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index.html
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<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>My Game</title>
<script>
window.alert = function (msg){
console.error(msg);
}
</script>
</head>
<body>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
</div>
<script type='text/javascript'>
var statusElement = document.querySelector('#status');
var progressElement = document.querySelector('#progress');
var spinnerElement = document.querySelector('#spinner');
var Module = {
preRun: [],
postRun: [],
print: function (text) { console.log(text);},
printErr: function (text) { console.error(text);},
canvas: (function () {
var canvas = document.querySelector('#canvas');
// As a default initial behavior, pop up an alert when webgl context is lost.
// To make your application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function (e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function () { },
totalDependencies: 0,
monitorRunDependencies: function () { }
//noInitialRun: true
};
window.onerror = function () {
console.error("exception thrown");
};
</script>
{{{ SCRIPT }}}
</body>
</html>