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Currently, if a mechanic like Gorseval slam is blocked, it still counts as being hit in our boss metrics table. We need to filter out events where mechanics are blocked as well similar to how invulnerabled mechanics are filtered out currently.
The text was updated successfully, but these errors were encountered:
The end of this line (events.value > 0) should filter out hits which don't actually deal damage, and other boss mechanics have this check where applicable. I reviewed the footage for several of my static's gorse attempts and my manual counts for hits/evades/blocks/invulns agree with our reported slams. This does mean that they are still counted if mitigated by stability, since the damage does get dealt.
Currently, if a mechanic like Gorseval slam is blocked, it still counts as being hit in our boss metrics table. We need to filter out events where mechanics are blocked as well similar to how invulnerabled mechanics are filtered out currently.
The text was updated successfully, but these errors were encountered: