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Changelog.txt
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Version 2.1.160
Silenced a harmless "error" related to Rupture/Bleed often produced when using mcMMO and crazy enchantments together
Version 2.1.159
Fixed a memory leak involving renamed mobs
Updated Adventure library (used in our chat code)
Version 2.1.158
Fixed a bug where Lure level 4 and above would break fishing with the new Master Angler
URLs in party/admin chat work again (use https:// in front to make links clickable)
Updated nl locale (thanks xl3ehindTim)
* Added Crossbow to string repairables (Thanks Momshroom)
* Added Shield to wood repairables, with oak planks as material (Thanks Momshroom)
* Added Elytra and Trident to Other repairables, using phantom membrane and prismarine crystals respectively. (Thanks Momshroom)
NOTES:
* You'll need to update repair.vanilla.yml yourself or delete the file and regenerate it (lazy easy way).
Links in party/admin chat might not be clickable without https:// added in front of the url
Added some stuff to Repair, a rework to Repair is coming in the future, this stuff will work for now as a placeholder.
Master Angler will emulate the effects of Lure if the level is higher than 3 instead of attempting to stack with it to avoid a vanilla Minecraft bug where fish are never caught
Version 2.1.157
Fixed a NPE that prevented mctop (Leaderboards) from working
Version 2.1.156
Added Woodcutting skill 'Knock on Wood' - This ability gives you goodies (saplings, xp orbs, apples, etc) when using Tree Feller
Tree Feller no longer gives non-wood items by default, it now requires Knock on Wood for additional loot
When you raise your axe you will now see information about any super abilities on CD
Fixed a bug where Green Thumb would replant blocks floating in the air
Fixed a bug where the admin and party chat toggles in chat.yml didn't function as intended
* Fixed a bug where Master Angler rank 1 level requirement was set too high (default configs)
Added some errors that trigger if a plugin hooking into mcMMO is grabbing leaderboards for child skills through our SQL/FlatFile class (which don't exist)
mcMMO will automatically fix some errors in logic for user settings in skillranks.yml
Corrected some logic errors when checking for oddities in skillranks.yml
Removed incorrect translations of Master Angler from various locales
Modified Master Angler stat lines in /fishing
Updated Green Thumb description to mention that it needs a hoe
'Abilities.Limits.Tree_Feller_Threshold' in config.yml now defaults to 1000 instead of 500 (edit your config)
Added new permission node 'mcmmo.ability.woodcutting.knockonwood'
Added new locale line 'Woodcutting.SubSkill.KnockOnWood.Name'
Added new locale line 'Woodcutting.SubSkill.KnockOnWood.Stat'
Added new locale line 'Woodcutting.SubSkill.KnockOnWood.Description'
Added new locale line 'Woodcutting.SubSkill.KnockOnWood.Loot.Normal'
Added new locale line 'Woodcutting.SubSkill.KnockOnWood.Loot.Rank2'
NOTES:
You don't need to touch your config files unless you want to get the new tree feller threshold (1000 instead of 500), you could also delete config.yml and regenerate it, for all the other config changes in this update, they are handled automagically.
* - If you haven't manually edited your Master Angler entries in skillranks.yml then the previous mcMMO update has rank 1 for Master Angler too high, this update automatically fixes it.
You may have noticed sometimes config file entries are in a strange jumbled order, yeah that's "normal". We'll be moving to HOCON for the config update and wont' have to deal with this crap for much longer.
I'll probably be doing a bunch of tweaks to mcMMO UI in the near future, I don't know, or I'll work on T&C
Version 2.1.155
Master Angler now has 8 ranks
Master Angler is now supported by the latest builds of Spigot on 1.16.4
Wolves will now earn a lot more XP from combat than before (Wolves are going to be tweaked a lot in the near future)
Fixed a bug where Spectral Arrow awarded too much XP
Fixed a bug where party members other than the party leader had names that weren't properly hex colored
Added 'Skills.Fishing.MasterAngler.Tick_Reduction_Per_Rank.Min_Wait' to advanced.yml
Added 'Skills.Fishing.MasterAngler.Tick_Reduction_Per_Rank.Max_Wait' to advanced.yml
Added 'Skills.Fishing.MasterAngler.Boat_Tick_Reduction.Max_Wait' to advanced.yml
Added 'Skills.Fishing.MasterAngler.Boat_Tick_Reduction.Min_Wait' to advanced.yml
Added 'Skills.Fishing.MasterAngler.Tick_Reduction_Caps.Min_Wait' to advanced.yml
Added 'Skills.Fishing.MasterAngler.Tick_Reduction_Caps.Max_Wait' to advanced.yml
Removed Skills.Fishing.MasterAngler.BoatModifier from advanced.yml
Removed Skills.Fishing.MasterAngler.BoatModifier from advanced.yml
Optimized party/admin chat a bit
Added some misc safeguards against possible NPEs
Added some debug output when fishing if mmodebug is on
(API) Removed AbstractPlayerAuthor#getComponentDisplayName
(API) Removed AbstractPlayerAuthor#getComponentUserName
(API) Removed Author#getAuthoredComponentName
NOTES:
Master Angler won't work if you aren't on 1.16.4, the truth is it hasn't worked for a very long time (Since before 1.13.2)
The Spigot API related to it has been broken since years and years ago, and they finally updated the API but it is only in the newest builds of Spigot.
If you are on something that doesn't support the new Master Angler that skill will be missing when you type /fishing
The boat bonus for master angler is static and doesn't improve when leveling master angler.
All the new master angler stuff is configurable and can be found in advanced.yml
The configurable reduction tick stuff for master angler is multiplied by the rank level when determining the final bonus (use /mmodebug when fishing to see some details)
Master Angler stacks with the Lure enchant
Removed some unnecessary API, we aren't a chat plugin so these things shouldn't be here.
Slowly adding Nullability annotations to the codebase
Version 2.1.154
Hex colors are now supported in Party & Admin chat
Added support for &#RRGGBB color codes (hex colors) in chat and nicknames for party and admin chat
Added hex colored nickname support to admin/party chat
Fixed a bug where Tree Feller was not dropping some items like saplings
Fixed a bug where using admin chat would in some circumstances throw a NPE
(API) Author class has been reworked
(API) McMMOChatEvent::getSender removed (use getDisplayName() instead)
(API) McMMMOChatEvent::setDisplayName() removed
(API) Removed Author::setName use Player::SetDisplayName instead
(API) Modified Author::getAuthoredName signature to -> Author::getAuthoredName(ChatChannel)
(API) Added Author::getAuthoredComponentName(ChatChannel)
(API) PartyAuthor and AdminAuthor removed, replaced by PlayerAuthor
(API) Probably some more undocumented changes that I'm forgetting...
Notes:
For example '/p &#ccFF33hi guys' will send a message colored in hex colors
You'll see ~§x in console when hex color codes are used, this is a quirk of how the 'adventure' library we are using is handling some bungee component related things, so it's outside of my hands for now
Version 2.1.153
Fixed a bug where most sub-skills were not being displayed when using a skills command (for example /taming)
Fixed a bug where some URL links were not being colored
Updated fr locale (thanks Vlammar)
Version 2.1.152
Fixed a bug where Tree Feller would sometimes double drop blocks inappropriately
Fixed a bug with bleed damage calculations and player armor
Added some code to prevent a possible NPE when spawning items in a world that got unloaded
Added the missing 'pc' alias for party chat
Added the missing 'ac' alias for admin chat
(API) New ENUM ItemSpawnReason which gives context for why mcMMO is dropping an item
(API) McMMOItemSpawnEvent::getItemSpawnReason() was added
(API) Many instances of spawning items that didn't used to create and call an McMMOItemSpawnEvent now do
Updated hu_HU locale (thanks andris)
NOTES:
I really should stop letting my OCD compel me to rewrite code all the time.
Bleed was meant to do reduced damage to players wearing 4 pieces of armor or more, it was incorrectly counting everyone as wearing 4 pieces even when they weren't.
This means Bleed was doing a bit less damage than was intended against players without a full set of armor equipped.
Version 2.1.151
Added new config for chat options named 'chat.yml'
Added 'Chat.Channels.Party.Spies.Automatically_Enable_Spying' to chat.yml which when enabled will start users who have the chat spy permission in chat spying mode
All chat settings that used to be in 'config.yml' are now in 'chat.yml'
The list of party members shown when using the party command has been simplified, this will change again in the T&C update
Fixed a bug where players could use the party chat command without the party chat permission
Party Leaders now use a different style when chatting than normal party members (can be customized)
Added 'Chat.Style.Party.Leader' to the locale, party leaders use this as their chat style
NOTES:
I greatly disliked the old party member list but was avoiding rewriting it until later, someone pointed out how ugly it was and my OCD triggered and now it is rewritten. I will rewrite it again in Tridents & Crossbows.
The new config file lets you disable the chat system (you can disable all of it, or just party chat, and or just admin chat) without permission nodes.
If you disable the party/admin chat, then the party/admin chat command never gets registered and attempting to use the command will result in a whole lot of nothing, so if you want users to have a permission denied message then just stick to negating permission nodes.
I'll probably be tweaking mcMMO visually a lot in the near future, probably after Tridents & Crossbows goes out.
I hate adding more config files using the old .yml system, but the config update is a ways out and this works for now.
Reminder that the look/feel of party/admin chat is now determined by locale entries
https://mcmmo.org/wiki/Locale can help you understand how to change the locale
Version 2.1.150
Fixed an ArrayIndexOutOfBounds exception when using /skillreset
You can now add "-s" at the end of mmoedit, addlevels, or addxp to silence the command. Which will prevent the target of the command from being informed that the command was executed.
mcMMO should now be compatible with 1.16.4's new social features (affects Party/Admin chat)
mcMMO Party & Admin Chat have had a complete rewrite
Players & Console can now use color codes (including stuff like &a or [[GREEN]]) in party or admin chat
Added new permission node 'mcmmo.chat.colors' which allows players to use color codes, negate to disallow this
The style and look of admin/party chat is now determined by locale file instead of options in config.yml
The default style of admin/party chat has been updated, and it may be updated again in the future
Improved messages players receive when they toggle on or off admin or party chat
All locale files have had 99.9% of their [[]] color codes replaced by & color codes, you can still use [[GOLD]] and stuff if you want
Added new locale entry 'Commands.Usage.3.XP'
Added new locale entry 'Chat.Identity.Console'
Added new locale entry 'Chat.Style.Admin'
Added new locale entry 'Chat.Style.Party'
Added new locale entry 'Chat.Spy.Party'
Added new locale entry 'Chat.Channel.On'
Added new locale entry 'Chat.Channel.Off'
(API) ChatAPI::getPartyChatManager() has been removed
(API) ChatAPI::sendPartyChat has been removed (similar functionality can be found in the new ChatManager class)
(API) ChatAPI::sendAdminChat has been removed (similar functionality can be found in the new ChatManager class)
(API) Fake events in mcMMO now implement 'FakeEvent' (thanks TheBusyBiscuit)
(API) Updated Adventure Library to 4.1.1
(API) McMMOChatEvent has been reworked, plugins dependent on this event should review this class and make appropriate changes
NOTES:
The yet to be released Tridents & Crossbows update will also feature some new features related to party chat, so expect more tweaks to those features in the future.
I actually spent a little over a week on this, the old code for party/admin chat was absolutely horrid and when porting in the new 1.16.4 features I couldn't stand the sight of it so I burned everything to the ground and rewrote all of it.
The mcMMO chat events now make use of adventure library by Kyori, you can override the message payload with a TextComponent, which allows for some fancy stuff potentially.
I'll put in some of my own fancy stuff for party and admin chat in a future update.
Version 2.1.149
Added a new config file 'persistent_data.yml'
Almost all persistent mob data is now off by default and needs to be turned on in persistent_data.yml (new config file) for performance concerns
NOTES:
There are some performance issues with how Spigot/MC saves NBT when you start adding NBT to mobs, because of this I have decided that the new persistent data from 2.1.148 is now opt-in.
Not every server will suffer a TPS hit when using the persistent data options, but there is a significant IO cost which can affect TPS if you have them on
I am therefore making many persistent options (the problematic ones involving mobs) opt-in so only those aware of the performance risk will be using the feature.
Persistent data on mobs was a new feature that was introduced in 2.1.148, it was not in mcMMO for the last 10 years and most of you probably didn't even know that it was missing
An example of persistent data would be, normally mcMMO would give 0 XP for a mob from a mob spawner, in the last 10 years if the server rebooted then those existing mobs would give XP again. But with the persistent data option turned on in persistentdata.yml they will be saved to disk, and mcMMO will not forget about them upon reboot.
For now it is not recommended to use persistent data without monitoring performance of ticks afterwards to make sure it was something your server could handle.
I have a solution in mind to make persistent data not so expensive, but writing the code for that will take some time. This will serve as an interim fix.
I am going to focus on Tridents & Crossbows instead of that alternative solution, so don't expect it anytime soon. Use persistent data only if you understand the potential performance cost risk.
@
Version 2.1.148
Fixed a memory leak involving entity metadata
Alchemy progression is now more reasonable (delete skillranks.yml or edit it yourself to receive the change, see notes)
Made some optimizations to combat processing
New experience multiplier labeled 'Eggs' in experience.yml with a default value of 0 (previously mobs from eggs were using the Mobspawner experience multiplier)
New experience multiplier labeled 'Nether_Portal' in experience.yml with a default value of 0
New experience multiplier labeled 'Player_Tamed' in experience.yml with a default value of 0
New advanced.yml config setting 'Skills.Mining.SuperBreaker.AllowTripleDrops' defaults to true
Fixed a bug where mobs from eggs were only tracked if it was dispensed (egg tracking now tracks from egg items as well)
Fixed a bug where egg spawned mobs were sometimes not marked as being from an egg (used in experience multipliers)
Fixed a bug where entities transformed by a single event (such as lightning) weren't tracked properly if there was more than one entity involved
mmodebug now prints out some information about final damage when attacking an entity in certain circumstances
(1.14+ required)
Mobs spawned from mob spawners are tracked persistently and are no longer forgotten about after a restart
Tamed mobs are tracked persistently and are no longer forgotten about after a restart
Egg spawned mobs are tracked persistently and are no longer forgotten about after a restart
Nether Portal spawned mobs are tracked persistently and are no longer forgotten about after a restart
Endermen who target endermite are tracked persistently and are no longer forgotten about after a restart
COTW spawned mobs are tracked persistently and are no longer forgotten about after a restart
Player bred mobs are tracked persistently and are no longer forgotten about after a restart
Player tamed mobs are tracked persistently and are no longer forgotten about after a restart
NOTES:
Egg mobs & Nether portal pigs being assigned to the mobspawner xp multiplier didn't make sense to me, so it has been changed. They have their own XP multipliers now.
While working on making data persistent I stumbled upon some alarming memory leak candidates, one of them was 7 years old. Sigh.
Alchemy now progresses much smoother, with rank 2 no longer unlocking right away. Thanks to Momshroom for pointing out this oddity. Delete skillranks.yml or edit it yourself to recieve this change.
https://gist.github.com/nossr50/4c8efc980314781a960a3bdd7bb34f0d This link shows the new Alchemy progression in skillranks.yml feel free to copy paste (or just delete the file and regenerate it)
There's no persistent API for entities in Spigot for 1.13.2, but in the future I'll wire up NMS and write it to NBT myself.
This means the new persistence stuff requires 1.14.0 or higher, if you're still on 1.13.2 for now that stuff will behave like it always did
Version 2.1.147
Fixed a bug where players below the level threshold on a hardcore mode enabled server would gain levels on death in certain circumstances
Version 2.1.146
A bug where players would disconnect from mcMMO messages has been fixed (thanks kashike / read notes)
It should be noted this was NOT an mcMMO bug, but a bug within Spigot since Spigot 1.16
A dupe exploit has been fixed
Improvements were made to tracking player placed blocks in mcMMO
Players no longer lose levels below the level threshold in hardcore mode
Hardcore now only applies penalties to levels above threshold
NOTES:
Shout out to Kashike
Kashike is a developer on the mcMMO team, however after I recruited him had a lot of life stuff come at him and has./tn't had a chance to contribute until now!
JSON is used by Minecraft for a lot of stuff, in this case the JSON mcMMO made use of was related to displaying text in chat or displaying text on the clients screen in other places such as the action bar, there's been a bad bug in Spigot since 1.16 that would disconnect players some of the time when sending JSON components.
mcMMO makes heavy use of these components, so since spigot has yet to fix the bug I decided we needed a work around for the time being.
The library named 'adventure' is developed by the Kyori organization, which is Kashike's baby.
Kashike is a very talented and skilled developer and he did the work on this patch to solve this issue.
This is a link to an bug report I did on this bug on Spigot's issue tracker, it is my understanding they have yet to find a way to reliably reproduce this bug.
If you have any information please post about it in this thread.
https://hub.spigotmc.org/jira/browse/SPIGOT-6056
Although mcMMO solved this issue by switching to Kyori's Adventure library for sending JSON Components, most Spigot plugins have not implemented a work around like this and will continue to make players disconnect until it is solved within Spigot.
Hardcore changes
If you set a level threshold of 100 and player with 150 levels dies, they should never lose more than 50 levels as the first 100 are considered part of the threshold.
Prior to this change in this exact same scenario a player could be penalized and be put below the threshold.
Shout out to HexedHero for reporting the dupe exploit and providing a demonstration of how to replicate it
Tridents & Crossbows update
It is still being worked on but it won't make a September release.
October is the new target release but I am terrible with estimates so take it with a grain of salt!
Version 2.1.145
Reverted 'Changed one of the PlayerInteractEvent listeners to ignore cancelled events' from 2.1.144
Version 2.1.144
Steel Arm Style damage is now customizable in advanced.yml (make sure to set override to true)
Fixed a bug where Deflect worked against non-arrow projectiles
Fixed a bug where Deflect was checked twice, resulting in two chances to deflect effectively
Fixed a bug where Roll wouldn't award XP when fall height was over a certain amount
Lowered the XP ceiling of Roll
Fixed a NPE that would happen involving taming in combat processing
Updated hu_HU locale (thanks andris155)
Fixed a bug where mcMMO could erase item data on Wheat Seeds when using Green Thumb on a block
Changed one of the PlayerInteractEvent listeners to ignore cancelled events (should improve plugin compatibility)
mmodebug mode now prints some information when fuel efficiency is applied to a furnace
NOTES:
I seem to consistently find old bugs in mcMMO, this deflect bug where it was checked twice, who knows how many years its been in mcMMO, I didn't check but its probably between 5-7.
I was waiting to make Steel Arm Customizable for the config update (due in the future), but enough people ask for it that I decided to do the extra work to put it into 2.1.XX
Tridents & Crossbows is likely going to be in development continuing into September, I am taking my time to make it feature packed and I hope you guys will appreciate it.
Version 2.1.143
mcMMO now tracks super ability boosted items through persistent metadata
mcMMO no longer relies on lore to tell if an item has been modified by a super ability
Slight buff to Rupture (1 more tick duration across all ranks)
Lore no longer gets added to items being buffed by mcMMO./
NOTES:
The item tracking is persistent for MC versions 1.13-1.16.2 (and beyond). However the code handling the persistence for 1.13.2 differs from the other versions. It shouldn't result in any problems.
Any items that currently have the old "mcMMO Ability Tool" lore on them will have that lore stripped off them and will have any dig speed enchants removed. This should only affect glitched items that never properly got their buffs removed.
Version 2.1.142
Iron Arm Style renamed to Steel Arm Style
Steel Arm Style now scales over 20 ranks instead of 5
Added 'mcmmo.ability.unarmed.steelarmstyle' permission node
Removed 'mcmmo.ability.unarmed.ironarmstyle' permission node
Added locale entry 'Unarmed.SubSkill.SteelArmStyle.Name'
Added locale entry 'Unarmed.SubSkill.SteelArmStyle.Description'
Updated locale entry 'Unarmed.Ability.Bonus.0'
Version 2.1.141
Added some missing values for 1.16.2 compatibility modes
Version 2.1.140
Fixed a few potential issues with scoreboards
Updated polish locale
NOTES:
Scoreboards code in mcMMO is pretty messy and poorly designed, I am going to rewrite it in a future update. The fixes applied in this patch should solve some problems some users were having for now.
Version 2.1.139
Code used to fetch UUIDs was reworked to avoid a scenario where it failed (thanks t00thpick1)
Added 'Netherite_Gold_Ore' to Smelting XP tables (thanks Quavelen)
Added 'Gilded_Blackstone' and 'Nether_Gold_Ore' to code used to determine what can activate Super Breaker in certain situations (thanks Quavelen)
MMOinfo for Roll was corrected (thanks emanondev)
Version 2.1.138
Fixed a bug where Netherite weapons/tools/armor weren't applying correct values in some skill calculations
Version 2.1.137
Added some code to avoid NPE errors when checking armor on entities
Version 2.1.136
Furnace ownership is no longer lost when the furnace stops doing a job
Furnaces remember owners between restarts (requires MC 1.14 or higher)
NOTES:
I'm making use of a Spigot API for persistent data for versions of MC 1.14 and above, for versions below the data will be temporary as it has been up until this point.
In the future I'll wire up NMS to make use of NBT and all versions will have persistent data support.
Version 2.1.135
Furnaces no longer simulate block break checks when assigning ownership as it caused some unwanted plugin conflicts
Fixed an issue where Fishing would break if exploit protection was turned off for Fishing (Thanks Ineusia)
Fixed Super abilities not being translated on scoreboards (Thanks Ineusia)
Added option in advanced.yml to squelch ability activation messages being sent to other players via action bar (Thanks Ineusia)
Version 2.1.134
Furnaces now change ownership to the last player who clicks in their inventory and is legally allowed to break the furnace
Smelting now has a Bonus Drops section in config.yml
Smelting now only doubles smelting results for items which have bonus drop entries in config.yml
Smelting XP can now be gained offline, but all other benefits from Smelting don't happen unless you're online
Fix brewing stand not consuming items (thanks Durburz)
Changed the UUID updater task to not catastrophically fail when requests failed
Fixed a bug where players could set each other on fire when partied or when PVP was disabled
Fixed a NPE that could happen with thrown potions
Fixed a potential NPE when damaging player armor with Axes
Fixed a potential NPE when damaging a player with Blast Mining
Fixed a potential NPE when checking tools related to Super Abilities
Fixed a potential NPE when checking the Chimaera Wing
Fixed a potential NPE when creating party member lists
Fixed a potential NPE when fishing
Fixed a potential NPE when players right click blocks
Fixed a locale mistake in locale hu_HU
Fixed a locale mistake in locale ru
Minor code cleanup
NOTES:
It used to be that Furnaces would assign an owner and that would be their owner until the server shutdown, now owners will change based on who last had their hands on the furnace.
You won't become the owner if you are not allowed to view the inventory of a furnace, or break the furnace, or interact with the contents of the furnace
Version 2.1.133
A fix for an 'array out of bounds' error related to players clicking outside the inventory windows has been fixed
French locale has been updated (thanks Elikill58)
Another fix has been deployed to prevent mobs from having hearts in player death messages (thanks FrankHeijden)
Players no longer ready their tool if they don't have access to the skill (thanks Draycia)
Unused NMS compatibility layers have been disabled for now (expect them to be used in the future for 1.12/1.8 support stuff)
Version 2.1.132
A fix is in place to prevent an exploit from working that is due to a yet to be patched Spigot server software bug
Fixed a NPE that could happen when players swapped items from their hotbar
NOTE: The exploit was not described on purpose, please update.
I reported the bug to Spigot, so hopefully it will be patched in the near future.
Version 2.1.131
New permission node 'mcmmo.ability.repair.netheriterepair' which is included in the mcmmo.defaults permission package
New permission node 'mcmmo.ability.salvage.netheritesalvage' which is included in the mcmmo.defaults permission package
Changed Salvage maximum quantity values to 4 for all Netherite armor
mcMMO will set the default salvage quantities for netherite armor to 4 once and then never again (see notes)
Added Basalt to Bonus Drops for Mining in config.yml (see notes)
Added Polished Basalt to Bonus Drops for Mining in config.yml (see notes)
Added Blackstone to Bonus Drops for Mining in config.yml (see notes)
Added Chain to Bonus Drops for Mining in config.yml (see notes)
Added Nether Bricks to Bonus Drops for Mining in config.yml (see notes)
Added Red Nether Bricks to Bonus Drops for Mining in config.yml (see notes)
Added Cracked Nether Bricks to Bonus Drops for Mining in config.yml (see notes)
Added Chiseled Nether Bricks to Bonus Drops for Mining in config.yml (see notes)
Added Crying Obsidian to Bonus Drops for Mining in config.yml (see notes)
Added Gilded Blackstone to Bonus Drops for Mining in config.yml (see notes)
Added Warped Roots to Bonus Drops for Herbalism in config.yml (see notes)
Added Warped Stem to Bonus Drops for Herbalism in config.yml (see notes)
Added Crimson Roots to Bonus Drops for Herbalism in config.yml (see notes)
Added Crimson Stem to Bonus Drops for Herbalism in config.yml (see notes)
Added Shroomlight to Bonus Drops for Herbalism in config.yml (see notes)
Added Twisting Vines to Bonus Drops for Herbalism in config.yml (see notes)
Added Nether Wart Block to Bonus Drops for Herbalism in config.yml (see notes)
Added Warped Wart Block to Bonus Drops for Herbalism in config.yml (see notes)
Added Weeping Vines to Bonus Drops for Herbalism in config.yml (see notes)
Added Crimson Hyphae to Bonus Drops for Woodcutting in config.yml (see notes)
Added Stripped Crimson Hyphae to Bonus Drops for Woodcutting in config.yml (see notes)
Added Warped Hyphae to Bonus Drops for Woodcutting in config.yml (see notes)
Added Stripped Warped Hyphae to Bonus Drops for Woodcutting in config.yml (see notes)
Added Red Nether Bricks to Experience tables for Mining in experience.yml (see notes)
Added Netherite to Experience tables for Repair in experience.yml (see notes)
Added Piglin Brute to Experience tables for all combat skills in experience.yml
Netherite now requires 100 Salvage skill (by default configs) in order to salvage
Added the missing NMS wiring (it should be noted NMS isn't currently being used in mcMMO, but the framework is there. Working on a sideproject involving this...)
NOTES:
You should not need to edit your configs to receive any changes in this patch, simply starting your server is enough.
Default salvage quantities for netherite armor were above 4 in some cases which was not intended, mcMMO will run some code to correct this once and then it will not edit the file again.
Repair and Salvage are going to get some tweaks regarding Netherite gear really soon.
This update adds quite a few missing entries for bonus drops, without these entries double drops on these items/blocks will not happen.
Version 2.1.130
Fixed a bug that prevented Repair from working on the new Netherite weapons/armors
Fixed a bug where Netherite gear used Gold Ingots to repair instead of Netherite Scraps (by default)
mcMMO will now run a script to fix a misspelling of netherite in repair/salvage configs (script only runs once and then never again)
mcMMO will produce a fake PlayerItemDamageEvent before damaging axes in Tree Feller execution
NOTES:
Early versions of 1.16 support had Netherite misspelled, the script I added executes before loading those config files to fix the spelling mistakes if it finds any
If you are still having issues with Repair/Salvage, delete the repair and salvage .yml files in /plugins/mcMMO and restart the server
Version 2.1.129
Added new subcommand /mmoxpbar disable - Hides all mcMMO XP bars
New locale string 'Commands.XPBar.DisableAll'
Added Blackstone to Mining experience tables
Added Chain to Mining experience tables
Added Bone Block to Mining experience tables
Added Cracked Nether Bricks to Mining experience tables
Added Chiseled Nether Bricks to Mining experience tables
Added Crying Obsidian to Mining experience tables
Added Gilded Blackstone to Mining experience tables
Added Crimson Hyphae to Woodcutting experience tables
Added Stripped Crimson Hyphae to Woodcutting experience tables
Added Warped Hyphae to Woodcutting experience tables
Added Stripped Warped Hyphae to Woodcutting experience tables
Added Shroomlight to Herbalism experience tables
Added Zoglin to combat experience tables
Added Redstone Dust to bonus drops for Mining ( edit config.yml )
Lodestone will now be ignored for activating abilities
Respawn Anchor will now be ignored for activating abilities
Soul Campfire will now be ignored for activating abilities
Edit your experience.yml or delete it to generate a new one
Edit config.yml and add Redstone_Dust under bonus drops for Mining, you could delete it to generate a new one but MySQL data is stored here
Default experience.yml looks like this now: https://raw.githubusercontent.com/mcMMO-Dev/mcMMO/master/src/main/resources/experience.yml
Version 2.1.128
The first rank of Iron Arm for Unarmed now only gives 1.5 bonus damage instead of 4 (other ranks are the same as before)
Blast Mining nerf reverted
Fixed a bug where debris were not reduced from Blast Mining skills
Fixed a bug where certain types of ore did not receive bonuses from Blast Mining
Fixed a few locale errors with commands
(API) Added ExperienceAPI::addCombatXP for adding combat XP to players, signature may change so its deprecated for now
mcMMO now logs whether or not its using FlatFile or SQL database on load
(1.16) Strider added to combat experience with a value of 1.2
NOTES: A more thorough look at Unarmed balance will happen in the future, the intention of this nerf is to make Unarmed less rewarding until it is leveled quite a bit.
I do plan to add saving XP bar settings to an upcoming version of mcMMO, but I'm working on another thing for mcMMO atm.
Version 2.1.127
Child Skills now have XP bars, they are hidden by default
Updated hu_HU locale (thanks andris155)
Updated korean locale (thanks GownHeeJun)
Fixed a potential resource leak (thanks f1xme)
Fixed some potential chunk bugs (thanks f1xme)
NOTES:
You can enable the child skill bars with the command /mmoxpbar <skill> show
Version 2.1.126
mcMMO now relies on NMS for some of its features, if NMS cannot properly be wired up when initializing mcMMO behaviours relying on NMS will either be partially supported or disabled
mcMMO now has a compatibility mode, any features that require specific versions of Minecraft for full functionality will be disabled if your server is not running a compatible version, mcMMO will still function in compatibility mode, but either the feature will be modified or disabled depending on the version of the server software
New command /mmocompat - Shows information about whether or not mcMMO is fully functional or if some features are disabled due to the server software not being fully supported. Can be used by players or console.
New command /mmoxpbar (alias /xpbarsettings) - Players can choose to always show XP bars or to never show XP bars on a per skill basis
XPBars now last for 3 seconds before hiding instead of 2 seconds
Fixed an exploit involving fishing rods
mcMMO is now less verbose about unsupported materials found in configs
New locale strings
Commands.Description.mmoxpbar
Commands.Description.mmocompat
Commands.XPBar.Reset
Commands.XPBar.SettingChanged
Compatibility.Layer.Unsupported
Compatibility.Layer.PartialSupport
Notes:
There are no features that rely on NMS in this version, it took a lot of work to write the NMS framework and I'm going to delay implementation for future versions.
/mmoxpbar (or /xpbarsettings) example usages
/mmoxpbar show archery - Always show archery XP bar
/mmoxpbar hide acrobatics - Never show acrobatics XP bar
/mmoxpbar reset - Reset all settings related to XP bars (hide/show)
Version 2.1.125
*Fixed a bug where you could not place blocks on top of certain repair/salvage anvils
Notes: You won't be able to place blocks on top of stuff that has an interactable component if its setup as an anvil for either Repair or Salvage, for example if you set the vanilla minecraft anvil to Repair, you won't be able to place blocks on top of that. If the repair anvil is still set to iron block then you can now place blocks on it again.
Version 2.1.124
Repair/Salvage can now be set to use vanilla blocks that already do something and that vanilla functionality will be disabled by mcMMO (you could use vanilla-anvils instead of iron_blocks for repair now)
Added Gold_Nugget to Mining's Bonus_Drops in config.yml (edit your config)
Added Piglin to experience.yml combat XP tables with a value of 2.0 (edit your config)
Added Hoglin to experience.yml combat XP tables with a value of 4.0 (edit your config)
Added Zombified_Piglin & Zombie_Pigman to experience.yml combat XP tables with a value of 3.0 (edit your config)
For this update either edit experience.yml and config.yml manually or delete them to regenerate, keep in mind config.yml has MySQL settings so don't delete it carelessly.
Version 2.1.123
Added 'Nether_Gold_Ore' to Mining XP tables in experience.yml with a value of 1300
Adept Salvage message will now show the correct minimum level
'Weeping_Vines' renamed to 'Weeping_Vines_Plant' in experience.yml (no edits necessary)
'Twisted_Vines_Plant' added to Herbalism XP tables in experience.yml with a value of 10
Weeping_Vines_Plant and Twisted_Vines_Plant are now flagged as multi-block plants in Herbalism
Version 2.1.122
Changed the xp values for Nether_Wart_Block and Warped_Wart_Block from 20 to 1 for Woodcutting
Changed the xp values for Nether_Wart_Block and Warped_Wart_Block from 20 to 3 for Herbalism
mcMMO now treats Nether_Wart_Block and Warped_Wart_Block as leaves
Removed Crimson_Roots and Warped_Roots from Woodcutting XP tables in experience.yml
Added Crimson_Roots and Warped_Roots to Herbalism XP tables in experience.yml with a value of 6 XP
Fixed some start up bugs for salvage/repair
You can either edit experience.yml yourself or delete it to regenerate a new one to get the new changes
Version 2.1.121
Fixed a netherite related bug that prevented mcMMO from functioning correctly
Version 2.1.120
Fixed a bug involving the new netherite equipment
Version 2.1.119
1.16 Support
Fixed another dupe bug
Fixed a bug that can cause blast mining to give out more rewards than intended
Blast Mining rewards are now randomized but still influenced by your blast mining rank
mcMMO is now aware of turtle shell and treats it appropriately
mcMMO is now aware of chainmail armor and treats it appropriately
Calculations which change depend on the quality of your tool or armor has had netherrack support coded in
All excavation drops that can drop from soul_sand now also drop from soul_soil (edited treasures.yml)
Added netherite armor/weapons/tools to repair.vanilla.yml
Added netherite armor/weapons/tools to salvage.vanilla.yml
Added 'Bamboo_Sapling' to bonus drops for Herbalism in experience.yml
Added 'Ancient_Debris' with a value of 7777 to Mining experience tables in experience.yml
Added 'Basalt' with a value of 40 to Mining experience tables in experience.yml
Added 'Crimson_Fungus' with a value of 50 to Herbalism experience tables in experience.yml
Added 'Warped_Fungus' with a value of 50 to Herbalism experience tables in experience.yml
Added 'Warped_Nylium' with a value of 5 to Mining experience tables in experience.yml
Added 'Crimson_Nylium' with a value of 5 to Mining experience tables in experience.yml
Added 'Crimson_Stem' with a value of 35 to Woodcutting experience tables in experience.yml
Added 'Crimson_Roots' with a value of 35 to Woodcutting experience tables in experience.yml
Added 'Warped_Stem' with a value of 35 to Woodcutting experience tables in experience.yml
Added 'Warped_Roots' with a value of 35 to Woodcutting experience tables in experience.yml
Added 'Ancient_Debris' with a value of 200 to Smelting experience tables in experience.yml
Added 'Nether_Sprouts' with a value of 10 to Herbalism experience tables in experience.yml
Added 'Shroomlight' with a value of 100 to Woodcutting experience tables in experience.yml
Added 'Soul_Soil' with a value of 50 to Excavation experience tables in experience.yml
Added 'Nether_Wart_Block' with a value of 20 to Woodcutting experience tables in experience.yml
Added 'Nether_Wart_Block' with a value of 20 to Herbalism experience tables in experience.yml
Added 'Warped_Wart_Block' with a value of 20 to Woodcutting experience tables in experience.yml
Added 'Warped_Wart_Block' with a value of 20 to Herbalism experience tables in experience.yml
Added 'Weeping_Vines' with a value of 10 to Herbalism experience tables in experience.yml
Added 'Ancient_Debris' to bonus drops for Mining in config.yml
Added 'Netherite_Scrap' to bonus drops for Mining in config.yml
Added 'Crimson_Fungus' to bonus drops for Herbalism in config.yml
Added 'Warped_Fungus' to bonus drops for Herbalism in config.yml
Added 'Warped_Nylium' to bonus drops for Mining in config.yml
Added 'Crimson_Nylium' to bonus drops for Mining in config.yml
Added 'Crimson_Stem' to bonus drops for Woodcutting in config.yml
Added 'Warped_Stem' to bonus drops for Woodcutting in config.yml
Added 'Shroomlight' to bonus drops for Woodcutting in config.yml
NOTES: You will likely need to update repair.vanilla.yml, salvage.vanilla.yml and treasures.yml
You can just delete those config files to regenerate them fresh which is much faster if you don't have any custom settings in those files
Here are the default configuration files if you wish to compare them to your own servers settings while updating your configs.
https://paste.gg/p/anonymous/bf8ba1a24c8c4f188da5f8b8ebfc2b35 (Keep scrolling)
Netherrack is repaired using netherrack scraps for now, wait for 2.2 for a better version of repair.
Netherrack salvages into netherrack scraps for now, wait for 2.2 for a better version of salvage.
Repairing chainmail/etc will be tackled in 2.2 so don't expect that in this version
Version 2.1.118
Fixed another dupe bug
Blast Mining no longer reduces debris from explosions due to some issues with the Bukkit API
Modified locale string 'Mining.Blast.Effect' to remove debris reduction mention
Rupture now fires a FakeEntityDamageByEntityEvent before damaging its victims (cancelling it will be ignored)
Version 2.1.117
Fixed a rare http error when polling Mojang for UUIDs
Fixed a bug that allowed duping
Version 2.1.116
Fixed directional plants not maintaining their direction when replanted
Version 2.1.115
Green Thumb now requires a hoe to activate
Hoes no longer give free replants
You can sneak to break plants with a hoe in your hand (or just put the hoe away)
Using a hoe on non-fully grown crops will replant them as a convenience feature
New sound option in sounds.yml called 'ITEM_CONSUMED', plays when eating seeds for Green Thumb
Cocoa plants now require GT of at least 2 to start at the second stage of growth
Green Terra now boosts growth on Green Thumb by 1 stage (doesn't go above the maximum value though)
There is now a feature in place to prevent breaking a newly automatically replanted (via green thumb) crop from being breakable for a few seconds after it appears
Fixed a bug where Salvage always gave the best results
Fixed an issue with arrows causing exceptions with players not yet having data loaded
Spectral arrows are now tracked by mcMMO
Use minimum level of salvageable properly
Fix Axes Critical Strikes default permissions ( new fixed permission: mcmmo.ability.axes.criticalstrikes )
Fix potential null pointer exception for salvage
Updated locale entry 'Herbalism.SubSkill.GreenTerra.Description'
Version 2.1.114
Fix some more locale usages, should aim to further prevent issues with oddball locales
Fixed a bug where newer versions of MySQL did not like our rank command
Added a new setting to turn off the Snow Golem Exploit prevention to experience.yml next to the other exploit fixes
Fixed a bug which stopped the optional Endermite XP exploit fix from working
Version 2.1.113
Activating Berserk on a soft block (glass, snow, dirts) will break that material right away instead of only breaking subsequent blocks hit by the player
Berserk will now break glass and glass pane blocks
Hitting glass with berserk readied will activate it
Added GLASS settings to sounds.yml for Berserk
Fixed bug where BlockCracker didn't work on infested_stone_bricks
Fixed a bug where beacons could be duplicated
Check player's PTP world permissions before executing a party teleport
Improved how mcMMO handles randomness
Version 2.1.112
Correct locale usage for enum access, now enforces using the english locale to prevent issues with oddball locales for configs/commands
Fixed a NPE that can occur if a player engages in combat with specific skills before their profile is loaded
mcMMO is now more compatible with certain mob stacking plugins
Improved behaviour for mob health bars
Archery's Skill Shot bonus damage is now multiplicative instead of additive (nerfing early game skill shot ranks)
Sweet Berry Bush's default Herbalism XP is now 50 instead of 300 (Update your experience.yml or delete it to generate a new one)
Version 2.1.111
mcMMO is compatible with the following versions of MC: 1.15 / 1.14.4 / 1.14.3 / 1.14.2 / 1.14.1 / 1.14 / 1.13.2
Further prevent nesting of bleed damage calls
Warn about reparable/salvage configs with missing sections
Added Bee combat experience modifier to experience.yml (Update your experience.yml file, see notes)
Breaking a Bee Nest will result in Herbalism XP (Update your experience.yml file, see notes)
Breeding bees will now result in Taming XP (Update your experience.yml file, see notes)
NOTES:
You will need to update your experience.yml by hand or delete it to get XP from new things in 1.15
The default version of mcMMO's experience.yml looks like this: https://paste.gg/p/anonymous/15c34df6e60d45d9a3508b379a5e6514
You'll want to add Bee to combat XP section, and Bee_Nest to Herbalism XP, and Bee to Taming XP section.
Version 2.1.110
Fixed a dupe bug
Actually fixed Block Cracker
You can now crack Infested Stone Bricks with Block Cracker
Added Lithuanian locale (thanks Vyciokazz)
Version 2.1.109
Block Cracker will now correctly crack stone_bricks during Berserk again
Added Lily_Of_The_Valley to the Bonus Drops list in config.yml (you'll probably want to add this manually) which enables it to double drop
Added missing 1.14 blocks to ability/tool activation blacklists
Fixed spamming of incompatible worldguard version message
Updated Italian locale (thanks Fabrimat)
Version 2.1.108
Fixed an amusing exploit for easy leveling in Acrobatics
mcMMO should no longer break if FAWE is being used in conjunction with WG on the server
Improved WG compatibility, mcMMO will now check if WG has loaded properly before hooking into it, which will prevent mcMMO from breaking if WG could not load properly.
mcMMO now loads after worlds do during start up (which is what it should be doing)
NOTES:
Mobs will now only reward Dodge XP a certain amount of times
You can turn off this exploit prevention by disabling ExploitFix.Acrobatics in experience.yml
Version 2.1.107
Fixed an exploit that allowed automated XP gain for Excavation
Fixed encoding of russian translation
New API event McMMOPlayerProfileLoadEvent (thanks Shrek5InTheatres2019)
Version 2.1.106
Added a few missing blocks to the ability blacklist tables (prevents readying/using abilities on certain blocks that have right click functionality)
Updated Japanese locale (thanks ethernetcat)
Updated Simplified Chinese locale (thanks Fu_Meng)
Version 2.1.105
mcMMO will reset players scoreboard to the main scoreboard if they move into a blacklisted world
Beast lore now shows max jump height and other tweaks (Thanks QuantumToasted)
If the server has enabled level caps (which are not on by default) players will be shown that they are at max level instead of seeing how much XP needed to reach an impossible level (thanks Shrek5InTheatres2019)
Large update to Italian locale (thanks Leomixer17)
NOTES:
The scoreboard change should result in mcMMO removing scoreboards from players properly when they enter a black listed world. This is a hacky band aid fix as our scoreboard code is archaic and needs to be rewritten in 2.2 and not 2.1. Expect a scoreboard overhaul sometime in the future.
Version 2.1.104
Fixed a bug resulting in many errors when using Rupture
Large update to the Japanese locale (thanks ethernetcat)
Updated Hungarian locale (thanks andris)
Version 2.1.103
Treasure item amount will default to 1 if not specified instead of breaking mcMMO
Fishing treasures will now return the amount defined in treasures config file, an option to randomize amounts will be coming in the future. See notes.
Fixed a bug where Tree Feller was only rewarding 1 XP per log broken no matter the circumstances
Fixed an issue with salvage checking the incorrect level requirement
Updated Italian locale (thanks Leomixer17)
Fixed grammar in one of the Salvage strings (thanks QuantumToasted)
NOTES:
Sometime in 2014 a decision was made that any fishing treasure over the amount of 1 will be randomized in its yield, while this is not necessarily a bad thing it means control over the drop is a bit random. I've removed this randomness temporarily, in the future you will be able to chose if the amount is randomized or static.
Version 2.1.102
Scoreboards will now be removed from players who teleport to a blacklisted world
Fixed a bug where Rupture could trigger itself
Version 2.1.101
Fixed an exploit where chorus plants could be used to gain automatic XP
Added blast furnace, cartography table, grindstone, lectern, loom, scaffolding, smoker, stonecutter, and sweet berry bush to the list of internal blocks that don't trigger tool readying
Version 2.1.100
Fixed a bug where plants could double drop when the skill was not yet unlocked
Fixed a bug where plants ALWAYS double dropped
mcnotify command now checks that it's being executed by a player
Fixed some concurrency concerns around BleedTasks
Fixed an NPE that may occur with random chances on a player without loaded data
Updated Russian locale (thanks myfbone!)
Version 2.1.99
MASSIVE update to the Russian locale (ru) credit to myfbone
Debug mode (/mmodebug) will now print info about XP perks and how they are modifying your incoming XP
Version 2.1.98
Fixed a bug that prevented Taming XP from combat
Version 2.1.97
mcMMO is compatible with 1.14.4 (Didn't require any changes)
Fixed a NPE that could occur if a pet participated in combat and its master's mcMMO data was not available
mcMMO now properly closes its region files as it creates them (thanks Yukiiro-Nite)
Updated Hungarian locale (thanks andris)
Version 2.1.96
Added the setting 'Skills.General.LimitBreak.AllowPVE' to advanced.yml to allow Limit Break damage bonus to apply in PVE again, defaults to false
Updated Limit Break locale strings
Fixed a few more places where 'Archaeology' was misspelled in the locale
Added the setting 'ExploitFix.PistonCheating' to experience.yml at the request of a user
Added a missing 's' to Nether_Bricks (thanks Sikatsu) in experience.yml
NOTES:
The Skill Tooltips are a bit limited right now, in the future they will be more flexible. In order to reflect that Limit Break doesn't always work in PVE (now up to server settings) I added a crappy note to its hover window tip. I'll be fixing this in the future.
You shouldn't need to update you config entry for Nether_Bricks, I believe that file updates automatically (the old config system is a bit janky, some stuff updates, some other stuff doesn't.)
PistonCheating prevents blocks from being marked "natural" once they've been moved, we've never had an option for this before.
A discord user requested it, its a strange request but I added it anyways.
Of course, it defaults to "true" which prevents cheating with pistons.
Version 2.1.95
Added missing Chorus_Fruit & Chorus_Plant entries to Herbalism's Bonus Drops in config.yml (See notes)
Limit Break now does dramatically less damage to players with lower grades of armor
Limit Break damage bonuses now only apply to Players
Updated in game text to reflect changes to Limit Break
Fixed a bug where opponents used your stats instead of their own to activate Iron Grip
Fixed a bug preventing Wandering Traders from granting XP
Fixed a bug that prevented Chorus Tree's from giving full XP if you broke anything other than the bottom block
Fixed a bug which could cause Large Fern's to reward less XP
Fixed a bug where certain herbalism crops could have fewer than intended bonus drops
Fixed a bug involving Ender Pearl and Acrobatics
Added some protection to Acrobatics to prevent gaining too much XP in one Roll.
Added 'Carrots, Cocoa, Potatoes, Wheat, Beetroots, Nether_Wart' to Herbalism in experience.yml (See notes)
Removed the _Ripe entries from experience.yml (no longer used)
Updated locale string 'Swords.SubSkill.SwordsLimitBreak.Description' & 'Swords.SubSkill.SwordsLimitBreak.Stat'
Added missing 'Chorus_Flower' entry to herbalism in experience.yml
Added some debug messages about XP gains if you are in debug mode
Added some debug messages for Acrobatics if you are in debug mode
Added some debug messages for Herbalism if you are in debug mode
NOTES:
Add 'Chorus_Fruit' and 'Chorus_Plant' under Bonus_Drops.Herbalism in config.yml or you will not be getting double drops for Chorus Fruit.
You shouldn't need to add "Chorus_Flower, Carrots, Cocoa, Potatoes, Wheat, Beetroots, Nether_Wart" to your experience file, it seems that config file updates automatically for missing entries.
Version 2.1.94
2 new devs have joined the mcMMO team (electronicboy, kashike), bringing the active dev team to 3 including myself! Strings relating to authors of mcMMO have been updated to reflect this
Fixed a bug where 2 people using Tree Feller could result in the tree being rejected for being too big
New command /mmodebug (or /mcmmodebugmode) - Prints useful information when players punch blocks while they are in debug mode
mcMMO no longer prints debug information when you attack stuff with the debug stick, use the new command (/mmodebug) instead
Added locale string 'mcMMO.Description.FormerDevs'
Added locale string 'mcMMO.Template.Prefix'
Added locale string 'Commands.Mmodebug.Toggle'
Added locale string 'Commands.Description.mmodebug'
Tweaked locale string 'mcMMO.Description'
Updated Japanese locale (thanks snake)
Updated hu_HU locale (thanks andris155)
Version 2.1.93
Fixed a bug where players would be told they could not breed summoned animals when the animals weren't summoned (bug didn't actually do anything besides send you a message)
Version 2.1.92
Call Of The Wild (COTW) no longer cares if entities of the same type are nearby when attempting to summon a new entity
Fixed a bug where COTW summon limit was global instead of per player
If you are playing in 1.14 mcMMO will now summon cats instead of ocelots
The default summon limit for COTW is now per player instead of global which is how it should be, for wolves this defaults to 2, for other entities it defaults to 1
The COTW setting named Summon_Max_Amount in config.yml has been renamed to Per_Player_Limit
By default players are no longer allowed to breed COTW summoned animals with other animals, you can turn this off (see the notes)
If a player tries to breed animals with a COTW animal and the server settings prevent this, they are informed via a message that it is not allowed
If the COTW summon has a lifespan, players are now informed about this lifespan when the entity is first summoned
COTW entities now send the player a message when they die, time out, or get removed through other means
COTW summons now have their name prefixed with some colored text to to make it easier to identify them.
COTW summons now despawn if their owner logs out
There is now a small 150ms window in which you cannot summon an entity via COTW to prevent accidentally summoning extra entities
COTW Horses, Cats, and Wolves now always spawn in as adults
Changed the sound effect for COTW (Fireworks -> Pop)
Most COTW messages have been tweaked and new COTW messages have been added
Added new setting to experience.yml 'ExploitFix.COTWBreeding' - Prevents breeding with COTW summoned entities when set to true, defaults to true
Removed the 'mcmmo.ability.taming.callofthewild.renamepets' permission node as it is seen as unnecessary
Removed locale strings
Taming.Summon.Fail.Ocelot
Taming.Summon.Fail.Wolf
Taming.Summon.Fail.Horse
Taming.Summon.Fail.TooMany
Taming.Summon.Lifespan
Added new locale strings
Taming.Summon.COTW.NeedMoreItems
Taming.Summon.COTW.BreedingDisallowed
Taming.Summon.COTW.Success.WithLifespan
Taming.Summon.COTW.Success.WithoutLifespan
Taming.Summon.COTW.Limit
Taming.Summon.COTW.TimeExpired
Tweaked locale string
Taming.Summon.Name.Format
NOTES:
I plan to rework Call of The Wild (COTW) significantly in the upcoming content patch, until then I have made several tweaks to it.
COTW Summoning Requirement Changes
It is intentional that you are not supposed to be able to COTW summon something that you already have tamed, but mcMMO was not checking this properly.
So previous to this patch, if you tried to summon a wolf and wolves were nearby, it would fail. This is not intentional behaviour and was a bug.
The correct behaviour is that if you try to summon a wolf and you already have wolves, it should fail.
I was fixing this bug when it occurred to me, why do we even care if nearby tamed wolves owned by you exist if you are trying to summon a temporary one?
As a result of this train of thought, I have removed this restriction on COTW and several other tweaks have been made as a result of this line of thinking.
There was also an issue involving how many COTW entities could be out at once, for some reason the limit was applied globally and defaulted to 10, so if 10 players had COTW entities out no one else would be able to summon anything. I have fixed this.
You can set the lifespan to 0 in the config to make it so that COTW entities last until a server restart or the player logs out.
COTW Breeding Change
It was never intentional for COTW summoned entities to be breedable, by default they will not be. You can change this by setting 'ExploitFix.COTWBreeding' to false in experience.yml
Version 2.1.91
mcMMO is now more compatible with plugins that spawn arrows in unexpected ways, this fixes some NPE in mcMMO when using certain plugins
Fixed a bug where Unarmed was using the same CD timer for every player in the server (thanks slop_me)
Version 2.1.90
Salvaged items now travel much slower towards the player
Books from salvage will now travel towards the player
Salvaged items travelling towards you will now have their speed adjusted based on distance
Common Materials found when mining have had their XP gains reduced and rare materials have had their XP gains increased
Diamond Ore has had its XP increased from 750 to 2400
Gold Ore has had its XP increased from 350 to 1300
Iron Ore has had its XP increased from 250 to 900
Lapis Ore has had its XP increased from 400 to 800
Nether Quartz Ore has had its XP increased from 100 to 300
Redstone Ore has had its XP increased from 150 to 600
Blue_Ice has had its default XP value reduced to 15
Packed_Ice has had its default XP value reduced to 15
Netherrack has had its default XP value reduced to 15
Coal Ore has had its XP increased from 100 to 400
Stone has had its XP decreased from 30 to 15
Granite has had its XP decreased from 30 to 15
Andesite has had its XP decreased from 30 to 15
Diorite has had its XP decreased from 30 to 15
End Stone has had its XP decreased from 30 to 15
Glow Stone has had its XP decreased from 30 to 15
End Bricks has had its XP decreased from 200 to 50
NOTES:
You can either apply the default XP changes manually to experience.yml or delete it to generate a new file
Sorry about salvaged items traveling too quickly, in testing on my LAN server with ideal conditions they always entered my inventory and never shot past me so the high speed of the items was not an apparent issue.
I've tested the new changes to how they travel towards you pretty thoroughly, they never go fast enough to go past you and they adjust their speed based on distance to you with some speed limitations.
In testing the new tweaks work well whether the salvage anvil is above, below, or at the same height as you.
I'll be tweaking XP values across all skills more carefully in the upcoming content patch due after 2.2. Some tweaks to XP gains will be applied for 2.2.
Version 2.1.89
Many changes were made to this version that affect default values in the config, read the notes carefully if you wish to apply these changes. They are optional.
mcMMO is compatible with the new 1.14.3, in addition to this it is still compatible with 1.14.2, 1.14.1, 1.14, and 1.13.2. This did not require any changes to be made to mcMMO, but I thought I'd add this to the notes for those wondering.
RetroMode is the default level scaling mode again
The default level for players has been changed back to 0 from 1 (you can change it back to 1 by editing 'Skills.General.StartingLevel' in advanced.yml) if you wish to apply this change read the notes
Super Abilities now scale in length up to level 100/1000 instead of 50/500 by default (you can edit this in advanced.yml under 'Skills.General.Ability.Length.xxx')
Early Game Boost now only applies when leveling from level 0 to level 1
Removed the config setting 'MaxLevelMultiplier' from experience.yml as it is no longer used.
When finding a treasure via Excavation players have a 1-8% chance to have a small amount vanilla experience orbs to be found alongside the treasure, the chance and number of orbs are based on the players Archaeology rank
Tweaked the locale string 'Excavation.SubSkill.Archaeology.Description'
Added locale string 'Excavation.SubSkill.Archaeology.Stat'
Added locale string 'Excavation.SubSkill.Archaeology.Stat.Extra'
Tweaked the locale string 'Fishing.SubSkill.MasterAngler.Stat'
The interval at which you can gain Acrobatics XP from fall damage has been reduced to 3 seconds from 10 seconds, this will be configurable in 2.2.
When using WorldGuard (WG) with mcMMO, mcMMO now examines WG more carefully to determine if it is a compatible version or not, see the notes. Keep in mind WG is optional and not needed to run mcMMO.
Fixed a bug that could result in Tree Feller failing to remove parts of a tree in snowy biomes. (This fix won't apply retroactively to old trees, see the notes)
Updated Japanese locale (thanks snake)
Tree Feller and other Super Abilities will damage tools with the Enchantment named 'Durability/Unbreaking' again, this does not apply to the NBT tag named Ubreakable (Unbreakable NBT tag is safe from damage however, try not to confuse them as they share similar names)
Added new setting 'ExploitFix.TreeFellerReducedXP' to experience.yml
Tree Feller will no longer give full XP for each block destroyed and instead give diminishing returns on XP for each block removed. You can turn this off by setting 'ExploitFix.TreeFellerReducedXP' in experience.yml to false
Many skills which used to unlock at level 5/50 now unlock at level 1 instead
Arrow Retrieval now unlocks at level 1 in both Standard and RetroMode
Skill Shot now unlocks at level 1 in both Standard and RetroMode
Dodge now unlocks at level 1 in both Standard and RetroMode
Critical Strikes now unlocks at level 1 in both Standard and RetroMode
Armor Impact now unlocks at level 1 in both Standard and RetroMode
Beast Lore now unlocks at level 1 in both Standard and RetroMode
Call Of The Wild now unlocks at level 1 in both Standard and RetroMode
Scrap Collector now unlocks at level 1 in both Standard and RetroMode
Treasure Hunter now unlocks at level 1 in both Standard and RetroMode
Rupture now unlocks at level 1 in both Standard and RetroMode
Iron Arm Style now unlocks at level 1 in both Standard and RetroMode
Harvest Lumber now unlocks at level 1 in both Standard and RetroMode
Archaeology now unlocks at level 1 in both Standard and RetroMode
Repair Mastery now unlocks at level 1 in both Standard and RetroMode
Double Drops (Herbalism and Mining) now have ranks and unlock at level 1 in both Standard and RetroMode
Concoctions rank 2 now unlocks at Level 1 for both Standard and RetroMode
Serrated Strikes now unlocks at levels 5/50 instead of 10/100
Berserk now unlocks at levels 5/50 instead of 10/100
NOTES:
I'm looking into adding 1.12.2 support sooner than expected.
Editing your config files is not required for this patch (and never will be), however I would highly recommend it. Read the notes below this line carefully.
If you want to update to this patch easily and you don't mind default config values, delete skillranks.yml, advanced.yml, and experience.yml before starting your server with 2.1.89 of mcMMO applied.
Many skills now unlock at level 1 and the default starting level is back to 0. It is recommended you change this number from 1 to 0 manually by editing 'Skills.General.StartingLevel' in advanced.yml or deleting advanced.yml and generating a new file when 2.1.89 starts.
It is recommended you make the manual edits to skillranks.yml to apply this change or delete skillranks.yml and a new one will be generated once you start 2.1.89.
Early Game Boost was used to help players get to level 5 quickly by boosting their XP until they got there, this caused some confusion as they appeared to be 'learning a skill' for multiple levels, on RetroMode this lasted until level 50.
I have changed Early Game Boost to only last from level 0-1 on both RetroMode and Standard, and now important skills are unlocked at level 1.
I was going to wait until 2.2 was done to deploy this change, but 2.2 is some time away and the previous system was causing some confusion.
Early Game Boost gives players extra XP for skills that are level 0, you can turn this system off by setting 'EarlyGameBoost.Enabled' in experience.yml to false
Early Game Boost will show 'Learning a new skill...' if XP bars are enabled
https://mcmmo.org/wiki/World_guard - A list of WG flags supported by mcMMO.
It is not necessary to have WG installed, but if you do have WG installed mcMMO hooks into it to provide some additional features.
Previously mcMMO used to determine if WG was compatible just by checking to see if it was version 7 of WG, however version 7 of WG is not guaranteed to be compatible as necessary classes that mcMMO hooks into were added during its development and some users are still running early dev versions of WG7.
In order to decrease the chance of error, mcMMO now uses reflection when checking to see if WG is compatible in addition to checking its version number, if its not compatible mcMMO will print a message and refrain from hooking into WG.
WG is an optional dependency for mcMMO, and unfortunately before this change if mcMMO thought you were running a compatible version of WG and it turned out you weren't then mcMMO would not function correctly.
Archaeology does something now, it will be tweaked again in the future. Previously rank 1 of Archaeology was required to find treasures but that was all it did, now each rank of Archaeology also adds a small chance to find experience orbs when a player finds treasure.
In a prior patch I removed damage on tools if they had Unbreakable NBT or Unbreaking Enchantment, at the time I made this change I did not realize they were different things and just shared the same name, this patch fixes this mistake. My intention was to prevent damage on tools with the NBT unbreakable tag which makes an item never suffer from durability loss.
mcMMO reduces damage to tools from super abilities if they have the "Durability/Unbreaking" enchantment already, this behaviour has been in mcMMO for a long time.
Tree Feller will now give reduced XP per block destroyed by Tree Feller and will never go below 1 XP per block, you can turn this off with 'ExploitFix.TreeFellerReducedXP' in experience.yml
There was a bug fixed in this patch that prevents an issue where Tree Feller was not removing all blocks left behind, unfortunately this will only affect new trees made in the world. The only trees that suffered from this bug were ones in snowy areas that had snow form on them.
RetroMode and Standard mode will be getting renamed in 2.2, probably to something like 1000-scale and 100-scale respectively.
Retro Mode was accidental genius is the short reason for the change to make it the default level scaling for mcMMO again.
Standard Mode is not going anywhere, it is just opt-in now instead of the default.
If you delete config.yml you will need to turn RetroMode off to use Standard mode as mcMMO doesn't keep track of what level scaling you are using outside of that.
Version 2.1.88
mcMMO is now more compatible with a plugin named Project Korra
mcMMO will no longer process combat triggers for damage at or below 0
Version 2.1.87
(Level caps are not on by default in mcMMO, this is something you can turn on)
Players who reach either the power level cap or skill level cap will now be informed that they have done so
XP Bars will no longer be sent to players who have reached the power level or skill level cap respectively
Level up messages will no longer be sent to players who have reached the power level or skill level cap respectively
Fixed a bug where mcMMO would send level up notifications to a player if the custom level up event from mcMMO was cancelled
New locale strings 'LevelCap.PowerLevel' & 'LevelCap.Skill'
Version 2.1.86
Players will no longer be told they got a perfect result when salvaging if they are below max skill level
Salvage results will now travel towards the player instead of moving in a random direction
(FIX) You cannot view stats of players who are offline if your server limits the range on inspect for you via permissions or settings
(FIX) Players will no longer be told they lack skill in salvage if they already qualify for the best possible result for the item
(FIX) Fixed a bug where arcane salvage was being used to calculate salvage results instead of scrap collector
(FIX) Added the missing locale color for 'Commands.Party.Commands'
Modified colors used in locale strings 'Salvage.Skills.Lottery.Normal', 'Salvage.Skills.Lottery.Perfect', and 'Profile.Loading.FailurePlayer'
When failing to load a profile mcMMO will increase the amount of time it waits before reattempting to load the profile for each failure
NOTES:
You can (and always have been able) to turn off the inspect range check by setting it to 0 in the config
2.2 is around the corner, most things are functional, still a lot of work left to do.
Version 2.1.85