Releases: Fris0uman/CDDA-Game-Launcher
v1.6.8
What's Changed
- Fix bug where backup would not show the right number of world and characters by @Fris0uman in #57
- Update Soundpack list by @Fris0uman in #58
Full Changelog: v1.6.7...v1.6.8
[Removed Binaries see #99 ]
v1.6.7
What's Changed
- Fix crash on some changelog entry by @Fris0uman in #55
Full Changelog: v1.6.6...v1.6.7
[Removed Binaries see #99 ]
v1.6.6
What's Changed
- Don't crash on save directories over 2GB by @langp11 in #45 cherrypicked from https://github.com/DazedNConfused-/CDDA-Game-Launcher/pull/79
- Add 0.G stable by @Fris0uman in #46
Full Changelog: v1.6.5...v1.6.6
[Removed Binaries see #99 ]
v1.6.5
What's Changed
- Fix finding save and save_backup directories by @Fris0uman in #43
Full Changelog: v1.6.4...v1.6.5
[Removed Binaries see #99 ]
v1.6.4
What's Changed
- Fix several issues with sessions and moving files during updates by @Fris0uman in #40
- Update VERSION by @Fris0uman in #41
Full Changelog: v1.6.3...v1.6.4
[Removed Binaries see #99 ]
v1.6.3
What's Changed
- Cherry pick changelog sorting setting by @Fris0uman in #35
- Improve changelog parsing safety by @Fris0uman in #37
Full Changelog: v1.6.2...v1.6.2.1
[Removed Binaries see #99 ]
v1.6.2
What's Changed
- Make sure session is not None by @Fris0uman in #29
- If session is game dir set session to default_session by @Fris0uman in #32
- Auto updates does replace the old launcher by @Fris0uman in #33
- Speed up copying process by @Fris0uman in #34
Full Changelog: v1.6.1...v1.6.2
[Removed Binaries see #99 ]
v1.6.1
What's Changed
- Update README.md by @Fris0uman in #24
- Add session management to the launcher by @Fris0uman in #23
- version v1.6.1 by @Fris0uman in #25
Full Changelog: v1.6.0...v1.6.1
As of v1.6.1 the Launcher can now handle sessions.
-
default_session
: means that the game will look for saves, mods, config, tilesets and soundpacks in there usual places in the main game folder -
By clicking on
...
you can point to another folder so use to store those data, this folder will not get overwritten when updating the game and it will thus speed up the updating process if you have a lot of third party mods, some big soundpacks or saves -
You can have multiple different sessions, just remember to select the one you want to use before launching the game
-
Launching the game directly without the launcher is the same as using the
default_session
-
If you're updating from a previous verion of the launcher all your data are currently in the
default_session
, if you want to speed up updating process you can create a different session on move your data in there so that the launcher won't have to move anything around when updating
[Removed Binaries see #99 ]
v1.6.0
What's Changed
- Fix out of bound access by @Fris0uman in #18
- Fix launcher crashing without internet by @Fris0uman in #20
- Re-enable custom mods transfer upon update by @Fris0uman in #19
Full Changelog: v1.5.8...v1.6.0
[Removed Binaries see #99 ]
v1.5.8
What's Changed
- Re-enable Auto update by @Fris0uman in #14
- Update and clean up soundpacks by @Fris0uman #13
- Sort Changelog entries by date by @Fris0uman #12
Full Changelog: v1.5.7...v1.5.8
[Removed Binaries see #99 ]