There are hundreds in integrations available on IFTTT allowing you to send alerts in all sorts of different ways to various services and devices. This functionality is used to allow users to recieve alerts about LinuxGSM.
To enable IFTTT you will need to setup a Webhooks integration.
- Visit https://ifttt.com/maker_webhooks
- Login and connect the Webhooks integration
- Select
Documentation
to get your IFTTT API key. - Paste the API key into LinuxGSM settings.
# IFTTT Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/IFTTT
iftttalert="off"
ifttttoken="e-Yg8blVGDA15ewWvtZjUe"
iftttevent=""
An event name is a word used to trigger IFTTT event. This word is used when setting up an applet and can be any word you choose.
# IFTTT Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/IFTTT
iftttalert="off"
ifttttoken="e-Yg8blVGDA15ewWvtZjUe"
iftttevent="linuxgsm_alert"
IFTTT allows 3 different values to be sent using the webhook; Value1
, Value2
and Value3
. LinuxGSM sends different data for each value as listed below.
- Value1: Sends the name of the server e.g
csgoserver
- Value2: Sends an alert subject e.g
Alert - csgoserver - Test
- Value3: Sends an alert summary message.
Testing LinuxGSM Alert. No action to be taken.
Game Squad
Server name LinuxGSM Server 1
Hostname ubuntu.example.com
Server IP 1.2.3.4:27015
- Create a
New applet
- Select the
Webhooks
service - Choose
Receive a web request
- Enter your
Event Name
and clickCreate Trigger
- Select an action service.
- Give the applet a name and save.