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i have that piece of code to generate checkerboard i tried to implement it in your code end up with not movable checkerboard grid
vec2 center = -1.0 + 2.0 * vUv; vec2 uv = floor(center.xy * 600.0); if(mod(uv.x + uv.y, 2.0) > 0.5){ gl_FragColor = vec4(color1, 1.0); }else{ gl_FragColor = vec4(color2, 1.0); }
The text was updated successfully, but these errors were encountered:
There will be an update next days that offers more shape options such as inversed grid, checkerboard, rotation or a hexagonal grid.
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Thank you waiting for it
@Roxgame95, same here. This is going to be a gamechanger for my app. I can't wait for this to be released.
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i have that piece of code to generate checkerboard i tried to implement it in your code end up with not movable checkerboard grid
vec2 center = -1.0 + 2.0 * vUv;
vec2 uv = floor(center.xy * 600.0);
if(mod(uv.x + uv.y, 2.0) > 0.5){
gl_FragColor = vec4(color1, 1.0);
}else{
gl_FragColor = vec4(color2, 1.0);
}
The text was updated successfully, but these errors were encountered: