-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathindex.html
59 lines (49 loc) · 3.55 KB
/
index.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
<head>
<title>FrameworkJS for Construct 2</title>
<link rel="icon" href="icon.ico" />
<link href="Fonts/Cabin/font.css" rel="stylesheet">
<style>body{font-family:'Cabin';background:#e3e2e2;margin:0}</style>
<!-- Global site tag (gtag.js) - Google Analytics -->
<script async src="https://www.googletagmanager.com/gtag/js?id=G-FD9CJ15X9S"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'G-FD9CJ15X9S');
</script>
</head>
<body>
<center><img width="100%" src="banner.png" title="FrameworkJS for Construct 2" alt="FrameworkJS for Construct 2"/><br/></center>
<hr/>
<h1>Make real apps through Construct 2!</h1>
<h2>Who said C2 is just a game engine?</h2>
<hr/>
<h1>Newbies can now develop powerful apps alongside games without waiting for <a href="https://eventlr.eth.link/" target="_blank">Eventlr</a> to be launched.</h1>
<hr/>
<p>Download and install C2 addons, edit our boilerplate C2 project and easily build apps on top of it.</p>
<blockquote>
<p>I'm also a newbie, just like you may be. But I made <a href="https://github.com/Floflis/Floflis-Central" target="_blank">this amazing app</a> just using easy, visual event-sheets on Construct 2. <a href="https://eventlr.eth.link/" target="_blank">Eventlr</a> is also being made this way!</p>
</blockquote>
<h2>Getting started</h2>
<ol>
<li>Download the Construct 2 program (Windows - also works without major issues on Linux/Mac if you use WINE)</li>
<li>Download and install <a href="https://ipfs.io/ipfs/QmSyCU6PouoLExTXQYF322QmpKJ7nezgg7uMfTZLzscibF" target="_blank">HTML & iFrame</a> (required) + <a href="https://ipfs.io/ipfs/QmWAXYEHFVCrsurz6LZsSMo2rp1e3FWNxnAk9dTcAdNKJG" target="_blank">Electron</a> (optional) addons</li>
<li>Get started with our <a href="https://ipfs.io/ipfs/QmeAV88cRfkY4EBsfdQKERFYgAVAbzsFEKas1esXzKPxQC" target="_blank">boilerplate C2 project</a>!</li>
</ol>
<h2>Tools</h2>
<p>After getting the basic to develop HTML sites/apps with Construct 2, you will need some tools to test and export them.</p>
<ul>
<li><a href="https://github.com/Floflis/AppPlayer-Electron" target="_blank">App Player</a> - use it as preview browser on Construct 2, for testing your Electron/desktop apps (only for Windows, yet)</li>
<li><a href="https://github.com/Floflis/Floflis-Packager" target="_blank">App Packager</a> (still in development)</li>
</ul>
<blockquote>
We understand Construct 2 is closed-source and freemium. For that purpose <a href="https://eventlr.eth.link/" target="_blank">Eventlr</a> is being developed for app creation, and <a href="https://gdevelop-app.com/" target="blank">GDevelop</a> is already here for game creation.
</blockquote>
<a href="https://discord.gg/utNMVDsdqX" target="_blank"><button type="button" class="btn btn-primary btn-lg"><img width="32px" src="img/social/discord.svg"> Join the "Construct 2/3 APPS (not games)" Discord Server!</button></a>
<p>Soon: support for games! (AirConsole, KaiOS, Web3, etc)</p>
<p>Also, soon: support for Construct 3!</p>
<h2>News Feed:</h2>
<a href="https://twitter.com/PlasmmerDev?ref_src=twsrc%5Etfw" class="twitter-follow-button" data-size="large" data-show-count="false">Follow @PlasmmerDev</a><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
<br/>
<a class="twitter-timeline" data-width="300" data-height="500" href="https://twitter.com/PlasmmerDev?ref_src=twsrc%5Etfw">Tweets by PlasmmerDev</a> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
</body>