Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

LS - MapShardDispatch controller: No MapID check! #8

Open
ephe-meral opened this issue Mar 25, 2013 · 0 comments
Open

LS - MapShardDispatch controller: No MapID check! #8

ephe-meral opened this issue Mar 25, 2013 · 0 comments

Comments

@ephe-meral
Copy link
Contributor

The MapShardDispatch controller does not check if the player is actually allowed to enter the mapID that it send with the CharacterPlayInfo packet.

We can either ignore this packet field completely and simply take the last outpost of the character, or we can check that the outpost is actually accessible for the char.

Hint: This has already been abused on the real servers, so we should at least try to fix this...

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant