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Suggestion: Generate buildings and streets thanks to Lost Cities? #79
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This is currently planned -- although not with Lost Cities but rather something custom. OpenStreetMap has vectors defining roads and outlines of buildings, which has a lot of potential along with some integrated procedural generation. :D |
Well, I actually managed to do something similar in Unity3D. Through iterating the pixels of this texture (https://image.ibb.co/dP3Nvf/texture-Color.png -- https://github.com/z3nth10n/GTA-ColorCount/blob/master/CountColors/Program.cs), and then extruding meshes. But I could imagine that in Minecraft is something very different. More like BuildR: https://www.youtube.com/watch?v=inNJNwl8bGg I would like to keep in contact with you on Discord: @z3nth10n#0775 |
Oh this is cool, I recommend you to review this: https://github.com/magnificus/Procedural-Cities This was made in Unreal Engine, but the code could give you great ideas to generate interiors for the buildings! |
Wow, that's really cool. |
It would be incredible if this mod could support "The Lost Cities" mod features to work at the same time together:
https://github.com/McJtyMods/LostCities
Best regards!
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