From 9b6bdec8dd1f84fe4628d9589c73bd4696e4251e Mon Sep 17 00:00:00 2001 From: CamDawg Date: Thu, 30 Jan 2025 14:13:55 -0800 Subject: [PATCH] IWD Fixpack v11, IWD UB v12, IWD Item Upgrade v7 --- readmes/readme-iu_iwd.html | 36 +++++++++------- readmes/readme-iwdfixpack.html | 79 +++++++++++++++++++++++++--------- readmes/readme-ub_iwd.html | 46 ++++++++++++-------- 3 files changed, 107 insertions(+), 54 deletions(-) diff --git a/readmes/readme-iu_iwd.html b/readmes/readme-iu_iwd.html index 2cca384..e72b108 100644 --- a/readmes/readme-iu_iwd.html +++ b/readmes/readme-iu_iwd.html @@ -30,8 +30,8 @@

Item Upgrade for Icewind Dale

A Gibberlings Three Mod
Author:
CamDawg
- On the web:
Home page and discussion forum

-

Version 6
+ On the web: Home page, discussion forum, and Discord

+

Version 7
Languages: English, French, and Russian
Platforms: Windows, macOS, and Linux
GitHub:
Gibberlings3/itemupgrade_iwd

@@ -60,7 +60,7 @@

Compatibility

recommended to be installed last, this mod will detect and apply appropriate changes if it is installed after Tweaks.

A good rundown of install order and incompatibilities for several common Icewind Dale mods is available on the forums.

-

This mod also works on the Icewind Dale in Baldurs Gate II project, though the project itself has been discontiued.

+

This mod also works on the Icewind Dale in Baldurs Gate II project, though the project itself has been discontinued.

This mod is not needed on the Enhanced Edition of Icewind Dale, as it is built into the game itself.

@@ -102,7 +102,7 @@

Contents

through the item descriptions, the developers really took a lot of time to give many items an elaborate backstory. In many cases, I felt that an upgrade was a chance to tell a bit more of the story.

-

There were two main drawbacks to an Item Upgrade mod for IWD--first, you +

There were two main drawbacks to an Item Upgrade mod for IWD—first, you can't rely on some items being in the game, as many are part of random treasure lists. At least two items available for upgrades may not appear in any given game. The other issue is that, unlike Cromwell in BG2, there's @@ -116,12 +116,12 @@

Contents

discover them with a little thought, so further details are available in the form of spoilers:

@@ -151,15 +151,14 @@

Thanks and Acknowledgements

Tools Used in Creation

@@ -178,6 +177,11 @@

Version History

+

Version 7 - January 30, 2025

+
    +
  • Fixed an exploit where the player could get multiple Belts of Gond from Oswald (thanks ZFR)
  • +
  • Orrick is only supposed each of his items once, but you could get around this in a few cases (again thanks to ZFR)
  • +

Version 6 - December 1, 2021

  • The Quiver of Plenty +1 was providing +1 arrows, but they were using the projectile of normal arrows, meaning they would get blocked by Protection From Normal Missiles
  • diff --git a/readmes/readme-iwdfixpack.html b/readmes/readme-iwdfixpack.html index af01224..e84d4f0 100644 --- a/readmes/readme-iwdfixpack.html +++ b/readmes/readme-iwdfixpack.html @@ -33,7 +33,7 @@

    Icewind Dale Fixpack

    On the web: Home page, discussion forum, and Discord

    -

    Version 10
    +

    Version 11
    Languages: Czech, English, French, German, Italian, Polish, Russian, and Spanish
    Platforms: Windows, macOS, and Linux
    GitHub: Gibberlings3/iwdfixpack

    @@ -46,7 +46,7 @@

    Overview

    The Icewind Dale Fixpack is designed to fix several bugs and errors that remain in the game after the official patches have been applied. It works with or without the expansions Heart of Winter and Trials of the Luremaster installed. In fact, many issues quietly fixed by Heart of Winter or Trials of the Luremaster have been rolled back to every version of the game. This is for the original Icewind Dale games, not the newer Enhanced Editions.

    -

    This originally started as a component of the IWD Tweak Pack, but was broken out in to its own mod because 1) it's gotten fairly extensive on its own and 2) it should be installed right after the official patches whereas the tweaks should be last installed.

    +

    This originally started as a component of the old IWD Tweak Pack (which is now Tweaks Anthology), but was broken out in to its own mod because 1) it's gotten fairly extensive on its own and 2) it should be installed right after the official patches whereas the tweaks should be last installed.

    @@ -58,10 +58,9 @@

    Compatibility

    A good roundup of install order for IWD mods is available on the forums.

    The Fixpack works with or without the expansions Heart of Winter and Trials of the Luremaster. It should be installed after official patches but before other mods, with one exception.

    -

    The Animation fixes for Icewind Dale: TotLM [1pp] mod can potentially nullify fixes--specifically, if you install the 'enable combat stance animations' component and choose the 'Replace scripts' option. Using the component with the 'Keep Old Scripts' option should be safe, and should follow the Fixpack in the install order. Using the 'Replace scripts' option is not recommended, but if you insist, install it before the Fixpack.

    +

    The Animation fixes for Icewind Dale: TotLM [1pp] mod can potentially nullify fixes—specifically, if you install the 'enable combat stance animations' component and choose the 'Replace scripts' option. Using the component with the 'Keep Old Scripts' option should be safe, and should follow the Fixpack in the install order. Using the 'Replace scripts' option is not recommended, but if you insist, install it before the Fixpack.

    Auril's Bane also overwrites a number of files and introduces its own fixes, which are not as extensive as the Fixpack. Because Auril's Bane also overwrites a number of files it can also negatively affect the fixes provided by this mod.

    -

     

    Bug Reporting

    @@ -102,9 +101,9 @@

    Contents

    The Icewind Dale Fixpack has two components. If Heart of Winter or Trials of the Luremaster is installed, it will detect them and install relevant fixes for them as well.

    Fixpack

    -

    This component contains the heavy lifting of the mod, fixing bugs and errors throughout the game. For anyone familiar with the BG2 Fixpack, the ideas behind identifying and fixing bugs is equivalent. While some bugs are clearly bugs, the mod also has a review process for 'gray area' bugs to insure that fixes do not contradict developer intent. The result is a component which aims to address true bugs only and in a manner consistent with Bioware's original goals. Complete documentation is available on the G3 web site. Additionally, the complete Fixpack forums are open, so if you want to see the reasoning behind a bugfix (or tell us we've got it all wrong), please join us on the forums and provide feedback. If you find a bug that is not fixed, please report it.

    +

    This component contains the heavy lifting of the mod, fixing bugs and errors throughout the game. For anyone familiar with the BG2 Fixpack, the ideas behind identifying and fixing bugs is equivalent. While some bugs are clearly bugs, the mod also has a review process for 'gray area' bugs to insure that fixes do not contradict developer intent. The result is a component which aims to address true bugs only and in a manner consistent with Black Isle's original goals. Complete documentation is available on the G3 web site. Additionally, the complete Fixpack forums are open, so if you want to see the reasoning behind a bugfix (or tell us we've got it all wrong), please join us on the forums and provide feedback. If you find a bug that is not fixed, please report it.

    Game Text Update

    -

    This component corrects various typos, errors, and other mistakes in the game strings. (A string is any bit of text used by then engine--it could be a line of dialogue, an item description, a creature's name, etc.) A very minimalist approach has been taken, in that strings are only introduced for obvious errors and not, for example, to make formatting consistent in item descriptions. This component fixes about 400 strings, most of which were string fixes silently introduced by HoW or TotLM and now applied to every engine variant. The overwhelming majority of these are to correct typos in the game though there are some notable exceptions:

    +

    This component corrects various typos, errors, and other mistakes in the game strings. (A string is any bit of text used by then engine—it could be a line of dialogue, an item description, a creature's name, etc.) A very minimalist approach has been taken, in that strings are only introduced for obvious errors and not, for example, to make formatting consistent in item descriptions. This component fixes about 400 strings, most of which were string fixes silently introduced by HoW or TotLM and now applied to every engine variant. The overwhelming majority of these are to correct typos in the game though there are some notable exceptions:

    • Descriptions for the Incinerator and Frostbrand omitted their fire resistance bonuses
    • In HoW, the time required for Nym to enchant a shield for you was reduced from ten to three days, but one line of dialogue was not updated to reflect this change
    • @@ -150,17 +149,13 @@

      Thanks and Acknowledgments

      Huge thanks to grogerson for his assistance, playtesting, bug reports, and suggestions, particularly for the second generation of IWD Tweaks, which led to this mod. Thanks also to Daulmakan and the various unnamed guests who helped report bugs and other issues. Thanks to Kaelas for the Talon of the Gloomfrost fix. Cheers to Petor23 and Da_Venom for help testing! Version 2 also includes fixes reported (and in some cases fixed, too) by plainab, redrake, Pacek, Ayrus, and Geeze. Big thanks to guest poster -Mike- on the SHS forums who helped identify (and fix) issues with versions 2 and 3 of the mod.

      Tools Used in Creation

    @@ -170,7 +165,7 @@

    Credits and Copyright Information

    The modding community for the Infinity Engine has been going strong for - more than 10 years now, and is the culmination of thousands of unpaid modding + more than 20 years now, and is the culmination of thousands of unpaid modding hours by fellow fans of the game. Modders produce their best work and players get the best, well-supported mods when we all work together.

    There are two big ways to upset this harmony. One is to claim someone else's @@ -184,6 +179,51 @@

    Version History

    +

    Version 11 - January 30, 2025

    +
      +
    • A lot of the fixes in v11 come directly from ZFR and sirnicklaus, so many thanks to both of them for their thorough bug reports
    • +
    • More typo fixes for the Game Text Update
    • +
    • Fixed an installation error with the GTU when installed in Spanish
    • +
    • Bugs addressed in existing fixes +
        +
      • Due to a bad script check, Ilmadia and her fire giant compadres could go hostile for no reason
      • +
      • Made Dirty Llew's ability to exchange umber hulk hides for Umber Hulk Plate a little more robust
      • +
      +
    • +
    • New fixes: +
        +
      • Criek of Bane would occasionally heal the PC instead of one of his allies
      • +
      • Hell's Bane now usable by thieves
      • +
      • The internal opcode to provide magical damage resistance is buggy, so neither the Red Potion or the Potion of Magic Shielding were properly providing these effects. Since the core issue is a hardcoded bug that cannot be fixed directly, workarounds have been made for both.
      • +
      • The listed damage for the Wand of Fire's damage via Agannazar's Scorcher was incorrect
      • +
      • Battle Axes +1 and +2 did not include their respective THAC0 bonuses on their descriptions
      • +
      • The quantities of items in Criek's Bag of Holding were correct, but set up in such a way that they displayed incorrectly until removed from the bag
      • +
      • Three White Doves was not applying a destruction chance to rakshasha
      • +
      • The way in which Animal Rage was increasing movement speed would override gains from other speed-boosting items such as Boots of Speed
      • +
      • Fixed the symbolic lookup for the ChangeAlignment action
      • +
      • The aquarium exterior had no tracking entry due to a duplicate entry in the lookup table
      • +
      • Fixed multiple internal script names that were too long
      • +
      • Dialogue fixes: +
          +
        • Ghereg, the ogre in Kuldahar Pass, had some paladin-specific dialogue available that was being blocked due to a ranger-only check ahead of it
        • +
        • The generic dialogue for Kuldahar townspeople included an anecdote about Weenog that wasn't being seen due to bad variable checks
        • +
        • The generic dialogue for the captured villagers in Dragon's Eye had two lines that were being blocked due to bad weighting
        • +
        • Contact Other Plane had multiple issues. In several branches the spirit would try to teleport away a line or two early. Several questions were also being blocked due to bad variable checks (asking about future dangers in the finale, Larrel during Severed Hand, or Jamoth's tomb)
        • +
        • Valesti was not properly setting journal entries or quest variables along all quest-giving dialogue paths
        • +
        • Kaylessa was setting journal entries on her first dialogue that were incorrect; they were removed as she properly sets them later in the dialogue if you follow the correct dialogue choices
        • +
        • Denaini was not rewarding the player if they completed her quest before speaking with her
        • +
        • Bandoth can go hostile via dialogue and, due to an extraneous action call, would try to immediately engage in melee. He now relies on his combat script once he goes hostile, so you may see some actual spellcasting
        • +
        • Kerish was only setting journal entries on one of the three ways you could learn about Marketh
        • +
        • Davin was setting a journal entry to help him and his fellow slaves on the wrong reply. His rewards (and journal entry) were also incorrect depending on which path you took through his dialogue.
        • +
        • Joril was not properly setting quest variables and journal entries on all dialogue paths if you get him to surrender
        • +
        • Beorn was not setting journal entries on all paths correctly
        • +
        • You could ask Flozen about Marketh even though you've never learned of him
        • +
        • An evil reply to the Goblin Captain in Kuldahar Pass was being blocked due to a bad alignment check
        • +
        +
      • +
      +
    • +

    Version 10 - December 17, 2022

    • Fixed a CTD error in Tiernon's Sundered Shield introduced by the Fixpack (thanks eyre!)
    • @@ -283,7 +323,7 @@

      Version History

    • In the batlle with Poquelin, one of the spawn points was too far back in a tunnel and the elementals could never join the fight
    • Tracking information has been added for TotLM areas
    • Horror was supposed to last one turn, not four rounds
    • -
    • Casting speeds of 10 were systematically reduced to 9 as BG2 Fixpack did--spells which take an entire round can be interrupted at the very end of casting by the next round's AI scripting, wasting the round and spell
    • +
    • Casting speeds of 10 were systematically reduced to 9 as BG2 Fixpack did—spells which take an entire round can be interrupted at the very end of casting by the next round's AI scripting, wasting the round and spell
    • Traps which do not affect non-party NPCs are no longer set off by non-party NPCs
    • Two traps in the bottom level of Dragon's Eye were not doing anything when sprung
    • Party orientation when entering the Tiers of the Dead was adjusted slightly
    • @@ -532,7 +572,6 @@

      Version History

    • Added Game Text Update component
    -

     

    diff --git a/readmes/readme-ub_iwd.html b/readmes/readme-ub_iwd.html index 4ad0753..2059365 100644 --- a/readmes/readme-ub_iwd.html +++ b/readmes/readme-ub_iwd.html @@ -30,8 +30,8 @@

    Unfinished Business for Icewind Dale

    A Gibberlings Three Mod
    Author:
    CamDawg
    - On the web:
    Home page and discussion forum

    -

    Version 11
    + On the web: Home page, discussion forum, and Discord

    +

    Version 12
    Languages: English, French, German, Italian, Russian, and Brazilian Portuguese
    Platforms: Windows, macOS, and Linux
    GitHub:
    Gibberlings3/iwd_unfinished_business

    @@ -50,10 +50,10 @@

    Compatibility

    -

    Unfinished Business works with the original Icewind Dale (with or without the expansions Heart of Winter and Trials of the Luremaster) or the IWD-in-BG2 project. Two components (Marketh's Ring and Actual Shadows in Vale of Shadows) are available for IWDEE. This mod makes interactive changes and therefore should be compatible with other mods. For normal Icewind Dale, the mod was tested with the Icewind Dale Fixpack installed (highly recommended), though I do not anticipate problems if the Fixpack is not installed.

    -

    The Marketh's Ring and Actual Shadows in Vale of Shadows components are available for Icewind Dale: Enhanced Edition. The rest of the restorations were included in IWDEE itself.

    +

    Unfinished Business works with the original Icewind Dale (with or without the expansions Heart of Winter and Trials of the Luremaster) or the IWD-in-BG2 project. A handful of components are also available for IWDEE. This mod makes interactive changes and therefore should be compatible with other mods. For normal Icewind Dale, the mod was tested with the Icewind Dale Fixpack installed (highly recommended), though I do not anticipate problems if the Fixpack is not installed.

    +

    The Marketh's Ring, Actual Shadows in Vale of Shadows, and Add the Wardstone for Lower Dorn's Deep components are available for Icewind Dale: Enhanced Edition. The rest of the restorations were included in IWDEE itself.

    A good rundown of install order and incompatibilities for several common Icewind Dale mods is available on the forums.

    -

    Auril's Bane also restores the Voice of Durdel Anatha quest; if Unfinished Business is installed after Auril's Bane then UB's version of this quest will not be available for installation. In terms of install order, UB should follow Auril's Bane.

    +

    Auril's Bane (AB) also restores the Voice of Durdel Anatha quest; if Unfinished Business is installed after Auril's Bane then UB's version of this quest will replace AB's version. In terms of install order, UB should follow Auril's Bane.

    Since most of these restorations involve changes to area files (which are stored in the save games), they are not available to games in progress if you've visited the quest areas already.

    @@ -93,9 +93,8 @@

    Contents

    -

    There are ten components, all of which can be installed independently of one another. I've tried to be a bit vague with the actual content so as not to spoil the restored content; you can always ask for spoilers or additional information on the mod's discussion forum.

    -

    The Voice of Durdel Anatha
    - Skipped if Auril's Bane Installed

    +

    There are multiple components, all of which can be installed independently of one another. I've tried to be a bit vague with the actual content so as not to spoil the restored content; you can always ask for spoilers or additional information on the mod's discussion forum.

    +

    The Voice of Durdel Anatha

    This is probably the best known of the missing content, and a slightly different version is available as part of the core content of Auril's Bane. This component restores the Voice of Durdel Anatha, a cursed paladin of Torm forced to wander around Lower Dorn's Deep. The party can free him of his curse.

    Malavon's Golems

    There was a book that detailed how Malavon created his twin iron golems. The party can possibly deactivate or even turn them against Malavon.

    @@ -103,7 +102,7 @@

    Contents

    Available for IWDEE

    The trickiest restoration, Marketh originally had a ring that allowed him to teleport around Lower Dorn's Deep, making him impossible to catch. This idea was eventually abandoned for a different path altogether. I've tried to restore this quest while keeping many aspects of the Marketh-Ginafae-Malavon relationship as possible, while still restoring the original quest to deal with Marketh's ring.

    Expanded Guello/Beorn Quest

    -

    When you speak with the deep gnomes, they actually ask for two things--that you kill Shikata and his salamander kin (thus freeing Guello) and also to stop the umber hulks that are digging and searching for their hidden enclave. Guello will now reward you for both tasks instead of just one of them. Note that this also restores a wave of umber hulks in Tarnelm's oubliette, making the battle here a bit tougher.

    +

    When you speak with the deep gnomes, they actually ask for two things—that you kill Shikata and his salamander kin (thus freeing Guello) and also to stop the umber hulks that are digging and searching for their hidden enclave. Guello will now reward you for both tasks instead of just one of them. Note that this also restores a wave of umber hulks in Tarnelm's oubliette, making the battle here a bit tougher.

    Presio's Duel

    The third level of Dragon's Eye features Presio and her legions of undead. As the party travels the area, she speaks to the party via her undead lieutenants. Paladins and mages can call her out to single combat through one of these vessels.

    Orrick's Rhino Beetle Shield

    @@ -112,7 +111,10 @@

    Contents

    Some leftover dialogues and scripting suggested The High Baptist was supposed to have some followers. When you encounter him on the fifth level of the Dragon's Eye, he'll now have a small but "loyal" congregation.

    Actual Shadows in Vale of Shadows [Graion Dilach]
    Available for IWDEE

    -

    The Vale of Shadows area files define the Lesser Shadows in the area to constantly respawn untiill Lysan's demise, but due to a definition error, this behavior only works for one spawning slot. Because this would heavily affect early-game balance, it wasn't restored in IWDEE and the component is available for that game as well.

    +

    The Vale of Shadows area files define the Lesser Shadows in the area to constantly respawn until Lysan's demise, but due to a definition error, this behavior only works for one spawning slot. Because this would heavily affect early-game balance, it wasn't restored in IWDEE and the component is available for that game as well.

    +

    Add the Wardstone for Lower Dorn's Deep
    + Available for IWDEE

    +

    The way the areas are built allows you head straight to Lower Dorn's Deep, bypassing the aquarium and frost giant areas in Dorn's Deep. The chapter narration when you enter Lower Dorn's Deep assumes you've dealt with the frost giants. This component adds a wardstone to Joril which is required to enter Lower Dorn's Deep.

    Minor Item Restorations

    A handful of minor items were found in the game files that are not actually available in the game. To minimize influence on game balance these items have primarily been added to stores. New items are the Belt of Stones, Briath's Journal, Elven Sewn Boots, Elven Sewn Cloak, Elven Sewn Gloves, Gauntlet of Valor, Great Halberd +4, Holy Chaos! Deck, Illian's Hunting Helm, Inferno Darts +4, Potion of Clear Purpose, Potion of Greater Resistance, Potion of Resistance, Silver Bracers of Kedl, and The Dire Old Lute of Pellon Kay. High quality arrows, bolts, short bows, light crossbows, and heavy crossbows have also been restored as random drops.

    Restored Random Drops
    @@ -150,13 +152,13 @@

    Thanks and Acknowledgements

    The bell sound used in the Voice of Durdel Anatha quest is used under the Creative Commons 3.0 Attribution license. The sound was originally recorded by Mike Koenig and was downloaded from soundbible.com.

    Tools Used in Creation

    @@ -175,11 +177,19 @@

    Version History

    +

    Version 12 - January 30, 2025

    +
      +
    • Added a new component, Add the Wardstone for Lower Dorn's Deep
    • +
    • Fixed a compatibility issue with Auril's Bane (AB) where UB was unable to place Malavon's golem building book for Malavon's Golems
    • +
    • UB will now replace AB's version of The Voice of Durdel Anatha with its own
    • +
    • Tweaked Orrick's dialogues a bit to ensure his initial dialogue always plays before the new dialogue for Orrick's Rhino Beetle Shield
    • +
    • Fixed a bug where the player could receive double XP for using Malavon's Golems against him
    • +

    Version 11 - September 28, 2022

    • Updated the Brazilian Portuguese translation. Thanks Felipe!
    -

    Version 10 - September 25, 2022

    +

    Version 10 - September 25, 2022

    • Added the Actual Shadows in Vale of Shadows [Graion Dilach]; credit for spotting and restoring this goes to Graion Dilach, Cheers!
    • Updated a lot of code behind the scenes; name updating the translation scheme to be a little more modern as well as making the mod more portable