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+)  
skipLobby = 0;				// Overridden by mission parameters
vonCodecQuality = 3;			// since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30 
persistent = 0;				// If 1, missions still run on even after the last player disconnected.
timeStampFormat = "long";		// Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 0;				// Server to use BattlEye system
queueSizeLogG = 1000000;			// If a specific players message queue is larger than 1MB and #monitor is running, dump his messages to a logfile for analysis 
LogObjectNotFound = False;		// When false to skip logging 'Server: Object not found messages'.
SkipDescriptionParsing = False;		// When true to skip parsing of description.ext/mission.sqm. Will show pbo filename instead of configured missionName. OverviewText and such won't work, but loading the mission list is a lot faster when there are many missions 
ignoreMissionLoadErrors = False;		// When set to true, the mission will load no matter the amount of loading errors. If set to false, the server will abort mission's loading and return to mission selection.
forcedDifficulty = Custom;			// Forced difficulty (Recruit, Regular, Veteran, Custom)

How it should be instead

class AdvancedOptions
{
    LogObjectNotFound = true;            // logging enabled
    SkipDescriptionParsing = false;        // parse description.ext
    ignoreMissionLoadErrors = false;    // do not ingore errors
    queueSizeLogG = 1000000;            // if a specific players message queue
                                        // is larger than 1MB and #monitor is running,
                                        // dump his messages to a logfile for analysis
};

@OverlordZorn
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dupe of #184
will be fixed by #186

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