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nesrip

This tool takes in a ROM and a graphics database file (described further down), and automatically extracts graphics from the ROM.

Installation

Pre-built binaries

Pre-built binaries can be downloaded from the GitHub Releases section

Compilation

Dependencies

Building

  • Clone or download the repository
  • Run make in the root folder of the project

Executing program

Usage

nesrip.exe file [arguments]                                                                                      
Arguments:
 -S {start address} {end address}                 Directly rip graphics from specified memory in ROM.
 -o {filename}                                    Output filename (without file extension) when using -S.
 -d {filename}                                    Graphics database filename.
 -c {compression type, raw}                       Graphics decompression algorithm.
 -p {pattern size, 1/2/4/8/16} {direction, h/v}   Set or override tile block size and direction.
 -i {4 letter combination of b/o/t/w}             Set or override palette order for rendering.
 -b {bitplane type, 1/2}                          Set or override bitplane type
 -r {redundancy check enable, true/false}         Set or override enabling redundancy checks

Graphics database file

The Graphics database file is used by nesrip to match the given ROM to a set of commands written for extracting its graphics. The file contains a number of description blocks, each of them containing a SHA-256 hash of a ROM, and a list of commands that determine palette indices, pattern sizes, decompression algorithms and finally the ROM addresses of the graphics data.

Note

By default the tool will look for a graphics database file called nes_gfxdb.txt. You can change this by using the -d argument when running nesrip

You also must provide the database file yourself.

Graphics data base commands

hash {ROM SHA-256 hash}
end
s {Start address} {End address}                (Rip graphics from rom between start address and end address)
p {Pattern size, 1/2/4/8/16} {Direction, h/v}  (Set extraction pattern size and direction)
i {4 letter combination of b/o/t/w}            (Set palette used for rendering extracted graphics: [b]lack, [o]range, [t]eal, [w]hite)
c {compression type, raw}                      (Set graphics compression algorithm)
b {1/2}                                        (Set bitplane type: [1]bpp, [2]bpp)
r {true/false}                                 (Enable or disable tile redundancy checks)
k                                              (Clear the tile redundancy check cache)

Compression types

  • raw: Uncompressed graphics

Note

No compression algorithm is supported at the moment

Example database file

//Spacegulls
Hash B69BD1809E26400336AF288BC04403C00D77030B931BC31875594C9A0AE92F67
Pattern 1 h
Palette botw
Section bg 00000 FFFFF
EndHash

//Micro Mages
Hash A4B5B736A84B260314C18783381FE2DCA7B803F7C29E78FB403A0F9087A7E570
Pattern 1 v
Palette btow
Section spr 8000 8FFF
Section bg 9000 9FFF
EndHash

...

Note

Text written outside of a description block is ignored by the tool, though the latter will throw errors if you put text other than commands in a description block.

Version History

  • 0.3
    • Added bitplane types
    • Added 1bpp bitplane
    • Added tile redundancy checks
  • 0.2
    • Made ROM headers be ignored from any operation.
    • Hashes are now case insensitive.
    • Made output files go into a folder named after the input ROM.
    • Added batch files for processing multiple ROMs.
    • Added pattern directionnality.
    • Sheets will now extend vertically instead of splitting in multiple sheets.
    • Added a pattern size of 16 to allow for fully vertical 128x128 sections.
  • 0.1
    • Initial Release.

License

MIT - © 2024 Matys Guéroult